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Kingdoms Of Amalur: Reckoning |OT| An Enemy-Pounding Funfest

LuchaShaq

Banned
How are the sidequests? I hope they're not billions of "Kill X ______s and then return to me"/MMO-style or I'm not going near it.

Going off my time with the game and the giantbombcast the game would be better without all the poorly written boring sidequests that just make the mash X combat even easier.
 

soultron

Banned
Put about 110 hours into Skyrim and am at about 40 in KOAR now. I'd go KOAR hands down. The actual gameplay is just significantly better. Thus far, I'm preferring the story in KOAR. Obviously, I like Skyrim, so that's not a downgrade on it.

Done deal. Thanks for the feedback, everyone.
 
Going off my time with the game and the giantbombcast the game would be better without all the poorly written boring sidequests that just make the mash X combat even easier.

Some of the sidequests are great. And you can do as many sidequests as you want, it's not going to make the dungeon quests easier since those scale to you. It's pretty safe to ignore anyone that says the combat amounts to "mash x". All that tells me is you haven't played the game, or you haven't played it much.
 

scy

Member
I would go for daggers but completely neglect Envenomed Edge and only put 1 point in it. I do not know if there is a flaw or if the developers decided this, but the 15% chance of poisoning remains that way despite putting points into it. It only increases the damage by 5 for each point invested. It is absolutely worthless for now.

It scales by 10 each point and the max of it tops out at a better damage over time effect than the best Gems you can make and with the same proc rate. If you think it's worthless then you must find the weapons with Poison on them equally (rather, more so) worthless.

Poison is also a built-in 33% damage debuff on targets afflicted with it.

@Money: I have 600k and my repairs on a full set of Set equipment and Unique loot is somewhere around 300k ... and most my armor is only half damaged. Vendors have items to purchase for 300-600k+ as well at
Rathir
, not that I'd really need to buy anything from them I guess.

Going off my time with the game and the giantbombcast the game would be better without all the poorly written boring sidequests that just make the mash X combat even easier.

So how far in are you again? I'd also like to note that doing more quests and outleveling places takes a LOT of leveling since most of them scale pretty well (Dalentarth world map region scales to 16-18 and the dungeons into the 20s) and enemies scale faster and higher than their equipment drops (or, rather, their equipment drops are capped). I'm fighting enemies scale to Level 35-36 area but with Level 14 requirement equipment.
 

Geoff9920

Member
Wow, this game is such an unexpected surprise. I've been playing the PC version, and despite work/going to the gym, I've still managed to put in 13+ hours into the game. Which I know isn't a lot for folks here, it's a lot for me. I'm not the type of person who can sit and play a single game for long stretches of time, but this game really has its hooks in me. Sooo good.

My only real complaint - and this is minor - is the targeting is a little odd when using keyboard/mouse. Who my character is aiming at depends entirely on what direction I'm hitting on the keyboard instead of who I'm aiming at with the mouse. That said I can't give up the K/M controls for a 360 contoller because I don't want to give up using the skill bar. All in all though, this game is a nice change over Skyrim. There are so many little things they've done right. Looking forward to getting more time in the game this weekend. :)
 
Some of the sidequests are great. And you can do as many sidequests as you want, it's not going to make the dungeon quests easier since those scale to you. It's pretty safe to ignore anyone that says the combat amounts to "mash x". All that tells me is you haven't played the game, or you haven't played it much.

80% of all the sidequests I played never gave me the ''been there, done that'' feeling, and if you do get a quest with the mission to kill X enemies they tell you the reason as to why to do so. There is a lot of information put into these sidequests and it surprised me a lot. It is definitely not like World of Warcraft where the sole purpose to do those quests is to level up.
 

Chris_C

Member
Okay, so I was poisoned by a Boggart Plaguebearer, went to the healer in House of Ballads, paid for healing... and I'm still poisoned! Plus 30% Physical damage. Anyone know what gives?
 
It scales by 10 each point and the max of it tops out at a better damage over time effect than the best Gems you can make and with the same proc rate. If you think it's worthless then you must find the weapons with Poison on them equally (rather, more so) worthless.

Poison is also a built-in 33% damage debuff on targets afflicted with it.

