Yeah, lockpicking felt pointless, which was fine as it freed up points.
I put four points into dispel, though.
Does putting points into dispel make the auto-clear chance improve from 10%?
Yeah, lockpicking felt pointless, which was fine as it freed up points.
I put four points into dispel, though.
Does putting points into dispel make the auto-clear chance improve from 10%?
Why do the terrifying bosses start showing up?
Oh, seriously FUCK enemy sorcerers in this game - I'm fighting those Belen's Testament guys and regularly coming up against groups of 2 sorcerers, 2 spearmen and 1 swordsman. You have to take out the sorcerers as quickly as possible, because while one shoots 3 fireballs in quick succession, the other shoots 3 mini-typhoons in quick succession - the end result being that I'm getting knocked out of all my damn combos near constantly because there's fucking fire and wind spells flying all over the place. To make matters worse, dodging will only get you past one of the fireballs, even with the blink teleport double dodge, while the sorcerers can jump WAY out of range at will.
Sure, I haven't come close to dying, but every single encounter against these guys has gone on way longer than it should have and has been an exercise in pure frustration. But hey, I'm sure there was a good reason to allow enemy sorcerers to spam their magic with no cooldown or regard for how much MP they should have, I just cant imagine what that reason is.
But I've been informed countless times that this game is too easy.Agreed. It wouldn't be half as bad if those things don't have homing but the wind spells can turn a corner to hit you. It's utterly ridiculous.
Agreed. It wouldn't be half as bad if those things don't have homing but the wind spells can turn a corner to hit you. It's utterly ridiculous.
Can I reset my skills? I know I can respec, but I need to know if I can reset things like Alchemy, etc.
So if we were at a life and death patch, and were to list, in order, priority, and PLEASE understand this is NO ONE but me asking, would it look like this?
1) Tie, Camera and game difficulty
2) UI
Again this is just me asking, and we're 5 days post launch, but that seems to me to be the brunt of conversation.
I'm finally feeling ok about the lore and story, because like the art style, for every single "can't see any depth, or feel it" there is a 'love the side quests, they are fun as hell' which means at some level the team got it right (though I believed they had already).
Art is getting the same response, in the same threads. One post is "blah bland ass wow" followed by some of the prettiest screenshots I've seen.
but at the end of the day, as I have stated before, with the exception of a few folks who seem to have run into glitches, the team turned out a 60+ hour game with no game breaking or game stopping bugs (while certainly NOT the bar you want, as I honestly believe in shooting for perfection) and given my life as a gamer there are WAY more games WITH crappy code and craptastically bugged software at launch than not.
Game launch should NEVER be a beta.
So if we were at a life and death patch, and were to list, in order, priority, and PLEASE understand this is NO ONE but me asking, would it look like this?
1) Tie, Camera and game difficulty
2) UI
Again this is just me asking, and we're 5 days post launch, but that seems to me to be the brunt of conversation.
I'm finally feeling ok about the lore and story, because like the art style, for every single "can't see any depth, or feel it" there is a 'love the side quests, they are fun as hell' which means at some level the team got it right (though I believed they had already).
Art is getting the same response, in the same threads. One post is "blah bland ass wow" followed by some of the prettiest screenshots I've seen.
but at the end of the day, as I have stated before, with the exception of a few folks who seem to have run into glitches, the team turned out a 60+ hour game with no game breaking or game stopping bugs (while certainly NOT the bar you want, as I honestly believe in shooting for perfection) and given my life as a gamer there are WAY more games WITH crappy code and craptastically bugged software at launch than not.
Game launch should NEVER be a beta.
So if we were at a life and death patch, and were to list, in order, priority, and PLEASE understand this is NO ONE but me asking, would it look like this?
1) Tie, Camera and game difficulty
2) UI
Again this is just me asking, and we're 5 days post launch, but that seems to me to be the brunt of conversation.
I'm finally feeling ok about the lore and story, because like the art style, for every single "can't see any depth, or feel it" there is a 'love the side quests, they are fun as hell' which means at some level the team got it right (though I believed they had already).
Art is getting the same response, in the same threads. One post is "blah bland ass wow" followed by some of the prettiest screenshots I've seen.
but at the end of the day, as I have stated before, with the exception of a few folks who seem to have run into glitches, the team turned out a 60+ hour game with no game breaking or game stopping bugs (while certainly NOT the bar you want, as I honestly believe in shooting for perfection) and given my life as a gamer there are WAY more games WITH crappy code and craptastically bugged software at launch than not.
Game launch should NEVER be a beta.
So if we were at a life and death patch, and were to list, in order, priority, and PLEASE understand this is NO ONE but me asking, would it look like this?
1) Tie, Camera and game difficulty
2) UI
Again this is just me asking, and we're 5 days post launch, but that seems to me to be the brunt of conversation.
I'm finally feeling ok about the lore and story, because like the art style, for every single "can't see any depth, or feel it" there is a 'love the side quests, they are fun as hell' which means at some level the team got it right (though I believed they had already).
Art is getting the same response, in the same threads. One post is "blah bland ass wow" followed by some of the prettiest screenshots I've seen.
but at the end of the day, as I have stated before, with the exception of a few folks who seem to have run into glitches, the team turned out a 60+ hour game with no game breaking or game stopping bugs (while certainly NOT the bar you want, as I honestly believe in shooting for perfection) and given my life as a gamer there are WAY more games WITH crappy code and craptastically bugged software at launch than not.
