Oh, seriously FUCK enemy sorcerers in this game - I'm fighting those Belen's Testament guys and regularly coming up against groups of 2 sorcerers, 2 spearmen and 1 swordsman. You have to take out the sorcerers as quickly as possible, because while one shoots 3 fireballs in quick succession, the other shoots 3 mini-typhoons in quick succession - the end result being that I'm getting knocked out of all my damn combos near constantly because there's fucking fire and wind spells flying all over the place. To make matters worse, dodging will only get you past one of the fireballs, even with the blink teleport double dodge, while the sorcerers can jump WAY out of range at will.
Sure, I haven't come close to dying, but every single encounter against these guys has gone on way longer than it should have and has been an exercise in pure frustration. But hey, I'm sure there was a good reason to allow enemy sorcerers to spam their magic with no cooldown or regard for how much MP they should have, I just cant imagine what that reason is.