The points are better invested in Blood Honing and Execution in my opinion. The no increase in poison chance has seriously made me reconsider. But if people want to go a full finesse class they have to pick that ability, especially with some armor out there that are specifically tailored for non-hybrid classes. I do not know why but Poison does not favour me in this game, despite it being a very powerful power in other games. I prefer ice or lightning for both their aesthetics and usage bonuses.
 

scy

Member
80% of all the sidequests I played never gave me the ''been there, done that'' feeling, and if you do get a quest with the mission to kill X enemies they tell you the reason as to why to do so. There is a lot of information put into these sidequests and it surprised me a lot. It is definitely not like World of Warcraft where the sole purpose to do those quests is to level up.

The quests in Detyre seem to tie-in together really well. For instance, the Red Marshes has
three separate NPCs in the region that come into contact with the local cult that massacred the village (and tries to off you when you enter the area); their quest lines intermingle and culminates in the whole lot of you wiping out a Niskaru Lord
. At least two other areas of Detyre, so far, are that interlinked.

I don't know why it stands out to me but the Mage faction was really nice. I liked the bits of lore in the second-to-last quest and I actually took the time to read every single letter I was given here.

Okay, so I was poisoned by a Boggart Plaguebearer, went to the healer in House of Ballads, paid for healing... and I'm still poisoned! Plus 30% Physical damage. Anyone know what gives?

Pay to Cure Disease; Healing is just for Health.

The points are better invested in Blood Honing and Execution in my opinion. The no increase in poison chance has seriously made me reconsider. But if people want to go a full finesse class they have to pick that ability, especially with some armor out there that are specifically tailored for non-hybrid classes. I do not know why but Poison does not favour me in this game, despite it being a very powerful power in other games. I prefer ice or lightning for both their aesthetics and usage bonuses.

How are you getting to Blade Honing and Execution without points in Envenomed Edge entirely? Extra weapon trees? The traps? You're rather hard pressed to reach 35 points spent without the points in EE if you're using one Finesse weapon only. Envenomed Edge scales relatively well, all things considered, and frees up a Gem slot/Gem crafting for Poison damage to trigger Mysterious Toxins or Paralytic Poisons.

And it's a 33% damage debuff on a 15% proc rate for weapon with a high swing count (Daggers/Faeblades); if you're using non-edge weapons (Hammer, Staff, Sceptre) or any of the bigger weapons (...just Greatsword, I guess), then it's not so great.

It's not super amazing WOW type skill but 50 damage/5 seconds (or 70/5 if you have +Abilities capped out) that can crit, debuffs, and is bound to proc on every target with Finesse weapons isn't terrible.

Edit: Though I do think the cost is like 5% too high :|
 
How are you getting to Blade Honing and Execution without points in Envenomed Edge entirely? Extra weapon trees? The traps? You're rather hard pressed to reach 35 points spent without the points in EE if you're using one Finesse weapon only. Envenomed Edge scales relatively well, all things considered, and frees up a Gem slot/Gem crafting for Poison damage to trigger Mysterious Toxins or Paralytic Poisons.

And it's a 33% damage debuff on a 15% proc rate for weapon with a high swing count (Daggers/Faeblades); if you're using non-edge weapons (Hammer, Staff, Sceptre) or any of the bigger weapons (...just Greatsword, I guess), then it's not so great.

It's not super amazing WOW type skill but 50 damage/5 seconds that can crit, debuffs, and is bound to proc on every target with Finesse weapons isn't terrible.

Taken into consideration that said person is going full finesse and not a hybrid.
 
You can spot the people that haven't played the game when they claim all the side quests are been there done that with no story other than fetch this or kill that. Some memorable optional quests I've done:

Helped a man turn back into a wolf

Helped a guy that was getting stupider by the minute regain his intelligence

Found a man his bride-to-be only to discover she was a sea monter

Saved a town from a spider infestation, and hunted down the queen. Was given a house as a reward.

Re-enacted 3 ballads

Stole some pornographic books and returned them to a monastery? Seriously, dont just collect those books. Read them. Funny stuff.

And none of those quests count the awesome faction quests that are also optional. And all of this was just in the starting section.
 
Well, I started over last night.. decided to just make a new profile and work on a new character instead of deleting my other one.. I think I screwed myself out of the first available house through certain actions.. (killing a npc before I completed their quest seems to have an effect on things)..

I'm using a big hammer and boy are they satisfying. I think I'm going to need to keep a pair of daggers too so I can properly deal with faster enemies like boggarts.. they're chewing me up a lot because I don't have the timing down perfectly on my hammer swings.

