Is there news about a patch coming? I know there aren't many bugs - asking out of pure curiosity.
Not yet.
Is there news about a patch coming? I know there aren't many bugs - asking out of pure curiosity.
Is there news about a patch coming? I know there aren't many bugs - asking out of pure curiosity.
See, I knew some people would find the fight ridiculous. It's doable without potions or Reckoning (and when it is of level) but man, it's a really rough fight..It's probably one of the easier boss fights though, personally
This seems like the appropriate thread to remind folks, given the SICK amount of playtime some of you guys have.
DO NOT RESELL your copy if you love the game.
Our DLC, well, you are going to eat it alive.
Both premises are damn cool, but the content and 'stuff' in them is just bad ass.
Also, if you happen to be an Amalur fan, or a potential MMO fan, you're going to have a blast.
I was Level 13. How is it possible without potions or Reckoning? The moment the Maid charges up her attack and the thresh charges up his attack shortly after, you're effectively screwed because even if you dodge one, the second one will hit you as you recover from your blink/roll. And once you get hit and stun-locked, the sprites will get your ass there. The worst thing is that most of their ranged attacks have homing properties so you need to time your dodges just right.
I just don't see it. Maybe as a warrior or a rogue, it's possible. But I'm a pure mage and I don't see how it can be done at Level 13.
DO NOT RESELL your copy if you love the game.
Our DLC, well, you are going to eat it alive.
Both premises are damn cool, but the content and 'stuff' in them is just bad ass.
Also, if you happen to be an Amalur fan, or a potential MMO fan, you're going to have a blast.
For anyone who's finished the Scholia Arcana line, how many quests are there left after you get sent to Rathir?
I just don't see it. Maybe as a warrior or a rogue, it's possible. But I'm a pure mage and I don't see how it can be done at Level 13.
This seems like the appropriate thread to remind folks, given the SICK amount of playtime some of you guys have.
DO NOT RESELL your copy if you love the game.
Our DLC, well, you are going to eat it alive.
Both premises are damn cool, but the content and 'stuff' in them is just bad ass.
Also, if you happen to be an Amalur fan, or a potential MMO fan, you're going to have a blast.
You might just be too low level to do it. I did it at 18 and once I remembered to put my actual gear back on it only took me a few tries to get it. You lack any sort of real aoe to deal with the little adds fast enough at your level and are stuck trying to burn down everything individually. I doubt it's plausible at your level to handle that without potions/reckoning.
For me it's been the only hard fight in the game; since that point I've overpowered everything else I come across. Disappointing because I enjoy everything in the game except the fact there's no challenge at all.
lol, so even being high level you still got killed a few times. yet it wasn't a hard fight?
That fight is hard without reckoning. I had more trouble with the fight before the boss because I saved my reckoning. I was around 13 too.
I'm going to have to accept the fact that I'm no longer as good at games as I use to be. I've followed this thread from the beginning and there's been a lot of talk bout the difficulty being to low. Well, put me in the old fogies category because I'm playing on normal and still get my ass kicked with some of the combination mobs (i.e.: 2 huge bad guys surrounded by 6 fast moving small guys). Loving the game BTW!
edit: By the time I think about selling any of my games they're usually worth $3...
Bonus - Eine "GIANT ENEMY CRAB" die mir droht... so putzig xD
I'm going to say you're doing it wrong. I'm 47, and I haven't had much trouble at all. The only class that's been even slightly tough has been pure mage.
Mix up your attacks - quick attacks followed up with your magic. Practice the timing of dodges and parries.
It might help that I was a big fan of the Demons/Dark Souls games.
Higher level means you should have more skills to use. Plus the areas have caps. Now the castle area might not be capped at 18, I don't know.
I thought you were giving advice because you thought it was easy. if you get killed like 70 times, you should change up you strategy or go back to an earlier save. Though you might just be quicksaving and not have one.
This seems like the appropriate thread to remind folks, given the SICK amount of playtime some of you guys have.
DO NOT RESELL your copy if you love the game.
Our DLC, well, you are going to eat it alive.
Both premises are damn cool, but the content and 'stuff' in them is just bad ass.
Also, if you happen to be an Amalur fan, or a potential MMO fan, you're going to have a blast.
This seems like the appropriate thread to remind folks, given the SICK amount of playtime some of you guys have.
DO NOT RESELL your copy if you love the game.
