story
Dude...that is amazing. Game related or not!
story
So the 360 version is confirmed to be one disc?
Agreed, and appreciated.
FWIW I just realized today, and it just totally flew by me, that I was handing out copies of OUR GAME........
Ya, let that sink in. Wasn't paying, attention, then I realized HOLY CRAP, there are actual GAMES in these game covers....
How am I not logged in and playing already????
Going PC version, Xbox controller, full on finesse for my 1st play through...
Questions. This is important for me.
1. Does the appearance of the hero can be customized like Skyrim or Mass Effect? I would be very disappointed if they cannot be customized or all that we can do is select from a bunch of presets without the ability to tweak them.
2. Branching storylines? Multi-path decisions that affect game-world (like perhaps joining one faction makes other faction hostile/friendly towards you or something)? "Good" or "Bad" choices? Are those features available in this game?
3. Are there towns where we can talk to a bunch of characters to receive world expositions, quests, sidequests, that kind of stuff?
4. How much open is the world?
Thanks for any answers
Amalur is the real deal folks. You'll def. want to read IGN's review tomorrow.
Amalur is the real deal folks. You'll def. want to read IGN's review tomorrow.
Dude...that is amazing. Game related or not!
I also await the "What Elder Scrolls/fable/cooking mama can learn from Reckoning" troll/hit grabbing write up as well.
I guess we should expect that by at least next week?
Amalur is the real deal folks. You'll def. want to read IGN's review tomorrow.
So the 360 version is confirmed to be one disc?
360 demo seems to be lower resolution than PS3 going by different posts. PS3 demo's framerate fluctuates more but that's been fixed for the full release, or so says the devs.I hate to be that guy, but are there any glaring differences between the 360 and PS3 versions of the game? Or the demo that is...
Is it possible to change difficulty on the fly or will it be restricted to whatever we choose at the beginning?
Is it possible to change difficulty on the fly or will it be restricted to whatever we choose at the beginning?
Reckoning has over 200 hours worth of content, dev wonders if they overdid it.
The more content the better, as long as it's good quality. Just so we get the most out of the price
Questions. This is important for me.
1. Does the appearance of the hero can be customized like Skyrim or Mass Effect? I would be very disappointed if they cannot be customized or all that we can do is select from a bunch of presets without the ability to tweak them.
I also await the "What Elder Scrolls/fable/cooking mama can learn from Reckoning" troll/hit grabbing write up as well.
Play it 10 times and you can play it for 4 hours and 50 minutes.
"We recently had a content completion play through about two months ago so, QA guys, theyve been playing the game for years, they know all there is to know about it, its ins and outs, etc their goal is to play everything. Do every quest, every dungeon, everything possible, but as fast as possible."
"That means easy difficulty, skip all cut scenes and dialogue, sprint everywhere thats sprintable, fast travel everywhere you can, dont do any combat you dont need to do that all took around 200 hours, and that was a speed run."
Why couldnt this game got released a week earlier. Upcoming weekend would have been the perfect time considering the ''stay in your homes'' forecast and that is what I was planning to do in the first place.
I'm guessing you already read the review?
No time, Super Bowl party!
If this is true in the end these guys need to share their techniques because they have been able to put so much content on 1 disc. I am not saying that the developers are lying, especially not when Curt has shown so much love for us gamers by signing up on NeoGAF, but 200 hours of content in a freaking speed-run is absolutely insane.
I'm in the same boat except I don't feel bad about buying KoA. You said it yourself, the combat should keep you happy and interested so I say go for it!I really want to get this game, but I kind of feel guilty for not finishing Skyrim. But the problem is Skyrim is -boring- the shit out of me, primarily due to the terrible combat (I enjoy the other things.) Kingdoms has great combat, giving me the impression that this game would be osmething like a Skyrim-lite but with well designed (for an RPG) combat. Not sure...damn you life and your important life changing choices..../
I really want to get this game, but I kind of feel guilty for not finishing Skyrim. But the problem is Skyrim is -boring- the shit out of me, primarily due to the terrible combat (I enjoy the other things.) Kingdoms has great combat, giving me the impression that this game would be osmething like a Skyrim-lite but with well designed (for an RPG) combat. Not sure...damn you life and your important life changing choices..../
it seems a lot of quests might be pretty fetchy, so that tends to arbitrarily extend playtime a lot.
If this is true in the end these guys need to share their techniques because they have been able to put so much content on 1 disc. I am not saying that the developers are lying, especially not when Curt has shown so much love for us gamers by signing up on NeoGAF, but 200 hours of content in a freaking speed-run is absolutely insane.
Hopefully those will be the minority, tho from one of the reviews posted i got the impression that a lot of quests were blatant kill/fetch quests.
It´s strange the evolution of rpg´s these last few years, we went from masterpieces of design/writing in the form of Baldurs Gate / Fallout / Planescape to games where instead of intricate quests we just have poorly disguised (by dramatic voice overs) kill quests.
I blame Bioware and their ever evolving concept of what an rpg should be in order to appeal to the masses. Like it or not, the influence the rest of rpg developers with their games, lately in a very bad way.
Bioware ain't to blame, give it up. Blizzard has been influencing the rpg scene far more thx to the insane success of WoW. It became so big that a lot of publisher expect new gamers to have played that game (even dungeons & dragons 4th edition started to implement mmo concept) and thus design game with mmo style content. Even Xenoblade has WoW style content.
Bioware ain't to blame, give it up. Blizzard has been influencing the rpg scene far more thx to the insane success of WoW. It became so big that a lot of publisher expect new gamers to have played that game (even dungeons & dragons 4th edition started to implement mmo concept) and thus design game with mmo style content. Even Xenoblade has WoW style content.
I'm not sure how much this has been discussed but I was wondering, how do stat requirements factor in to which weapons and armor you can equip/wear? Specifically in the case of armor, is there anything keeping a pure mage character from being fully decked out in a huge and heavy set of metal armor? I'm guessing there has to be some system to control this (maybe based on the number of points you've put into each skill tree?) but I'm not clear on the details.
Anyone have some info on this?
Well, Bethesda managed to put Skyrim on a single disc.If this is true in the end these guys need to share their techniques because they have been able to put so much content on 1 disc. I am not saying that the developers are lying, especially not when Curt has shown so much love for us gamers by signing up on NeoGAF, but 200 hours of content in a freaking speed-run is absolutely insane.