I don't like how she lost her 97 / 98 version of her Tornado Kick.
I never liked the two quick-hit knockdown version. I always liked the multi-hitting rising spin kicks better to be honest, despite they were very unsafe on block and left her open to be crossover / back comboed, they did make for a good meterless BnB finisher though.
On that subject. Is there any footage of KOFXIV that shows that anyone getting one getting combo'd on a wake up or cross up situation like in the earlier games in which you were basically hitting the opponent in the back with them completely facing away from you.
That is one mechanic I found interesting in that some hits didn't cause your hit animation to immediately turn around and face the opponent. It was especially dangerous during a failed roll recovery and your back is just wide open for all kinds of abuse.
That spin kicks move is part of her CDM in XIV.
Can't remember seeing that cross up situation occur in any of the XIV footage yet, though then again it doesn't occur all that often in the 2D games either.
Fairly certain. Steam's worked out rather well for SNK, IIRC.
That and SNK has been referring to XIV as a PS4 console exclusive for 2016 since the game was revealed at TGS last year.
They probably just want to finish the game and get it running properly (netcode, balance etc.) on one platform first and then porting it.