Our DLC, well, you are going to eat it alive.
Both premises are damn cool, but the content and 'stuff' in them is just bad ass.
Also, if you happen to be an Amalur fan, or a potential MMO fan, you're going to have a blast.
It took me a few tries as Finesse/Sorcery but I'll readily admit I Potioned the fight (and Reckoning to mop things up for the EXP bonus); I redid the fight something like 10 or 15 times to see if she had anything cool to drop :|
I still think she was one of the easier fights, though. Maybe it's because every boss fight since then I've been >Level 30 and using equipment meant for half my level but the rest of the bosses have been in the two shot territory for my HP.
Is going to Ysa just part of the main quest?
It's also tricky because the fight prior is challenging enough for many people to use reckoning for if they aren't willing to kite around the balcony or they don't go talk to Wencen first and use him as a distraction.
There is something to be said for the difficulty in this game having a lot to do with how much you manage your gear and even on how lucky you are in drops. Even so there are so many insanely powerful buff potions that can push you into overpowered territory long enough to destroy anything. I just switched out of meteors to a hammer might/sorcery hybrid and I actually got -more- powerful because I take less damage and yet hit just as hard overall. Build is secondary to your gear loadout on the whole.
I hope this means higher level caps!! =)
Btw got my copy on Friday, glad to say I've not encountered ANY bugs! This game is a complete call back for me to be playing a game throughout the night!
Also just want to add my voice to the chorus of upping the difficulty.
Sounds cool. You probably can't give us any hints as to what's so fancy about it, but how about a hint as to when it might be coming our way?
Is going to Ysa just part of the main quest?
Dispelling allowed me to prevent all of the story-related battles in that location, which I thought was neato.
Dispelling allowed me to prevent all of the story-related battles in that location, which I thought was neato.
That's the main reason to go, yes.
This seems like the appropriate thread to remind folks, given the SICK amount of playtime some of you guys have.
DO NOT RESELL your copy if you love the game.
Our DLC, well, you are going to eat it alive.
Both premises are damn cool, but the content and 'stuff' in them is just bad ass.
Also, if you happen to be an Amalur fan, or a potential MMO fan, you're going to have a blast.
There's dead zones where you can hide from the Thresh and some massively pro Parries on the Sprites. "Doable" doesn't mean something I can imagine almost anyone actually doing at that level (or, more apt, at that skillset; not many options there). I'm so, so eager to get to this fight on my no Potion, no Reckoning playthrough!
Honestly, I don't want to play anymore until some balance patches come out. I'm 6 hours in and it feels like Fable for toddlers- which is saying something. I loved fable 2 and 3 but they were borderline too easy at times. This is worse.
Some of the fate bonuses are overpowered. Plus 17 percent bonus damage for a tier 2 fate? Yikes.
I can buy overpowered weapons and armor way too fast.
I'm not that far in and the cumulative effect of all those various bonuses is unbalancing.
Weapons that register as requiring level 2 and 3 seem too unbalanced for some odd reason.
I'm 5th or 6th level and I should never have put so many points into my sword as it ruins the game.
I level too fast.
There are not enough enemies to fight when I find them.
I have too many potions that I never use.
The amount of magic weapons I find is insane.
Heck, the amount of everything I find is insane. (I've got 4 levels of detech hidden).
The enemies kill way too quickly and only the Jotun & Trolls feel fun to fight so far.
My suggestions:
Shave off the numbers of potions and items that you find. Drastically lower the number of common magic weapons found.
Tweak the armor and health of the weaker enemies upward.
Add a few more enemies per encounter. Make them attack more often during an encounter.
Adjust downward some of the bonuses of fate cards, weapons, skills, etc.
Detect Hidden is compounding the problem of having too many items. I know I'm supposed to collect items at a Diablo style rate but this is too much even for that.
Increase the experience needed to raise in level. I level way too quickly and this will help to lessen the unbalancing effect of all those numerous bonus effects coming too early.
Raise the prices of the good magic items and lower the amount of gold gained when sold.
Raise the level requirements on some weapons. I feel like I'm getting them way too soon.
I don't mean to be rude but who the heck play tested this? I can see the desire to make the game accessible to the vast majority of gamers by making it easy but this doesn't even feel focused. Plus, you guys way over shot that goal.
