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Kingdom Hearts HD II.5 ReMIX |OT| Press to pay respects

Seda

Member
Almost done with Terra. Just the few mirage arena rounds that are unlocked with other characters, the unversed minigames, and the super bosses.

Then I get to do everything over with Ven, then Aqua \o/
 

Aru

Member
The final part of Ventus' last boss is so annoying. I lost countless times.
It was the same back on PSP. I know what to do, it's just the timing feels so random.
 

Soriku

Junior Member
The final part of Ventus' last boss is so annoying. I lost countless times.
It was the same back on PSP. I know what to do, it's just the timing feels so random.

I didn't really have a problem with this. I would just keep using Shotlock, and then he'd begin the minigame where you mash X. One time he didn't and I had to twirl the control stick first, then I was prompted to mash X. After you beat the minigame, use the Shotlock again so you can start again. Keep doing this until you can finish him with Last Word.
 

raven777

Member
The final part of Ventus' last boss is so annoying. I lost countless times.
It was the same back on PSP. I know what to do, it's just the timing feels so random.

54AFD8064119FD0009


first time I ever broke a controller out of frustration..
 

Aru

Member
I didn't really have a problem with this. I would just keep using Shotlock, and then he'd begin the minigame where you mash X. One time he didn't and I had to twirl the control stick first, then I was prompted to mash X. After you beat the minigame, use the Shotlock again so you can start again. Keep doing this until you can finish him with Last Word.

Will try.
I missed him twice when I finally got Last Word because I didn't lock him first. Frustrating.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
The hell is up with Terra learning a life lesson at the end of every mission? Isnt he supposed to be 20 something?
You never stop learning. His lessons are pretty dumb, though. Every world basically amounts to this:

T: "I have darkness inside me... dammit"
Villain: "OH HO I WILL TAKE ADVANTAGE OF THIS"
T: "This guy is totally not a villain. I will help them"
V: "Ha ha your darkness helped me do this bad thing!"
Party members: "Wait Terra, you are not evil."
V: "He totally is"
T: "I guess darkness is not the way, these guys are pretty evil. Now where is Xehanort, who is also totally not a villain"

Terra has the worst luck. He's a much nicer guy than Riku was/is and has his darkness in check probably more than anyone else. Xehanort and everyone else just keep screwing him over.
 

iosefe

Member
They even mention that he is easy to trick in the game. I can't remember which world. But I read the dialogue and chuckled
 

Aru

Member
Okay, done with Terra and Ventus. Now Aqua. I wonder which character I'll choose to beat the optional bosses. Probably not Ventus.
 
You never stop learning. His lessons are pretty dumb, though. Every world basically amounts to this:

T: "I have darkness inside me... dammit"
Villain: "OH HO I WILL TAKE ADVANTAGE OF THIS"
T: "This guy is totally not a villain. I will help them"
V: "Ha ha your darkness helped me do this bad thing!"
Party members: "Wait Terra, you are not evil."
V: "He totally is"
T: "I guess darkness is not the way, these guys are pretty evil. Now where is Xehanort, who is also totally not a villain"

Terra has the worst luck. He's a much nicer guy than Riku was/is and has his darkness in check probably more than anyone else. Xehanort and everyone else just keep screwing him over.
He's also way dumber than Riku, though. Riku accepted Maleficent for a couple reasons. The biggest one was the fact that he felt alone because Sora had new friends, and he thought Sora was ignoring Kairi. That played into the next reason, which was that Maleficent gave him power, so even though he didn't exactly like her, she gave him what he needed. Then he got possessed by Ansem. Terra is just flat out gullible and dumb, and while there is something of a "craving for power" and an inferiority because of his failure to be a Master, he's still just dumb. Riku knew what was up and did it anyway because it helped him accomplish his goals.

So yes, Terra is the nicer guy, but he's also the dumber guy. By a lot. He's more like Sora in that regard, honestly.
 

