Very important.How important is Back Cover to the KH lore (leading to KH3)?
Hopefully not Re:Coded levels of "important".
How important is Back Cover to the KH lore (leading to KH3)?
Hopefully not Re:Coded levels of "important".
They're actually listening? Aww yeahThey fixed Devil's tower now. It actually gives short warning that it's gonna attack before it attacks first, so you have opportunity to guard or evade.
Man, no much negativity on the last page.
I thought 0.2 was phenomenal and it made me super stoked for 3. Gorgeous art, great cutscene direction and voice acting, fun combat, great boss fights. Especially because I was worried after DDD.
Also thought Back Cover was cool, if it's true Master of Masters won't be in 3 then I like that they're setting up the future arc after Xehanort now rather than just having an ass pull in KH4.
How important is Back Cover to the KH lore (leading to KH3)?
Hopefully not Re:Coded levels of "important".
patch 1.02 note
JP version so not sure on English version yet.
They fixed Devil's tower now. It actually gives short warning that it's gonna attack before it attacks first, so you have opportunity to guard or evade.
patch 1.02 note
JP version so not sure on English version yet.
The negativity (or rather critique) is one of the reasons they seem to fix stuff doe.Well said.
You can progress when Sora finishes those three worlds.Patch notes getting me hype. Also, Riku is fucking lapping Sora in DDD. Do you have to wait for them both to get to a certain point to progress? Beat the 3 second tier worlds as Riku but he can't move forward, and Sora is still messing around in Tron.
Are these patches out already?
The fact that they are making balance patches is very encouraging to say the least.
You can progress when Sora finishes those three worlds.
Is there a trophy to progress through DDD by not using Flowmotion? Is that even possible? I think that last world introduced some crazy shit and made it mandatory.
I'm massively LTTP because I've been on the move and I have a shit ton of small projects to get out of the way when I get back before I can play stuff, but how bad is the plat for DDD?
Looks very grindy. Level 100, get all items, get all commands, get a dumb amount of medals in the shitty card Colosseum, etc.
Okay yeah, that shouldn't be happening. Seems like they need to adjust the properties of that attack to properly trigger Once More.Didn't want to post here again, but since I beat the tornado boss...
The boss is good, but some game mechanics issues prevent it from being great. I'll compare her to Larxene since she is similar.
Larxene can't stunlock me to death like this
https://www.youtube.com/watch?v=2zkJcCRkbu8
Here is an example of Larxene stunlocking Sora on the ground yet Sora survives, because once more ability actually worked there
https://youtu.be/5g8MGNymX2o?t=1m1s
I don't understand why once more/second chance sucks in this game compared to 1 and 2.
the only reason those 2 abilities exists is to prevent death from stunlocking :/
Man, 0.2 is just...WOW. If KH3 is that but even better, it's gonna be one hell of a game! Everything just looks and feels sooo much better! To be fair they did kinda skip the 7th gen and jumped right ahead from the 6th gen to the 8th gen, so the bump is a whole lot bigger and more impressive than usual.
The particle effects and the far more fluid movements still blow my mind. Best demo they could have done for KH3 really.
How fast you can air guard after 1.02 patch
Could be that they've made it deliberately really hard to the point where it feels somewhat cheap. 1) It's the Realm of Darkness. Some of the monsters there are supposed to be super-powered & extremely hard to defeat, so there's a story-related reason to make it hard. 2) To add a bit more (artificial) length to 0.2. It isn't the longest thing ever so they might've been more willing to make something cheaper than it should be just so that it would take people a bit longer to beat/master.0.2's last boss is the worst (non optional) designed boss in the entire series, by far. Everything about that fight reeks of bad design, and figuring out how to even survive, let alone damage the final phase is obtuse as all hell. Every single one of Aqua's defensive and mobility options are nigh useless in that last fight.
It's like the entire fight was designed with Birth by Sleep's mechanics and options (infinte cartwheel spam, access to more than one cast of Cure at a time without a full recharge, etc.) in mind and they just didn't bother balancing it.
Have they removed streaming restrictions?
no I used capture card.
Drat. I dislike the blocked recording popping up every time I go back and forth into that section. FFXV had their recording restrictions lifted a month after release so I guess this one will life sometime in Feb then.
They might remove after a while I guess.... The game just came out in the west so..
Eh, damage taken isn't real issue. They need to fix once more and second chance.
