Napalm_Frank
Member
Seriously doe I hope we get something gud since KH3 will probably go back into shadows until next E3.
If they keep dripfeeding information, I could see Jump Festa gettin' some KHIII love. Or at the very least someSeriously doe I hope we get something gud since KH3 will probably go back into shadows until next E3.
If they keep dripfeeding information, I could see Jump Festa gettin' some KHIII love. Or at the very least somefootage from Aqua's chapter.10-15 seconds of
Everything in Dream Drop Distance is significantly less flashy than the other games, from what I have observed. Faith or, as card enthusiast like to call it, holy is a good example of how non-flashy Dream Drop Distance interprets abilities.
I guess it's to go with the fast-paced feel of Dream Drop Distance.
1.5 + 2.5 will still come to PS4 if you believe!
That being said, Re:Coded had some great finishers. I loved that you could unlock Cloud's Meteorain and Squall's Blasting Zone.
1.5 + 2.5 will still come to PS4 if you believe!
I have no doubt a complete collection will arrive on PS4 in 2017. Dare I even say it might also end up on the Bone as well. By then KH3 will be complete to where they can put resources to do easy ports
It's totally worth it. Messing around with the matrix system, playing with restrictions and going for challenges is so fun. The game itself may have got flak for its plot, but it had a ton of content. (which is actually pretty amazing considering the source was a very basic mobile game)I really should buy Re:Coded one of these days, huh?
I really should buy Re:Coded one of these days, huh?
Plus minus Dream Drop Distance it's the only time we get to see the command deck used again.
So for KH3, does anyone want the whole 'must kill boss with a finishing blow' aspect to the battle system again like in KH2? I guess it makes the fight a bit harder, but it's really annoying when you have the boss at 1 HP, just waiting to land that big blow.
So for KH3, does anyone want the whole 'must kill boss with a finishing blow' aspect to the battle system again like in KH2? I guess it makes the fight a bit harder, but it's really annoying when you have the boss at 1 HP, just waiting to land that big blow.
Wasn't that in the game just so you couldn't kill a boss as Mickey?So for KH3, does anyone want the whole 'must kill boss with a finishing blow' aspect to the battle system again like in KH2? I guess it makes the fight a bit harder, but it's really annoying when you have the boss at 1 HP, just waiting to land that big blow.
Wait, you could kill the bosses with magic instead of a keyblade finisher?
Wait, you could kill the bosses with magic instead of a keyblade finisher? What the fucking hell... How did I not know that? lol
since 2006
You've never beaten a boss by abusing Reflect/ra/ga?
Days has about 15 minutes worth of story to give a fuck about, Coded has 0. Days has ok combat (nothing too special, though nothing totally horrible either), Coded is as close to great BBS like KH combat on DS as you can get on that tiny of a screen, shitty of a hardware and with only a dpad. Gameplay > story ergo, Coded is the more worthy of these two inconsequential KH games that can be skipped entirely.So this community has come to a point where we praise Re:Coded more than 358/2 Days.
Days has about 15 minutes worth of story to give a fuck about, Coded has 0. Days has ok combat (nothing too special, though nothing totally horrible either), Coded is as close to great BBS like KH combat on DS as you can get on that tiny of a screen, shitty of a hardware and with only a dpad. Gameplay > story ergo, Coded is the more worthy of these two inconsequential KH games that can be skipped entirely.
I prioritize gameplay over story in my games, so Days could have had the best story in the series, and I would still champion Re:Coded over it because it's gameplay is better.
A game could have a phenomenal story, but if the gameplay isn't up to snuff, don't expect me to play (let alone like) the game.
Fair, but Days doesn't have bad gameplay. Coded has superior gameplay, but a weaker story. We don't really have to choose with this series, but I am moreso here for the story.
Fair, but Days doesn't have bad gameplay. Coded has superior gameplay, but a weaker story. We don't really have to choose with this series, but I am moreso here for the story.
Den y u prefer 2 over 1?
1 has better gameplay and story :3
So when's d23 for Japan? Next month right?
November 3rd is the KH event.
It is, but only for the last hour or a little longer. The rest of the, what, 20-30+ hours is an overly long tutorial, retreading some old storylines (CoM, mostly), mundane icecream eating and long-winded bonding between Roxas, Axel & Xion with too little Org XIII intrique. Days is basically the other side of the CoM coin, but with all of the more interesting stuff that CoM has replaced with seasalt icecream.Days' story is far more interesting than Coded's reductive gameplay. I'd also argue that Days should not be skipped because of how many holes it fills in the overall story, and how interesting--complex the story is.
It is, but only for the last hour or a little longer. The rest of the, what, 20-30+ hours is an overly long tutorial, retreading some old storylines (CoM, mostly), mundane icecream eating and long-winded bonding between Roxas, Axel & Xion with too little Org XIII intrique. Days is basically the other side of the CoM coin, but with all of the more interesting stuff that CoM has replaced with seasalt icecream.
Cool, another opening to post this:
Take solace in the fact that Roxas and Xion are hanging out inside of Sora right now.
Memoria version