Sometimes they leap at me and I just "swing for the fences" so to speak, and they go flying. "..and it's outta here! The crowd goes wild!"

Most of the time they hit me, though.. so I think I'll kill them with a faster weapon.
 

scy

Member
Taken into consideration that said person is going full finesse and not a hybrid.

Eh ... I dunno. I really do think Envenomed Edge has merit, though Longbow's Bleed is more important so full Finesse should squeeze that in instead.

I just think the 15% proc rate gets a bad rep since it's the equivalent of the weapon proc rate (as far as my limited sample size has told me) and a higher chance wouldn't do much after the first application anyway.
 
Most of the time they hit me, though.. so I think I'll kill them with a faster weapon.

I went with chakrams to handle that. It also helps when you get the skill that let's you ignore all stuns. Basically you're free to carry out all your attacks without interruption, but you'll still taking damage.
 
80% of all the sidequests I played never gave me the ''been there, done that'' feeling, and if you do get a quest with the mission to kill X enemies they tell you the reason as to why to do so. There is a lot of information put into these sidequests and it surprised me a lot. It is definitely not like World of Warcraft where the sole purpose to do those quests is to level up.

Yup, anyone discounting the side quests is full of it. Many of them are HUGE quests with a ton of content that would be "main" quests in every other game. Nothing like WoW at all where you just kill X monster and then come back to the guy. Many of these are big quests with big dungeons or big events. I don't even know why they call them side quests.

Anyway, I played the game ALL day yesterday and my back was hurting for playing so much lol. Everyone buy this if you like RPGs, it's so damn good.

Also, the difficulty gets harder, even with the ability to abuse potions. You can get comboed down so fast even before you can use a potion sometimes.
 

jkoch

Member
I mentioned this in a post on the previous page but I missed out on a lot of lore and went into a state of trance, just doing quests without actually thinking. That is why I want to start over. Now to decide which class I should be. Sorcery, Might or the hybrid choice of those two.

Wow, I'd never finish a game if I started over every time that happened.
 
Wow, I'd never finish a game if I started over every time that happened.

The start of this week started out with some personal private issues and I only played this game to take my mind of these issues. Just having something to play. When this happens I am just a robot until I finally come to my senses again. Hence why I want to start over.
 

Hambone

Member
The economy in this game seems balanced for a character that

1) doesn't have anything invested in mercantile
2) doesn't have anything invested in detect hidden
3) doesn't break any barrels or crates
4) doesn't pick up useless things (to sell them later)

I do all these things and my character has like 400k just leaving the first area. I think I'll respec to scratch detect hidden and mercantile and only pick up what I can immediately use.

I mean, I think most of us reach that point eventually in all RPGs, but I can't remember a game where the economy was broken so quickly.

100% agree. I have no points in Mercantile, but I do have Detect Hidden (up to hidden doors), I'm obsessive compulsive and break all crates\barrels, and pick up everything to sell. I hit level 13 last night, and have a little over 70k in gold. That's after a 10k repair bill.

I'm having a blast with this game. Almost a pure Finesse build, with high stealth, and daggers. Shanking fools never gets old...and the backstab animation for Trolls and Ettins is AWESOME.

Playing Steam version, 1080p with a wireless 360 controller from the comfy couch. Loving the bright, vibrant world, and the overall art direction for the environments that I have been in. Playing on normal, and thinking of bumping up to hard. Potions + Reckoning mode = win button, so I think I could use a little more of a challenge. Love the loot, though I have not found any Finesse orange drops yet, only a couple of Sorc ones. :(

I'm still not on board the UI. I hate how the compass, the status effect icons, and the health\mana bars are set "in" instead of resting in the corners. What a waste of screen real estate. Was the UI hard coded for 4:3 ratio? Doesn't ruin the game for me.
 

ElyrionX

Member
I know this is the wrong place to be asking this, or that it should be asked at all, but: Skyrim or KOAR? Please answer only if you've played a considerable amount of both.