Psxphile

Member
Hm, Armor of Eraqus was harder than No Heart for Terra. Still at Level 60, it took a good 20 minutes to whittle AoE down, and that's with (trying to) abuse Shotlocks. I used a similar strategy with No Heart and ended him in less than 4 minutes. Bio Barrage does a fair amount of damage to him.

All I need to do is buy Unison Rush and Terra's Report is complete. Nice.
 

Falk

that puzzling face
There are definite points where Master's Armor opens himself up to shotlocks, but the timing is kinda weird since he seems to gain a shit ton of mitigation against whatever damage shotlocks do when he stands still, but you can sorta time it so the damage is done after he gets out of that stance.

I never understood the DM he uses against Terra though, so I just brute-force healed through it.
 

sn00zer

Member
Really not feeling BbS. Im at the Stitch level on my first go around (dunno if you go back a second time).
After playing KH2:Final Mix, BbS feels like a step sideways then a leap back. i feel like Im constantly being held back from what I want to do. Why cant I have access to all my skills or magic? Why do I only have 6 slots to use special abilities, and why am I choosing them through a menu instead of a button input? Why cant i upgrade all my abilities at once and why do I have to upgrade an ability Ive already upgraded before. Not to mention a confusing synthesis system on top of everything.

When KH3 comes around I hope they draw far more from KH2:Final Mix than BbS. The abilities in BbS are neat but damn does it feel like constantly pulling at a leash when Im only allowed a few abilities at once. And dont even get me started on how often I need to look at the action menu in BbS compared to KH2.

My hope for KH3 is that most if not all of the attack abilities are mapped to button inputs rather than from a menu, and give me all my spells, items, special abilities in a quick menu similar to FF14 on PS3/4.
 

Psxphile

Member
I never understood the DM he uses against Terra though, so I just brute-force healed through it.

You mean when he drops the colony landmass on his head? Just mash X (or O) to escape and dash to the other side before the strike. No damage if you go all the way to the right.
 

Seda

Member
When KH3 comes around I hope they draw far more from KH2:Final Mix than BbS.

hah, I'm hoping the opposite. I was lukewarm with KH2 the whole way through, and replaying BBS I'm having a blast.

I really appreciate the additional player agency the command melding system offers, and I prefer the slightly slowed pace, actually.
 

sn00zer

Member
hah, I'm hoping the opposite. I was lukewarm with KH2 the whole way through, and replaying BBS I'm having a blast.

I really appreciate the additional player agency the command melding system offers, and I prefer the slightly slowed pace, actually.

I dont like in BbS if you dont have the right skill combination before a fight you are boned, while in KH2 you will just have a harder battle, not a nigh impossible one.
 

Falk

that puzzling face
I hope they draw from...

I dunno.

Every single KH game prior is either PS2 or handheld. Heck, even a native PS3 game would probably have been much more dynamic/expansive/what-have-you in terms of locales, etc. PS4 is two generations ahead and drawing from past entries, while good for familiarity/nostalgia's sake, would probably be a little bit limiting in terms of design and scope.

I'm not against 'if it's not broke don't fix it'. I'm saying being free of the shackles of like 4 bytes of RAM has to open up a lot of design possibilities.
 

Seda

Member
I hope they draw from...

I dunno.

Every single KH game prior is either PS2 or handheld. Heck, even a native PS3 game would probably have been much more dynamic/expansive/what-have-you in terms of locales, etc. PS4 is two generations ahead and drawing from past entries, while good for familiarity/nostalgia's sake, would probably be a little bit limiting in terms of design and scope.

I'm not against 'if it's not broke don't fix it'. I'm saying being free of the shackles of like 4 bytes of RAM has to open up a lot of design possibilities.

I don't think the combat design is all too limited by specifications.

Although certainly we can hope to see more expansive&dense worlds and such. Less areas to load between, more enemies on screen at a time. Things like that.
 

HeelPower

Member
I'd like at least each world to be seamless.

