oh damn, that's a hot take lol.
I mean I agree with you, but many people seem to like bug-ridden games with dogshit attack animations, awful fighting systems and bad AI
and they might disagree
the difference being that Bayonetta was a 60fps game from the start (well, on everything other than the PS3) so 60fps was not only expected but a necessity, while Kingdoms of Amalur was a 30fps game meaning an improvement in that department could be used for PR.
so why didn't they? likely because it isn't 60 or they simply don't think it's a big deal.