100 hours in Skyrim and 10 hours in KOAR. I was hopelessly addicted to Skyrim throughout the 100 hours. But at this point, I'd say KOAR gets my nod because of the combat and incredibly well-designed abilities and destinies tree.
 

syllogism

Member
I'm basically done with the game and while I started skipping side quests after a certain point, I've likely seen more than most and I can safely say I've not seen a single one I would characterize as "great" and even calling them good is exaggerating. They are basically at best just passable excuses for dungeon crawling and at worst very much mmorpg-esque kill x/fetch y. It doesn't help that the rewards are almost always very mundane and usually just a small amount of gold. The faction quests are a bit better, but it's still hard to care about the lore due to the way it is presented and how uninteresting the core of it all is.

The combat is fun, but unfortunately the people saying it's just mashing X aren't too off as even on hard that's all that is required from you as long as you mix in some potion hotkeys.

Skyrim is by far the better game, even if KOAR does combat quite a bit better.
 

ttocs

Member
100 hours in Skyrim and 10 hours in KOAR. I was hopelessly addicted to Skyrim throughout the 100 hours. But at this point, I'd say KOAR gets my nod because of the combat and incredibly well-designed abilities and destinies tree.

Same. I'm finding that I'm a lot more engaged in the gameplay that I was with Skyrim. Don't get me wrong, Skyrim's world is a star in and of itself, but the gameplay in KoA is really hooking me.
 

scy

Member
100% agree. I have no points in Mercantile, but I do have Detect Hidden (up to hidden doors), I'm obsessive compulsive and break all crates\barrels, and pick up everything to sell. I hit level 13 last night, and have a little over 70k in gold. That's after a 10k repair bill.

Get Blacksmithing; now you'll never sell anything!

I'm basically done with the game and while I started skipping side quests after a certain point, I've likely seen more than most and I can safely say I've not seen a single one I would characterize as "great" and even calling them good is exaggerating.

And what would be a good/great quest? What separates them is the presentation of the quest and the story/lore surrounding it; the rationale of the quest. If we want to start removing dress-up than you're rather hard pressed to not make a "kill X / fetch Y" quest.
 

ElyrionX

Member
How are the sidequests? I hope they're not billions of "Kill X ______s and then return to me"/MMO-style or I'm not going near it.

90% of Skyrim's quests are like that so it's a non-factor when comparing both. The problem with Skyrim is that the world is so beautiful but you end up spending 80% of your time in dark boring dungeons filled with generic creatures waiting to be killed via a terrible combat system.
 

Parfait

Member
Quite a ways into the game i think I have an honest problem with the drop system.

I get that you can just play the game with one character and do any playstyle with them. Even not counting aesthetics aside from having the race you want, that's a great feature.

But the problem is that the gear you get in this game is never, ever close enough to your level. My might is 70 right now. So why do I constantly get gear, blues or purples, requiring maybe at most 20? The only reason i can think of is that it's gear for multiclassing.

I don't want to multiclass. I want to be the big brute warrior. Where's the great gear for my big brute warrior?

PS: Jesus I want a new hammer already. Having to buy a hammer in the store is embarassing. I'm just past
breaking the siege
and i'm still using the gear i won at the arena.
 
I'm basically done with the game and while I started skipping side quests after a certain point, I've likely seen more than most and I can safely say I've not seen a single one I would characterize as "great" and even calling them good is exaggerating. They are basically at best just passable excuses for dungeon crawling and at worst very much mmorpg-esque kill x/fetch y. It doesn't help that the rewards are almost always very mundane and usually just a small amount of gold. The faction quests are a bit better, but it's still hard to care about the lore due to the way it is presented and how uninteresting the core of it all is.

The combat is fun, but unfortunately the people saying it's just mashing X aren't too off as even on hard that's all that is required from you as long as you mix in some potion hotkeys.

Skyrim is by far the better game, even if KOAR does combat quite a bit better.

I'll just state this as being an opinion and not even remotely close to fact.

And I do not know how you faired against lets say sprites, treshes or even gangs of giants but just mashing the X button against them is pure dead. Of course you can use a lot of potions but then you are removing the fun from combat if you do not dodge and use all types of spells at your disposal.
 

scy

Member
But the problem is that the gear you get in this game is never, ever close enough to your level.

Loot is level capped to the area itself, not the level of the enemies (or your character). The drops all actually do favor more focused builds rather than hybrids (Level 18 equipment have a requirement of basically 80% of your points in that tree).

Loot progression seems to follow a certain curve that the developers had in mind for your level path through the game. Then there's the 300 some odd sidequests to muck that level progression up.
 