The zones currently are way too small and its actually fairly annoying. :v


Going by the KH3 tech demo,I think(maybe) they'll focus on having tons of enemies on screen at once.

 

Falk

that puzzling face
I don't think the combat design is all too limited by specifications.

Drive forms themselves are limited by the amount of RAM, which meant they had to be loaded as needed, which resulted in the bad drive times of 2.5.

That alone is already an example of how hardware limitations can dictate design choices. (Obviously PS3 would have had enough juice to not do it exactly how PS2 KH2FM did, but since KH2.5 wasn't written from the ground up, this is what we ended up with)
 
I'd like at least each world to be seamless.

The zones currently are way too small and its actually fairly annoying. :v


Going by the KH3 tech demo,I think(maybe) they'll focus on having tons of enemies on screen at once.

This can have negative effects too. I'd rather we not have too much of a KH musou. Action games are always more interesting when the enemies are fewer but more dangerous I think. I never have had the feeling KH needs more enemies on screen.
 

Falk

that puzzling face
Well, 1000 Heartless battle and jellyfish swarms were two examples of the musou sidetracking happening even with PS2/PSP limitations. I don't think I'd expect every combat scenario in KH3 to follow suit. They're flavoring, not the main course.

(of course, displaying a billion identical objects on screen is a throughput limitation, not a RAM one)
 

sn00zer

Member
I'd like at least each world to be seamless.

The zones currently are way too small and its actually fairly annoying. :v


Going by the KH3 tech demo,I think(maybe) they'll focus on having tons of enemies on screen at once.

KH is at its absolute best when its one on one or two/three on one. Becomes too button mashy with more enemies. (although I do like the "endless enemies" huge battles.
 

Seda

Member
Drive forms themselves are limited by the amount of RAM, which meant they had to be loaded as needed, which resulted in the bad drive times of 2.5.

That alone is already an example of how hardware limitations can dictate design choices. (Obviously PS3 would have had enough juice to not do it exactly how PS2 KH2FM did, but since KH2.5 wasn't written from the ground up, this is what we ended up with)

Ah, yeah. I was considering that potential for optimization rather than revamped design, but you could perhaps include the possibility of seamless control switching between combat modes, playable party members, or some such.
 

HeelPower

Member
My personal fantasy for KH3 is having every companion character playable ,at least on a superficial level like Mickey and Riku in KH2.

This would be so much fun just for the heck of it.

KH is at its absolute best when its one on one or two/three on one. Becomes too button mashy with more enemies. (although I do like the "endless enemies" huge battles.

This can have negative effects too..

I agree.

I actually don't care for tons of enemies or Musuo battles at all.

I want focus on well paced/exact battles and less button mashy/random stuff.
 

sn00zer

Member
Is it me or is the Experiment # boss battle insanely hard....easily the hardest KH battle Ive ever played....jeezus

EDIT: Hardest story battle anyway

DBL EDIT: Do Ven and Aqua have all new boss battles in their story?
 

SunGod

Member
With regards to journal completion in BBS, once I have won all of the races, won all of the command boards, beaten every opponent in fruitball and gotten a fantastic rating on each song (for the trophies) do I have to do the same again with Ventus and Aqua or do I just have to have attempted all of them to fill in the journal entries?
 

Falk

that puzzling face
With regards to journal completion in BBS, once I have won all of the races, won all of the command boards, beaten every opponent in fruitball and gotten a fantastic rating on each song (for the trophies) do I have to do the same again with Ventus and Aqua or do I just have to have attempted all of them to fill in the journal entries?

You absolutely have to do the ones that unlock the next in line (fantastic on all but last of Ice Cream Beat, winning the fruitball matches that unlocks vs. Pete, etc)

And you need to beat Command Board 7 times in Mirage Arena per character for MA levels for No Heart anyway, and you need to re-get Focus Block/Shield and Ragnarok amongst other commands in Command Board outside of Mirage Arena anyway.
 

