Sweet, should be a good time to make a demo impressions thread now.
Please do!!
Stuck at work for another 5 hours #RIP
Sweet, should be a good time to make a demo impressions thread now.
Sweet Jesus these combos look good!Only played practice mode yesterday so didn't try going vs CPU but some on SRK are saying that the AI is competent. Some also think that it might be adapting to players.
Also, people incorporating CD wallbounce into max mode combos:
Mai swag combo 1
Mai swag combo 2
I had an issue on the ps4 itself where i tried to select the item and it kept saying that it wasn't available at this time .
I ended up selecting it through the psn store link on my computer above and that did the trick. Just a FYI in case anyone else has issues.
Please do!!
Stuck at work for another 5 hours #RIP
Sweet Jesus these combos look good!
On another note, do any of you guys have any Mai bnb? I'm pretty shitty at kof so any help would be great
Thanks will try it outDone.
This will be her main BnB:
Croucing LK (optional), standing LK, standing HK > special move (HCF+K for example, her flying elbow)
Standing LK to HK is a target combo and gives you a good amount of time to input the special.
Once you get that down you can super or climax cancel the special move ender for more damage.
Did Tung lose the kamehameha super? I think I remember seeing it in an older trailer.
Dunno about that, the invincible dash is nice but it would limit his regular DM usage. The gut punch super in particular is very useful as a reversal and also for combos, dash supercancels etc. It's also invincible and looks safe on block.
As the resident guy who plays all the old guys, nope, he didn't have that in this game at any point we've seen.
Did we see him combo into his sweep early on in that trailer's attack montage? Because that'd be quite nice. They don't seem to list target combos in the movelist here, and that's... actually an annoying omission.
Tung's missing his extra energy orbs to make his attacks wider, and while I don't mind that personally, I get the feeling this will make him similar to Nelson, in that he really has to play a footsie-dominant game, and be ready to capitialize on ANY chance he gets to land a combo. Because it's gonna take some time to get the opening.
Anywho, off to one of the... 2 other threads... that spouted today... lol. Why did the Team China vid release so early? Will we still get one Thurs? Might we even get one on WED?
Ah I guess I misremembered then
Still I kinda wish he had that
Played KOF via the demo for the first time, had a lot of fun even though I suck at fighting games outside of Smash Bros. I like a lot of the character designs too.
If I recall, SNK typically combines Arcade Mode & Story Mode into one (thus killing two birds with one stone) with the KoF games.
LikeVegetaChonrei's Final Flash?
That makes it even weaker looking, haha.
Demo has hit JP PSN now... https://store.playstation.com/#!/ja...D=jGMMKT-PSBLG-blog-20160720-kofxiv-CUSA05358
If you download it, you get 10% off the full DL game (right up until September 30 too).
Plus, Classic Kyo, Nightmare Geese and the Esaka PS4 theme.
https://www.jp.playstation.com/blog/detail/3343/20160720-kofxiv.html
I feel that people who play Smash Bros could get a handle at KOF because of the jumps and the roll. I don't know. That's just my thought. I know it's more than that but it'd be a good way to introduce fundamentals at least.
Atma's interesting information about st. CD and changes in KOFXIV.
Kara blowback is a thing in this game:
https://www.youtube.com/watch?v=5GCaFIVf00M
Kyo's sweep/ cr. D is a hard knockdown. WTF.
Atma's interesting information about st. CD and changes in KOFXIV.
Kara blowback is a thing in this game:
https://www.youtube.com/watch?v=5GCaFIVf00M
Can anyone translate?...
Can anyone translate?...
Is there a thread for the Team China trailer? Please let this be the stage music, it's perfect.
Reynald's streaming some Demo Casuals ATM, for those who care. Think he's playing against Mr. KoF too.