Finally got to some hard enemies. Those ettin war chieftons knocked me for a loop when I first encountered them. Once you learn the moves of the enemies in this game, it becomes easy. Its always great to meet new enemy types because they make the game feel threatening again.

Smoke bomb is crazy good too. You can use it in towns too so you can steal stuff without people seeing you.
 
Really enjoying myself so far, interested to see how well it holds up after 60+ hours though.

Everything about it really does give me this retro action RPG feel that I feel I've been missing for a generation. At first it feels like it's not something you'd want to sit and play for 12 hours straight, but then I put in 5 last night and only stopped because I had to go to work today. :p
 

Parfait

Member
Loot is level capped to the area itself, not the level of the enemies (or your character). The drops all actually do favor more focused builds rather than hybrids (Level 18 equipment have a requirement of basically 80% of your points in that tree).

Loot progression seems to follow a certain curve that the developers had in mind for your level path through the game. Then there's the 300 some odd sidequests to muck that level progression up.

gosh i thought i was still rushing through the game too. I have a bout a mirrion sidequests i haven't done. I'm only level 20 something too. Shops seem to carry much better equipment than what drops in the area for me :(

Edit: I think what i'm getting at is that whenever loot drops it falls into two categories. It's either something I wont use or it's something I can use. Never something that I have to look forward to using.
 

ParityBit

Member
Does the Xbox version have the whole profile functionality? I quickly looked last night and did not see a way to make a new profile like that great video showed.
 

JambiBum

Member
So something I just found out that makes the housing system in this game better than any other RPG that I can think of in recent memory. When you use a stash in one house, it collects things for every stash in every house you own. So you have access to all of your stashed gear in every house no matter what house you stashed it in.
 

soultron

Banned
It's pretty safe to ignore anyone that says the combat amounts to "mash x". All that tells me is you haven't played the game, or you haven't played it much.

The combat was excellent from what I played in the demo. It was very much Ninja Gaiden/God of War-esque. Timing and charging were essential to getting the most out of the combat system. I'm pretty sure that air-combos and juggling play into it later on as well.

I really don't get the complaints about it being MASH X 2 WIN since the game merely seems to let you get by on that. If you want to truly express yourself as a player, and make fights easier by kicking even more ass, it's best to learn the deeper intricacies of the combat system.
 

scy

Member
gosh i thought i was still rushing through the game too. I have a bout a mirrion sidequests i haven't done. I'm only level 20 something too. Shops seem to carry much better equipment than what drops in the area for me :(

The area after
the siege of Mel Senshir
should be Level 18 loot, the equivalent of Rathir/
Mel Senshir
. The Plains and Detyre are both capped to Level 14-ish loot, with the Faction quests oddly breaking that limit for their dungeons to get to 18 loot. For some reason.

Edit: I think what i'm getting at is that whenever loot drops it falls into two categories. It's either something I wont use or it's something I can use. Never something that I have to look forward to using.

Yeah, there's never really a "loot to look forward to" feeling, just the "hoping for better loot" feeling. Personally, I'm fine with it as there's still a loot progression.

So something I just found out that makes the housing system in this game better than any other RPG that I can think of in recent memory. When you use a stash in one house, it collects things for every stash in every house you own. So you have access to all of your stashed gear in every house no matter what house you stashed it in.

Downside of this is ... only having one stash! Mine is almost completely full of Unique/Set equipment. I wanted to collect them all :(
 

jkoch

Member
The start of this week started out with some personal private issues and I only played this game to take my mind of these issues. Just having something to play. When this happens I am just a robot until I finally come to my senses again. Hence why I want to start over.

I understand, because I constantly space out when I'm playing games and miss chunks of the story. I honestly would never finish an RPG if I restatred every time that happened.
 

dokish

Banned
Quite a ways into the game i think I have an honest problem with the drop system.

I get that you can just play the game with one character and do any playstyle with them. Even not counting aesthetics aside from having the race you want, that's a great feature.

But the problem is that the gear you get in this game is never, ever close enough to your level. My might is 70 right now. So why do I constantly get gear, blues or purples, requiring maybe at most 20? The only reason i can think of is that it's gear for multiclassing.

I don't want to multiclass. I want to be the big brute warrior. Where's the great gear for my big brute warrior?

PS: Jesus I want a new hammer already. Having to buy a hammer in the store is embarassing. I'm just past
breaking the siege
and i'm still using the gear i won at the arena.