SunGod

Member
You absolutely have to do the ones that unlock the next in line (fantastic on all but last of Ice Cream Beat, winning the fruitball matches that unlocks vs. Pete, etc)

And you need to beat Command Board 7 times in Mirage Arena per character for MA levels for No Heart anyway, and you need to re-get Focus Block/Shield and Ragnarok amongst other commands in Command Board outside of Mirage Arena anyway.

Alrighty. Should I only attempt the command board in the mirage arena then? (For the trophies and journal completion)
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
So like...what if Cloud and Sephiroth end up being Zack's Nobody and Heartles respectively
I said this earlier, and I think it will end up being the case.
 

raven777

Member
Some thoughts after completing BBS.

-the battle system is great, especially early on. You get a lot more variety in your combat in early game compared to KH1 and 2, where you mostly just mash attack for 3 hit combo, move around to dodge their attack. in BBS you start off with 3 abilities, finishing moves, command styles and shotlock. This makes early battle very fun. This is really important since in bbs you have 3 characters so you have to start off from level 1 3 times.

-Graphics are very good considering it was a psp game. The face details are near KH2 level, but you can obviously see the low polygon for characters and backgrounds. The 3 character's motion and animation doesn't seem as fluid as KH2's Sora.

-the music is amazing as always. Some of the boss tracks were better then KH2.

-they did pretty good job at not making the game repetitive for 3 characters. They tried to put variety for each character which was nice.

-normal boss battles were fun and challenging. Sometimes it was frustrating but still very fun and you have to actually think and control well to kill them instead of just mashing attack.

-story was not bad. I really liked Aqua as a character and her story. Terra was bit stupid but not annoying me too much. Ven was nothing special. Aqua's story + last/secret episode makes the story quite interesting for me.


some negatives for me personally

-framerate issue on a psp port?

-The main story feels really short. You get 3 different characters but each character has less than 10 hours. Even adding all the last episode and secret episode it was a lot less than 40 hours.

-the difficulty was kinda all over the place (on proud). Terra started out very hard for me, but got really easy, then very hard all of sudden at the end. Ventus started very easy but only gets really hard on Vanitas fights.

-because they give you so much from the beginning, you don't feel as big of progression on your character as you did with KH2. Of course you get stronger, but it doesn't feel as significant. Also a lot shorter combos unless you equip lots of combo related abilities which are kinda easy to miss out (at least for me)

-it takes too long to save the game (compared to KH2)


Overall I think it was fantastic game. I would say my personal ranking would be

KH2FM > bbs FM > KH2 original
 

Falk

that puzzling face
I see :) and with unversed missions do I have to three star them with each character or simply attempt them? I've three starred all of them with Terra so far.

Some of them give commands (Illusion-D, Illusion-R, etc) so you need them to fill out the command section of the journal.

Honestly I'd advise you to just get into it and see what you need to finish off after you've done the majority.
 

SunGod

Member
Some of them give commands (Illusion-D, Illusion-R, etc) so you need them to fill out the command section of the journal.

Honestly I'd advise you to just get into it and see what you need to finish off after you've done the majority.

Oh yes, of course. Thanks for the help :)
 

Seda

Member
I'm actually surprised how easy I'm finding BBS on Critical. Terra's final boss didn't cause any problems for me.

Then again, I like the combat and go out of my way to meld cool skills and fill out the passive abilities.
 
I'm actually surprised how easy I'm finding BBS on Critical. Terra's final boss didn't cause any problems for me.

Then again, I like the combat and go out of my way to meld cool skills and fill out the passive abilities.

Honestly I think they buffed the damage output in Critical. I remember doing far less damage on PSP. Either that or I grinded levels without noticing.
 

Seda

Member
Honestly I think they buffed the damage output in Critical. I remember doing far less damage on PSP. Either that or I grinded levels without noticing.

I definitely had more issues on PSP proud than PS3 critical. I just assumed it was because I knew what I was doing this time.
 
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