It would so easy...
See, see, Kim does have SOME pants animation!Just not enough, heh heh.
They need to bring back their actual action franchises. A God of War style Princess Athena game and a TPS Ikari Warriors would bring back some really long dormant franchises. They did say they were looking to reuse old franchises...I always had thought that a yakuza like fatal fury based in the 90's could be an interesting game by SNK.
Or AOF in the 70's
Btw, at PSX the devs mentioned that the game was 70%-75% complete.
Someone mentioned on SRK that according to last week's Famitsu (which had 4 pages dedicated to XIV), it is now at 90% completion.
Crap. I look at a comparison like this
and it makes me sad all over again, that this game isn't hand drawn.
Kyo looks great in this pic. Its absurd to me that people think SF4 or KOF13 looks better than this game.
KOF13 looks so outdated compared to this game.
Kyo looks great in this pic. Its absurd to me that people think SF4 or KOF13 looks better than this game.
LelouchViBritannia said:Agreed. I never was too fond of kof 13's graphics to be honest. Something just looked off about the characters. They were low res aswell.
KOF always had a Japanese manga/anime-inspired drawing style, i.e. How certain facial features are drawn, hair styles, etc. It's different than saying it looks like an anime, which would mean something from Arc System Works or Street Fighter Alpha.Where are people getting "KoF looked anime" anyway, outside of the HD sprites? They look more like a hybrid between stylized photorealistic and "cartoonish".
Where are people getting "KoF looked anime" anyway, outside of the HD sprites? They look more like a hybrid between stylized photorealistic and "cartoonish".
I dont think its absurd and would agree with those folks.
Kyo looks great in this pic. Its absurd to me that people think SF4 or KOF13 looks better than this game.
It's relatively trivial-- there's an 8-player tournament happening in Akiba for KOF13 and SNKP will be giving out KOF14 goods, most likely the stuff they gave out at the past two events (plastic fan, towel, drink). It's a bit of a headscratcher as to why they're giving out the stuff to such a small tournament-- my guess is because there was a prelim held in SNK's hometown of Osaka. Either way, it seems like the company is starting to give some form of support to amature tournaments.
Well, you'd think that by now, the game's dev cycle is winding down, and they can likely just focus on testing and QA over the next few months. Here's hoping that quality netcode is one of the main things they'll be ironing out over that time frame.
I'm also hoping that the game won't experience any last minute delays, like XIII did, for that matter. I mean, graphics detractors aside, this has the makings for a solid launch for KOFXIV in almost every aspect.
Or at least, we're getting a complete game, out the box. With 50 playable default characters, no less~!
Love how hard they're doubling down on the competitive stuff.SF4 is butt ugly and always has been. Luckily SFV looks wonderful.
Via Loona on MMCafe, there will be an invitational (?) tournament for KOFXIII this week:
I have to say that Vice's victory pose looks innocent.
Also, was there any instance of cross-ups becoming not cross-ups like in XIII? I don't think I ever saw Kyo's j.2c hitting the front of his opponent when it looked like he would hit from behind.
Lumping SF:IV in with Kof XIII is a huge disservice to Kof XIII.
Kyo looks great in this pic. Its absurd to me that people think SF4 or KOF13 looks better than this game.
What is going on with all this "Kof 13 doesn't look great" lately. I'm fine with 14's graphics but you don't need to throw 13 under the bus. 13 still looks fantastic. There's a reason it took them a year and a half to make a character.
That pic of Kim giving a thumbs up is so goofy.
One may not like the character designs, for sure, but to deny some of the best art direction and animation in video games ever, is absurd.People don't like Nona's art.
I don't like how KOFXIII made some characters like Ralf/Clark/Terry into fucking muscle walls.
Love Nona, but I won't lie and say that I like KOFXIII's graphics. Because I do not.
Japanese cartoons are generally refered to as animeWhere are people getting "KoF looked anime" anyway, outside of the HD sprites? They look more like a hybrid between stylized photorealistic and "cartoonish".
Kim is potentially the worst looking character I've seen in the game yet. Those folds in his clothes look so bad.
Erm, new stage? I don't remember seeing an aircraft carrier before.
It was first shown last week in the new trailers, unless I missed something...
Looks like he just sat down after blocking the jump in, the cross up was blocked automatically because he was stuck in block stun. If he wasn't stuck in block stun, that would have been a just defense block.
On the contrary, SF had two full on anime serieses, while no mainline KoF was drawn in that art style. It's just people who can't handle the shame of playing an anime game try to convince themselves SF isn't anime.I think KoF is more recognizably anime than Street Fighter tbh, which for the most part always had a Western feel to me.
For a second there I though that was an air venom strike, then I noticed the smoke on the ground.
For a second there I though that was an air venom strike, then I noticed the smoke on the ground.
Oh man I'm so happy she lost that, no air venom strike and invincible EX tornado kick for you King.
Can't wait to take my revenge for all that she did to me in XIII, and to laugh in Beni's face on wake up (he has lost his DP and no longer has an invincible regular DM).
Via SRK's AT_Ryo_Sakazaki, Amazon has posted some new shots:
Fairly certain. Steam's worked out rather well for SNK, IIRC.The only other game with that console exclusive signifier is SFV
PC port incoming?
The only other game with that console exclusive signifier is SFV
PC port incoming?
The only other game with that console exclusive signifier is SFV
PC port incoming?