Also I wouldn't say no to KH2 Sora playable. his dodge, glide and reflect will work much better than against the bosses.
I don't think it's that simple. DDD has the superior combat system in comparison to 1 and while flowmotion kind of makes some of the more traditional level design obsolete since you can just spam flow-motion wall jump to get everywhere, at least I found many of the worlds are still better than the straightforward stuff found in 2 and even with the overpowered flowmotion moves that demolish the usefulness/mandatoryness of abilities like Glide, there are still some pretty fun locations (like the huge room with the rails in Traverse Town) and some more complex level design that isn't made completely worthless even with flowmotion. + I loved the Fantasia world more than almost all worlds in 1 & 2It's not good compared to 1 and 2 but it's worth checkin out if you are a fan of the series.
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What difficulty are you playing on? From what I remember, flowmotion is a bit overpowered at first but it loses it's usefulness later on (especially on harder difficulty levels), since it leaves the player so vulnerable + flowmotion attacks end up being really weak compared to stronger commands & perhaps even Sora's normal attack combos. I mean, I guess if one can really master using flowmotion to the point where they can break the game & use some cheap tactics to beat everything, it might be overpowered, but I'd imagine for the average player flowmotion can often be more of a hindrance for how vulnerable & relatively weak it actually is. At least for me, there are probably more times that flowmotion moves/attacks got me killed rather than being the key to victory.Been blasting through KH3D. I have actually have fun with it this time, instead of making annoyed sighs on the game doing yet another game over on me due to the framerate/camera on 3DS. 60FPS and pulled back camera does wonders for this game.
Still, it's a shame they didn't try to rebalance the game at all. Some of the commands and the flowmotion are too overpowered in the combat, and there is a bit nasty difficulty spike in the last hours of the game. Still, the game has been a solid 8/10 now, instead of the 6/10 the game used to be for me.
the lag after guard counter blast is gone now. You can guard again right away or cartwheel out.
I don't think it's that simple. DDD has the superior combat system in comparison to 1
Good to know I wasn't the only one. It seemed to fail and then execute at a different time for me.well i guess they had 14 days since the japanese release to realize the combat systems were poorly implemented.
does the double jump feel better? i swear there were some times when it just wouldn't work for no reason
nice! i hope this comes out very soon for NA.
The patch already seemed to be out for places like New Zealand/Australian English version, so I assume that US/EU will be getting it very soon as well.
Australia here, no patch yet. Will restart PS4, see if that jump starts it.
Just click Options on the game and Check for update
Australia here, no patch yet. Will restart PS4, see if that jump starts it.
interesting. I don't know if gamersjoint has Aus or New Zealand version but he seems to have patch
https://twitter.com/thegamersjoint/status/824514851972091904
I've done that like 6 times already.
I guess I can somewhat agree with bosses having better balance in 1 vs. the tools available, but I still find that a majority of the time DDD is more fun to do battle in than 1 (especially against normal enemies), even if it fails to capitalize on its improvements as far as enemy designs go.That's debatable. 1 is definitely a far more stilted and clunky game overall, but it makes up for that with superior game balance and enemy/boss design that actually factors Sora's capabilities into their design. Pretty much every boss in DDD consists of mindlessly whacking away at them until they die. KH1 offers far more options, like parrying/teching for potential openings (Riku-Ansem is free to parries and techs, especially from heavier keyblades), using elemental weaknesses (Maleficent and Captain Hook get wrecked by Stop, Xemnas gets a literal headache from Gravity Spells), etc.
3D's is definitely more fluid because of the Command Deck, but there's not as much thought put into it's overall design in relation to the enemies in the game and it suffers from that in the long run.
I don't see why this is a surprise. The KH teams have always been very good at listening to feedback (as far as gameplay goes, storytelling doesn't seem to get such treatment) even if the "fixes"/changes haven't always been perfect. They just haven't released these games on modern platforms with support for patches, so the changes have been made between subsequent games or even between localized releases (the western versions often getting some balance updates after something was too weak/powerful in Japan) and not small patches after release. And I'm sure they are taking full advantage of 2.8's release and using 0.2 as an Episode Duscae like demo they gather feedback from to improve KHIII proper.Oh my god, they unfucked Critical Mode. She deals KH2FM level Critical Mode damage now. They're actually listening.
Then there's no patch. Restarting the PS4 will make no difference.
I've had experiences where doing the manual check for a patch didn't work but restarting the PS4 kickstarted a patch.