Only through blacksmithing, I guess.
 

ironcreed

Banned
I'll just state this as being an opinion and not even remotely close to fact.

And I do not know how you faired against lets say sprites, treshes or even gangs of giants but just mashing the X button against them is pure dead. Of course you can use a lot of potions but then you are removing the fun from combat if you do not dodge and use all types of spells at your disposal.

I second this. I am only level 14 and have been in numerous encounters where I have been gang raped and could not even be bothered to just spam the square button. You have to block, parry, roll (or blink), use melee, range and magic/special abilities in order to survive many encounters. Every game like this has some trash mobs where you can hack n' slash with ease, but to say that is all that is required in order to get through the meat of this game is flat-out bullshit.
 

JambiBum

Member
The area after
Downside of this is ... only having one stash! Mine is almost completely full of Unique/Set equipment. I wanted to collect them all :(
I'll take that over having to lug everything from one house to another like I had to do in Skyrim. Get an upgraded house? Time to move all my shit from my old one to the new one. That took forever.
 
This game has me completely and totally hooked. I'm at 13.5 hours played right now after owning the game for 3 days and I can't wait to jump back in to do more quests. Everything about the game, even the quests that some might describe as "fetchy" or mundane is a blast for me right now. Obviously there is a lot of personal preference involved with this type of thing but I find this game to be much more compelling and interesting than Skyrim ever was for me in just about every single way.
 

scy

Member
D

Deleted member 17706

Unconfirmed Member
Yup, anyone discounting the side quests is full of it. Many of them are HUGE quests with a ton of content that would be "main" quests in every other game. Nothing like WoW at all where you just kill X monster and then come back to the guy. Many of these are big quests with big dungeons or big events. I don't even know why they call them side quests.

Anyway, I played the game ALL day yesterday and my back was hurting for playing so much lol. Everyone buy this if you like RPGs, it's so damn good.

Also, the difficulty gets harder, even with the ability to abuse potions. You can get comboed down so fast even before you can use a potion sometimes.

I can't say how it gets later on, but I have 20 quests completed and all of them have been fairly interesting to me. I guess it all depends on whether or not you care about the world and lore. That kind of goes without saying, though.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I feel dumb.

What do the colors of the weapons/armor in the menu represent??

You mean the text color? It represents item rarity.

White is common
Green is infrequent
Blue is rare
Purple is unique
Yellow is set piece
 

Torraz

Member
Im only at around 10 hours but I am very much enjoying it. My biggest complains are occasional drops in difficulty due to outleveled content and having to retreat dungeons (for quests) in which the chests do not respawn and enemies are faceroll material.

I am getting a bit bored of my 100% finesse dagger + bow build with the hunter destiny. Any recommendations? I do like finesse, so perhaps I could spice it up by branching out towards sorcery or might?

Also, any thoughts on persuasion? I put most of my points into detect hidden but am now sharing them between stealth, persuasion etc. Persuasion seems very nice as I keep managing to keep purple quest items for myself instead of turning them in to NPCs...
 

ParityBit

Member
I'd personally put two points from Healing Surge into Envenomed Edge. But that's basically my projected Shadowcaster build if I switch to it from my 79/44 Spellcloak one; there's some excess skills (or not, if PC with Keyboard/Mouse) but all three Elemental passives serve to boost Elemental Rage and then there's Tempest.

Awesome, I will do that. Like I said, the only thing this game is missing is 2 player co-op. It has a wonderful Diablo feel
 
I am getting a bit bored of my 100% finesse dagger + bow build with the hunter destiny. Any recommendations? I do like finesse, so perhaps I could spice it up by branching out towards sorcery or might?

That is what I eventually had as well, especially when watching videos of people playing hybrid classes or full mage.
 

Haunted

Member
I feel dumb.

What do the colors of the weapons/armor in the menu represent??
New to loot games, eh?

White is common.
Green is uncommon.
Blue is rare.
Purple is unique (named).
Orange Yellow is part of a set.

This scheme actually holds true across a multitude of games.
 

BrettWeir

Member
Only thing i have found in this game that i hate, is that i cant get this damned House of Ballads armor set out of my inventory.

And i wish you could salvage purple/gold gear for crafting.

Other than that, this is all i have wanted in a single player RPG. So much fun! And the environments are jaw dropping.
 
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