I feel ya. My wife already stopped and at this point I'm about ready to as well. If I want to spend this kinda money just to not be completely impotent in a game I'll go back to an MMO. the subscription would be cheaper.
Mentioned in party chat, will do so here too. In theory, high score events are cool and a good way to let the community essentially engage each other. However there are two large problems here:
- The reliance on having latest premium medals for score bonuses - on top of already exacerbating the fact that much of the time the high score map is designed to capitalize on those medals it's just another additional gap between the haves and have-nots. Despite 10pulls guaranteeing you one of those medals, it's still a rich-get-richer situation
- The actual numbers inherent to the reward tiers. Why are medals being awarded to (by their own released numbers) literal 0.5% of the playerbase? In any way you slice this, this pretty much makes them rarer than premium medals, and while I undertand the need to dangle a carrot on a stick for monetization, it's generally going to have an opposite effect, that only the top ~10k even care to try to be competitive to have anywhere close to a shot at the medal.
In contrast, it literally takes very, very little effort to earn the hats from Coliseum. It really should be the other way round - give a larger number of people the tools they need to continue progressing in the game, and then let the crazies duke it out for hats.
The game becomes much harder to balance without that baseline. Pulls have been and always will be a crapshoot in establishing a baseline power level.