Game launch should NEVER be a beta.
I'd say Game Balance to include Difficulty.
Gold is just too easy to come by you can pretty much buy your way to victory. Other examples are lock pick and repair kit availability, you can buy stacks of each for next to nothing which negates the repair money sink and nullifies the lock picking skill when you can sit there for thirty seconds forcing a lock with stacks of picks. Same applies to pots.
Camera and UI are a toss up to me. Both could be better but I'm used to both of them now, haven't had a camera kill in forever .
So if we were at a life and death patch, and were to list, in order, priority, and PLEASE understand this is NO ONE but me asking, would it look like this?
1) Tie, Camera and game difficulty
2) UI
I'm playing on hard and I'm up to about level 12. While I do find a lot of it a bit too easy, I've died multiple times now, and I wonder how it's possible that people have avoided those deaths. I got killed by an orange Ettin War Priest who took 75% of my life in one hit. Are the people that "never come close to dying" really chugging potions every time they drop below full health? I'm pure sorcery, so I'm sure I'm a bit more fragile than other builds.
I had a point where I was fighting some guys and the camera went under the floor and I was looking at brown ground texture while fighting on the same.I've had no issues with the camera while using the 360 gamepad (PC version), don't know what people are talking about. The couple of times I tried the mouse it was super janky and way too sensitive.
The difficulty is what needs to be addressed first, imo. I purposely specced out of my Mage because of how insanely OP she was. Casting a single Tempest or Meteor would clear the area, save for the bigger monsters like trolls and stuff but it still took half their life then I just attacked a few times with godly chakrams and killed em.
I had a point where I was fighting some guys and the camera went under the floor and I was looking at brown ground texture while fighting on the same.
One more thing, and it's amazing how things can get missed. I didn't realize until a few hours in on the PC build, with m/kb, I could just right click 'add to junk'.............
GRRRRR
I've had a few thing like that happen and I've been playing for 5 hours.This happened to me today as well, for the first time. So like 40 hours of playing do these isolated incidents matter?
So if we were at a life and death patch, and were to list, in order, priority, and PLEASE understand this is NO ONE but me asking, would it look like this?
1) Tie, Camera and game difficulty
2) UI
Again this is just me asking, and we're 5 days post launch, but that seems to me to be the brunt of conversation.
I'm finally feeling ok about the lore and story, because like the art style, for every single "can't see any depth, or feel it" there is a 'love the side quests, they are fun as hell' which means at some level the team got it right (though I believed they had already).
Art is getting the same response, in the same threads. One post is "blah bland ass wow" followed by some of the prettiest screenshots I've seen.
but at the end of the day, as I have stated before, with the exception of a few folks who seem to have run into glitches, the team turned out a 60+ hour game with no game breaking or game stopping bugs (while certainly NOT the bar you want, as I honestly believe in shooting for perfection) and given my life as a gamer there are WAY more games WITH crappy code and craptastically bugged software at launch than not.
Game launch should NEVER be a beta.
Do any vendors sell sylvanite armor in the game? I came across a guy who's daughter I saved and he had a helmet but that was it. Im level 15 and have done alot of sidequests and only 2 main storyline missions. I hope I don't have to forge them because I don't understand the forge system though truthfully I haven't dedicated any time to understanding it.
Yeah you'll find a ton of sylvanite items both at vendors and from drops/chests
Do you know which ones specifically? Or at least their region? I would greatly appreciate it. Oh and what about Presimere Armor, longsword and greatsword
Well I don't remember getting Sylvanite in Dalentarth but I got a ton in Plains and Detyre regions, of both armor and weaps. Prismere inRathir, huge city at top right of Plains. That has the best stuff so far. Prismere is the next tier after Sylvanite btw
The problem that presents for me in this game is that sprint is mapped to B (on 360), and since my right thumb can't be in two places at once, I almost never end up sprinting unless I'm moving in a straight line
So if we were at a life and death patch, and were to list, in order, priority, and PLEASE understand this is NO ONE but me asking, would it look like this?
1) Tie, Camera and game difficulty
2) UI
Again this is just me asking, and we're 5 days post launch, but that seems to me to be the brunt of conversation.
I'm finally feeling ok about the lore and story, because like the art style, for every single "can't see any depth, or feel it" there is a 'love the side quests, they are fun as hell' which means at some level the team got it right (though I believed they had already).
Art is getting the same response, in the same threads. One post is "blah bland ass wow" followed by some of the prettiest screenshots I've seen.
but at the end of the day, as I have stated before, with the exception of a few folks who seem to have run into glitches, the team turned out a 60+ hour game with no game breaking or game stopping bugs (while certainly NOT the bar you want, as I honestly believe in shooting for perfection) and given my life as a gamer there are WAY more games WITH crappy code and craptastically bugged software at launch than not.
Game launch should NEVER be a beta.
Ah, damn, good point. I set the options early on before playing very much and then completely forgot about that one until you just mentioned it. Thanks!maybe this is not your ideal solution, but:
1) go to options (i believe it's gameplay)
2) turn sprint from "hold" to "toggle"
3) now you can sprint and obsess with you camera like i do
One more thing, and it's amazing how things can get missed. I didn't realize until a few hours in on the PC build, with m/kb, I could just right click 'add to junk'.............
GRRRRR