So it looks sharper than the demo did?
Mark of flame is ranged, AoE, has almost no cool down and is currently doing way over 300 damage (+ burning damage). I only use storm bolt for stun really.In the time it takes me to actually cast Storm Bolt (5/5), I deal more damage in melee. Spells work better as finishers, really. Especially with how easy it is to get hit around in the game.
Wait, you can use them multiple times? They've always been greyed out for me on repeat visits to them despite it being 4-5+ levels since I last used them.
So it looks sharper than the demo did?
In the time it takes me to actually cast Storm Bolt (5/5), I deal more damage in melee. Spells work better as finishers, really. Especially with how easy it is to get hit around in the game.
Wait, you can use them multiple times? They've always been greyed out for me on repeat visits to them despite it being 4-5+ levels since I last used them.
Mark of flame is ranged, AoE, has almost no cool down and is currently doing way over 300 damage (+ burning damage). I only use storm bolt for stun really.
No. The starting region trainers only give out the first 3 points so there is no return visits. I do not know what the other trainers do in the other far away regions but this is what I know.
What's badass about this game is that it's just simply so much fun to play. When I see a blotch of red dots on the map, I run straight at them cause I wanna fight. Even if they are out of the way of my objective. You know they nailed the combat system cause I'm out looking for unnecessary fights haha.
To anyone curious as to what kind of Gems we'll see, here's one from a relatively low-level (currently Level 13) quest I just finished:
Now ... to find something I can actually put it in...
Also, that quest made me appreciate how much I hate Sprites with multiple Champions around
HOW can I gauge the difficulty of enemies when I roam into a random dungeon?.
Dodge and attack, dodge and attack. Some battles just take time. I noticed myself that if I try to combo a single enemy I always get punished hard. I always put up frost traps and then stand behind them firing arrows.
Their con (e.g., yellow name) means they're appropriate level for you. However, some enemy types are just harder than others. Basic bandits and Boggarts are a lot easier than Kobolds/Kobold Savages or Niskaru, for instance. You'll eventually get a feel for how hard individual enemy types are.
Basically. Chakrams are basically a godsend for me vs them as it lets me hit and away while keeping a safe range from the Frost Champions or the Frost boosted Sprites that are shooting at me and lets me keep an eye on Flame Champions charging up for their charge. They're probably my most feared enemy type lol :x
Basically. Chakrams are basically a godsend for me vs them as it lets me hit and away while keeping a safe range from the Frost Champions or the Frost boosted Sprites that are shooting at me and lets me keep an eye on Flame Champions charging up for their charge. They're probably my most feared enemy type lol :x
I tried playing the demo on PC but the wonky controls really bother me. The UI could use some work too.
Game is pretty awesome, still haven't really gone past the demo scope but some of the bugs that were present are gone and the camera seems to behave a bit better to me.
One thing that confuses me is the stealing aspect, some items show 0% chance of being detected, yet when I take em I get flagged as a criminal and need to "face a guard" otherwise I can't do shit cause the whole town hates me.
Question about the faeblades. I hear people say that regular faeblade attacks have an AoE bcause of the natural arc of the weapon and the spinning nature of the attacks. But based on videos, that AoE seems to be pretty small because of the limited reach of the faeblades. How useful is the faeblades' AoE in the game then?
Also, what's the biggest pack of enemies that you guys have encountered thus far? Can we expect truly epic Diablo II-like battles with literally 30 to 40 enemies on screen at the same time?
So is normal really easy or something? See lots of people playing on hard.
Question about the faeblades. I hear people say that regular faeblade attacks have an AoE bcause of the natural arc of the weapon and the spinning nature of the attacks. But based on videos, that AoE seems to be pretty small because of the limited reach of the faeblades. How useful is the faeblades' AoE in the game then?
Also, what's the biggest pack of enemies that you guys have encountered thus far? Can we expect truly epic Diablo II-like battles with literally 30 to 40 enemies on screen at the same time?
I believe what you're seeing is a 0% chance of success. If the number you see next to an item is 60, that means you have a 60 percent chance of successfully stealing it without being caught.
I do not know what their name are. Yolvan or whatever. They are these huge giants with warhammers that do electrical damage. These are my most feared enemies for now, especially the elite one's.
Ummm is this deal still going on? Id love to get this game for $32
Hmmm only 12-15 enemies at a time? That's kind of disappointing.
Hmmm only 12-15 enemies at a time? That's kind of disappointing.
That's true. I don't know the specifics...can check with some folks on Monday if people are curious, but I'm pretty sure we do more than just upping the damage/hp of mobs.
Hmmm only 12-15 enemies at a time? That's kind of disappointing.
day before game ships
Hey guys, Justin Perez here, one of the Systems Designers here at BHG. When you go up to the Hard difficulty level, we do increase the damage and health of enemies across the board (and decrease when you go down to Easy). In addition we're also adjusting the number of attacks a player can be subjected to at once. In the simplest terms what goes on behind the scenes is this: Every NPC attack in the game has a weighted number value, and we allow all active attack weights to add up to X. On Hard, we let that X be higher.
To give you a real in-game example: on Normal difficulty if you fought a troll and a couple boggarts, when the troll does his big charging overhead slam, it basically locks out other melee attacks from happening at the same time. The player is left just to focus on dodging that troll's charge. However on Hard those boggarts are free to launch into their basic combo attack at the same time the troll is charging. So it's more stuff that is going on at once the player has to be aware of.
There are no adjustments to loot drops or experience based on difficulty.
Love seeing all your feedback and thoughts, both positive and negative. We're all extremely excited that everyone can get their hands on the game very, very soon!
The percentage should be detection chance, not stealing chance.
I just bit. The slowmo stuff in the daggers combos will drive me nuts... but Im excited about a new studio to fill the shoes of Bioware who are currently circling the toilet. You have my $60, Curt Schilling.
Also i'm a red sox fan in my 30s and can't thank you and that team enough for the joy you brought
So what's the verdict on this? PS3 or 360?
One small problem we are currently encountering is that the game keeps bugging us to use up reckoning mode and we already died twice due to that message blocking an enemy attack animation that we should have seen.
Is that in the final game too? That was one of the worst parts of the demo. Show it to me once, fine, but stop doing it over and over. I'm a big boy, I know how to play my games.
That is incorrect. The number shown is the chance for success.
Is that in the final game too? That was one of the worst parts of the demo. Show it to me once, fine, but stop doing it over and over. I'm a big boy, I know how to play my games.
Yes. We've used it during the tutorial spot but now it keeps popping up periodically. We haven't used it since then since we want to save it for a boss or so, but it's a little annoying.
Definitely not. It is fun and challenging where as hard can be fun, challenging and frustrating.
Yeah. It's great to see a new RPG IP, but I'll wait for Steam sale or until controls are 'fixed' (sorry devs).I tried playing the demo on PC but the wonky controls really bother me. The UI could use some work too.
If you don't like the slo-mo attack, why do it?