Played the demo non stop yesterday, the game feels so damn good!
Won't lie, I spent most of my time using Nelson. He's so awesome, his gameplay feels so refined. On the surface it looks complicated but in practice the way his moves work and flow is actually very simple and logical.
Love SNK's no limits approach, you can do pretty much anything you want with this guy out of whatever. If this were SFV he would have been limited to hell and back.
His chains have unblockables, dashes, lows, overheads, hard knockdowns and can easily lead into supers and resets. He can start said chains off of not only hard and light normals but lows and overheads as well. That's right, he can do full chain combos from his overhead. Not only that but he can super, advanced cancel and climax cancel from his raw overhead as well lol.
At its core his gameplay functions very much like Angel's. There are 3 stages to his moves, with each stage allowing you to do different moves. You can't do stage 2 moves without doing a stage 1 move first and you can't do a stage 3 move without doing stage 1 and 2 moves first.
Much like Angel he doesn't need to actually hit with the above stages of moves to do them, he can whiff moves to get to higher stages. This will probably also flow well with his hard knock down moves for set ups.
Speaking of his command dash, I didn't try it against ground fireballs but against normal ones it's completely invincible to them. He can supercancel this dash at any point. So he won't have as much problems with zoners. Like with Leona, this dash also lets him capitalize a ton off of CD wall bounce. He doesn't need to cancel the CD, he can just do it raw and still have time to do a command dash supercancel from across the screen (and into climax cancel for huge damage).
The way he can capitalize into big damage via overheads, CD wall bounce etc. makes him feel like a good choice for placing him second or anchor.
Also, he can't combo into supers after his close st. C after 2 hits because there is too much push back but he can combo them if you do the super via max mode bypass instead.
-Meitenkun is unique for a charge character, the longer you hold back, the stronger the move becomes.
Is this the first time this has been done with a charge character?
So simple yet so smart.
The matches they had also showed some cool stuff with Zarina, she has a lot of potential. The guy did a command normal (?) as an anti-air which left them in a juggle state and he was able to combo further.