Wind's Howling
Member
Did you install the game on the 360 Rivyn? are the loading faster?
Installed the game and yes the loading times are maybe like 3-4 seconds faster. I do not know for sure but there is an improvement.
Did you install the game on the 360 Rivyn? are the loading faster?
Man I am so torn.
Normal or hard.... Normal or hard....
I love better loots! But I hate video game frustration!
A few skills amongst all the trees seem to have been retuned slightly. Conservative Casting's final max is 22% instead of 15% (And a great first point), and quite a few of the destiny benefits are a bit higher than before.
Experience is the same as normal and loot is the same as normal.
What is the point in hard mode if you get awarded with a lot more experience and more and stronger loot? That is like saying that games like Ninja Gaiden award you with extra health potions.
Interesting. Mind elaborating a bit on some of the changes you've found?
Also, any comment on the type of gear you've found thus far? I'm thinking of a Shadowcaster build that uses Envenomed Edge, Sphere of Protection and Blade Honing all at once and that 70% mana drain is quite brutal and I wonder if I can use equipment to alleviate it enough to be able to cast Tempest at least.
Just finished Webwoods last night actually.
Same with all of the hidden treasures being natural hiding places; it's a nice touch indeed. In fact everything in the game just feels -designed-. As if someone actually had a discussion/took the time to plan all of the details.
Also, any comment on the type of gear you've found thus far? I'm thinking of a Shadowcaster build that uses Envenomed Edge, Sphere of Protection and Blade Honing all at once and that 70% mana drain is quite brutal and I wonder if I can use equipment to alleviate it enough to be able to cast Tempest at least.
Wait you're sure the loot is the same as normal?
I'm doing a -70% Mana build as a Spellcloak and I'm starting to see that I'll be really needing my spells that I have planned. I've seen quite a bit of +Mana or +Mana% on equipment, even Leather, and seen casting cost reductions. That said, I'm not sure if you'll be able to cast Tempest 1/5 since you'd still need 300+ Mana or -60%+ casting cost reduction; it might be possible but I'm not sure and I'll see if that changes as I get into my 20s and stuff.
I'd think about dropping Sphere of Protection, to be honest. I'm planning to do so for my build now.
As for Destiny changes, here's a few just from the Finesse/Sorcery line:
Arcanist:
+22% Elemental Damage
+10% Piercing Damage
+5% Critical Chance
Warlock:
+26% Elemental Damage
+13% Piercing Damage
+7% Critical Chance
Spellcloak:
+30% Elemental Damage
+15% Piercing Damage
+10% Critical Chance
Shadowcaster:
+34% Elemental Damage
+20% Piercing Damage
+12% Critical Chance
Wow the damages have been scaled up quite a bit huh? Oh and looking at the skill trees, did they buff Inoculation?
The issue I'm having with Sphere of Protection is that it's either that or Ice Barrage in the Sorcery tree. Since I already plan to have Smoke Bomb, Shadow Flare, Mark of Flame and Storm Bolt, I don't need another active ability and the only place to dump the points is in Sphere unless I go for the bow skills in Finesse.
Goddamn, I wish I had preordered this on Steam instead of at retail.
Oddly, it's the only one to scale up. Might/Finesse looks untouched. Might/Sorcery is mostly the same but Champion is now 75% of Damage Received as Mana (25%, 30%, 40%, 50%, 75% is how the tree progresses on that).
And yeah, I just ran into that problem with points when I went back into my build. Forgot that Sphere was there mostly as a point sink.
The issue with a Spellcloak is that you inevitably end up with a bunch of useless crap on the Sorcery tree.
I made a Slayer build instead and it looks a lot more interesting than a Spellcloak, IMO.
The only issue: no poison blink and no chakrams.
For anyone not wanting to use fire with their build I do suggest to keep a weapon at hand that uses fire, especially when you enter a spider invested cave. Just a heads up.
And fuck do I HATE those chests that need to be dispelled. The very easy and easy one's are fine but I always fuck up the average and hard dispel chests and I end up with a curse.
What's wrong with fire? I always carry 2 different elemental weapons with me.
Like, primary > fire staff
secondary > ice/lightning sceptre.
or vice-versa.
Likewise, any melee build should try to keep something around that causes Bleed damage. While a target is bleeding, you deal +33% Physical (I'll double-check that it's just physical later) damage to them. It's pretty ridiculous.
I failed my first one yesterday like ... 8 hours into the game or something. It blew up, I got cursed, and then I died.
...
Wow, I wasn't aware bleeds did that. Is that in a loading screen tip that you noticed that? Or is it on a debuff tooltip? I might need to make a bleed staff (Bleed to quake = crazy damage!)
That's my other concession to difficulty : no dispelling skill means lots of ward deaths. I am kinda sad that I have to take trap finding to move up the detect hidden tree as I really enjoyed the lethality of the early game traps. Kinda wish trap finding was in the sneak line!
It makes sense. Detect Hidden says it all. It detects all hidden things that anyone else should not be able to notice. These are chests, hidden doors and especially traps.
I know it makes perfect sense I just want all the hidden treasures but to still die to traps accidentally! I want my cake!
Wow, I wasn't aware bleeds did that. Is that in a loading screen tip that you noticed that? Or is it on a debuff tooltip? I might need to make a bleed staff (Bleed to quake = crazy damage!)
Does not compare to the crazy dagger charge attack!
Then do not invest points after number 5 or 6 (dont know the exact number). I do know the traps come after the ability to locate chests and hidden doors.