After three hours I could weaponize and armor my character from head to toe by each effect (fire, lightning , ice, etc) and it was disheartening. I have only felt my character feeling balanced once and it was because I forgot that I was checking out my weakest weapon and left it equipped for a few fights.
I've been a very vocal supporter of the game but this is very disappointing and I can't hold back on this. The rest of the game feels very polished and I don't feel the camera and pop-in are even issues. Game balance is my main concern and it is a big one. This needs fixed ASAP. I've tried hard mode and while it lives up to its billing, it feels unbalanced as well. Some fights are a 2or 3 second aggravation and some are annoyingly hard.
I'm pretty sure I started on hard, is there anywhere that lists the difficulty I chose? Just wanted to make sure.
You're like what, level 6 or so? The game will get more challenging I assure you, unless you are a console gaming world champ it does get more challenging, and I assume you're on hard mode up to this point?
That being said you shouldn't have had to wait to be challenged, I think most agree on that.
Honestly, I don't want to play anymore until some balance patches come out. I'm 6 hours in and it feels like Fable for toddlers- which is saying something. I loved fable 2 and 3 but they were borderline too easy at times. This is worse.
Some of the fate bonuses are overpowered. Plus 17 percent bonus damage for a tier 2 fate? Yikes.
I can buy overpowered weapons and armor way too fast.
I'm not that far in and the cumulative effect of all those various bonuses is unbalancing.
Weapons that register as requiring level 2 and 3 seem too unbalanced for some odd reason.
I'm 5th or 6th level and I should never have put so many points into my sword as it ruins the game.
I level too fast.
There are not enough enemies to fight when I find them.
I have too many potions that I never use.
The amount of magic weapons I find is insane.
Heck, the amount of everything I find is insane. (I've got 4 levels of detech hidden).
The enemies kill way too quickly and only the Jotun & Trolls feel fun to fight so far.
My suggestions:
Shave off the numbers of potions and items that you find. Drastically lower the number of common magic weapons found.
Tweak the armor and health of the weaker enemies upward.
Add a few more enemies per encounter. Make them attack more often during an encounter.
Adjust downward some of the bonuses of fate cards, weapons, skills, etc.
Detect Hidden is compounding the problem of having too many items. I know I'm supposed to collect items at a Diablo style rate but this is too much even for that.
Increase the experience needed to raise in level. I level way too quickly and this will help to lessen the unbalancing effect of all those numerous bonus effects coming too early.
Raise the prices of the good magic items and lower the amount of gold gained when sold.
Raise the level requirements on some weapons. I feel like I'm getting them way too soon.
I don't mean to be rude but who the heck play tested this? I can see the desire to make the game accessible to the vast majority of gamers by making it easy but this doesn't even feel focused. Plus, you guys way over shot that goal.
After three hours I could weaponize and armor my character from head to toe by each effect (fire, lightning , ice, etc) and it was disheartening. I have only felt my character feeling balanced once and it was because I forgot that I was checking out my weakest weapon and left it equipped for a few fights.
I've been a very vocal supporter of the game but this is very disappointing and I can't hold back on this. The rest of the game feels very polished and I don't feel the camera and pop-in are even issues. Game balance is my main concern and it is a big one. This needs fixed ASAP. I've tried hard mode and while it lives up to its billing, it feels unbalanced as well. Some fights are a 2or 3 second aggravation and some are annoyingly hard. The game needs to have a more even feel balance wise.
Ummmm, I agree with you fully on almost every point you raised. With that said, those points all become invalid if you give the game another 2 to 5 hours. The game picks up big time, especially on Hard, and it isn't a cakewalk anymore. Sometimes, you even need to approach regular mobs with care.
And no, I took it off hard mode fast. I found it too uneven to be enjoyable. It was either way too easy (meaning no difference) or out of the blue it was annoyingly hard for me.
Some of the fate bonuses are overpowered. Plus 17 percent bonus damage for a tier 2 fate? Yikes.
I level too fast.
Make them attack more often during an encounter.
Raise the prices of the good magic items and lower the amount of gold gained when sold.
Raise the level requirements on some weapons. I feel like I'm getting them way too soon.
I was like you. The game is pretty fun once you meet new enemies. After that though, its still pretty easy. Not knowing your enemy's moveset is a challenge.I hope so because this is really off-putting.
So it's too easy because . . . you're not playing on Hard, and that's because . . . it was too hard sometimes?