You actually get disarm traps at Detect Hidden 4 and Secret Doors at 5. Unfortunately even if you don't have the 'traps show on minimap' the glow for disarming traps when you get near them makes them very easy to deal with. It's possible that might change as I progress though; I'm not too worried as there are still plenty of ways for me to die!
I'm a masochist too; if I don't die enough in a game I'm not having fun
Do you need points in Lockpicking or Dispelling to be able to unlock chests or to gain access to loot in dungeons?
Do you need points in Lockpicking or Dispelling to be able to unlock chests or to gain access to loot in dungeons?
How viable is a pure archer build?
I haven't looked much at the skill trees but each RGP I always try to go archer. I just like me the bow. In some RPGs, however, the bow is only meant as support. Can I make a viable archer in this game or do I also have to choose something different. I mean I could see myself as an archer that enchats this arrows and has the occasional spell.
AHH... why do I have to wait until friday to play
Played some more at my friends house and I think I might need to rethink the full finesse build...
I went straight into some gnoll cave and got rocked every single encounter on hard.
- even with my passive stealth bonus enemies would detect me from like 30-40 feet away - so no daggering them
- the first monsters I killed outside gave me some nice magical daggers, but they were less than useless against the gnolls (this makes me think that I was perhaps underleveled???)
- using magic was the most effective thing, followed by using the bow
- camera screwed me more than once which resulted in getting hit by a gnoll-thrown spear which is not good for the health on hard
- had to constantly hit and run (in order to fix the camera and keep some range as blocking/rolling against 4-5 monsters at once was quite hard)
- monster attacks seem to readjust if one rolls too early
I might need to reconsider going full magic once my steam copy arrives/preloads/unlocks.
Played some more at my friends house and I think I might need to rethink the full finesse build...
I went straight into some gnoll cave and got rocked every single encounter on hard.
- even with my passive stealth bonus enemies would detect me from like 30-40 feet away - so no daggering them
- the first monsters I killed outside gave me some nice magical daggers, but they were less than useless against the gnolls (this makes me think that I was perhaps underleveled???)
- using magic was the most effective thing, followed by using the bow
- camera screwed me more than once which resulted in getting hit by a gnoll-thrown spear which is not good for the health on hard
- had to constantly hit and run (in order to fix the camera and keep some range as blocking/rolling against 4-5 monsters at once was quite hard)
- monster attacks seem to readjust if one rolls too early
I might need to reconsider going full magic once my steam copy arrives/preloads/unlocks.
This is strange. My friend who I was in voice chat with all day yesterday so far has only used daggers to kill (Going shadowcaster but starting finesse) and had no troubles whatsoever. You don't really need stealth to kill with the daggers as they have crazy powerful attacks, particularly the charge attack can be chained multiple times to pass through several enemies.
Rolling can be a bit tricky as sometimes the camera gets stuck at a really low/close angle and you lose sight of some enemies but I haven't ever died from it so far. I actually love that enemies will track your rolls with their ranged attacks if they haven't released them yet; it makes sense and adds some timing and danger into the game.
Finesse has so many strong escapes and controls that I can't see you having trouble. The stealth definitely seems VERY particular about line of sight, so much that distance doesn't matter if they're facing you. It's probably the most unforgiving stealth system in an RPG I've ever seen...but on the flip side if you use it properly you can generally wipe out a group before they can react. Finesse will also likely improve a lot when you get smoke bomb.
can anyone comment on the game manual for this game for PC?
for RPG's I like a nice manual, but if its tiny I will save money and buy the digital download
Weird. I hopped into the first dungeon I found (gnoll cave) after the tutorial, so I might just be underlevelled. A single dagger charge attack pretty much doesn't move the HP bars.
Any way to check the levels of the enemies?
Hmmm ok, but you can say the same of Skyrim's lockpicking systen and in that game, a guy with level 10 in lockpick is going to find it practically impossible to pick master level locks. I wonder if that will be the case for this game; where it becomes so hard in the later levels that you absolutely need points in the skill to be able to pick locks.
There's an in-game manual, if that helps any.
@Finesse: I'm Finesse/Sorcery with an actual staggered point progression. If I know the cave you're talking about (Stonecandle), then you're a little underleveled if you go there right at the start. Kobolds are nasty.
Daggers take off a bit when you invest in the actual base mastery for it; your damage goes up a lot with that. Also judicious use of Shadow Flare and even Envenomed Edge will make fights a lot easier.
If weapons/armor break, are they gone permanently or can you still repair them? Also, do you guys have a sense of how often they break?
EDIT: Also, great updates on the stat changes, scy.
If weapons/armor break, are they gone permanently or can you still repair them? Also, do you guys have a sense of how often they break?
EDIT: Also, great updates on the stat changes, scy.
For where I'm at in the game, the durability was actually long enough for me to find their replacement, even at ~12-15 points of it. 20-30 on weapons isn't so bad and you'll probably go a few dungeon clears before having to worry about it.
Repair costs, however, are atrocious. Use Repair Kits instead, they're far cheaper. NPC repairing my equipment at Level 10 is _20k_ for the whole thing (2k-3k per piece on my Purple loot).
If there's anything else needed, I'll check for you in-game in a bit.
For where I'm at in the game, the durability was actually long enough for me to find their replacement, even at ~12-15 points of it. 20-30 on weapons isn't so bad and you'll probably go a few dungeon clears before having to worry about it.
Repair costs, however, are atrocious. Use Repair Kits instead, they're far cheaper. NPC repairing my equipment at Level 10 is _20k_ for the whole thing (2k-3k per piece on my Purple loot).
If there's anything else needed, I'll check for you in-game in a bit.