Kingdoms of Amalur: Reckoning - Review Thread

I thought no one takes IGN seriously here.

Personally I don't take very many professional reviews seriously as i've played too many games that got terrible, or great scores that i've felt deserved the exact opposite.

If you look at it as a whole though, most people seem take the reviews that fit the opinion that they have already established in their own mind, and validate it. It becomes less a matter of what the reviewer actually writes, or thinks about the game, and more about does it get the score that "I" think it deserves. I've always disliked numerical scoring though, as it makes things more confusing than it needs to be.
 
Personally I don't take very many professional reviews seriously as i've played too many games that got terrible, or great scores that i've felt deserved the exact opposite.

If you look at it as a whole though, most people seem take the reviews that fit the opinion that they have already established in their own mind, and validate it. It becomes less a matter of what the reviewer actually writes, or thinks about the game, and more about does it get the score that "I" think it deserves. I've always disliked numerical scoring though, as it makes things more confusing than it needs to be.

Amen to this. I definitely don't consider most (if any) game reviews as justification for buying a game. It helps validate the purchase for some. I think the game as a new IP, getting a good score on something as mainstream as IGN definitely has some reward. The review itself may be simplistic, but if that number is high, that's what a lot of folks see (unfortunately).
 
I dont get why people keep comparing this to Skyrim every chance they get, even going as far as that stupid article "5 things it does better than Skyrim".

Two very different games appealing to two very different sub-types of RPG´s, sandbox and action rpg loot whores respectively. :)

I would compare this game more to Fable than any of the elder scrolls games.
Hahahahaha, I was pissed off about the Dark Souls vs Skyrim comparisons I kept seeing before Skyrim dropped.
 
The fact that their are so few reviews this close to launch has me worried, especially since I don't trust IGN when it comes to review scores.

If you have confidence that your game is good why embargo it to the last possible minute? To me that's usually a sign that something is really wrong.

I'm really on the fence if I should preorder the game and get it day one or wait until it price drops and the lack of data from reviews is only leaning me towards the later.
 
The fact that their are so few reviews this close to launch has me worried, especially since I don't trust IGN when it comes to review scores.

If you have confidence that your game is good why embargo it to the last possible minute? To me that's usually a sign that something is really wrong.

I'm really on the fence if I should preorder the game and get it day one or wait until it price drops and the lack of data from reviews is only leaning me towards the later.

New to reviews? 95% of games now have embargos very close to release day; including very very good games. It means nothing relative to the quality of the game.
 
The fact that their are so few reviews this close to launch has me worried, especially since I don't trust IGN when it comes to review scores.

If you have confidence that your game is good why embargo it to the last possible minute? To me that's usually a sign that something is really wrong.

I'm really on the fence if I should preorder the game and get it day one or wait until it price drops and the lack of data from reviews is only leaning me towards the later.

All games these days have their reviews embargoed to day one. So this really shouldn't worry people.
 
The fact that their are so few reviews this close to launch has me worried, especially since I don't trust IGN when it comes to review scores.

If you have confidence that your game is good why embargo it to the last possible minute? To me that's usually a sign that something is really wrong.

I'm really on the fence if I should preorder the game and get it day one or wait until it price drops and the lack of data from reviews is only leaning me towards the later.

Really trust in your own judgment. Play the demo and decide if it's your flavor, and then take a chance. Game reviews are awful across the board in the mainstream outlets and don't indicate anything one way or the other
 
PSM3 said:
it's vast world map gradually revealed as a network of tiny conjoined zones. They're pretty enough, but the sheer scale of the world is never seen. Nor is it ever felt. Where Skyrim gives us random dragon attacks and spontaneous outbreaks of magical violence, Amalur is a series of corridors dotted with predetermined bear attacks."


LOL Skyrim & Dark Souls killer indeed.
 
Really trust in your own judgment. Play the demo and decide if it's your flavor, and then take a chance. Game reviews are awful across the board in the mainstream outlets and don't indicate anything one way or the other

This post is so full of wisdom...take heed.
 
Sounds a lot like Fable, for better or worse.

Any info out there on load times in the release build?

Better then the demo according to the devs. I did not watch much of the IGN stream last night so maybe someone can comment on that aspect. I did not think the load times in the demo were all that bad though, some took alittle longer than others, but they had been improved over what we had seen in a video that came out days prior to the demo.
 
LOL Skyrim & Dark Souls killer indeed.

Dark Sous sits on a whole other level, Amalur won't be better than it. However I thought Skyrim was drab borefest most of the time with terrible combat. I think I'll like the structure of Amalur better the way it was described. I'm not a fan of the usual open world style and I suspect Amalur will give the feeling of being linear and focused (which I like) without actually being either. Plus the gameplay is going to actually be fun.
 
Dark Sous sits on a whole other level, Amalur won't be better than it.

As long as Amalur doesn't have three huge areas of the game with nearly unplayable drops in framerate, it will be far ahead of Dark Souls. The combat in Amalur is already infinitely more fun to me than Dark Souls, which itself is pretty good but not in the same league as Amalur.
 
When some site or person makes silly statements like "Halo Killer" or "COD Killer" or "Dark Souls killer", it's people's duties to call them out.

Except it's entirely possible that, in that persons opinion "X" can be better than "Y" even if you disagree. So basically your saying that his opinion which he gathered from playing the full release, is inferior to your opinion based on having played either nothing, or a 45 minute demo of a much larger experience.

It's fine that your opinion is what it is, but lets not pretend that your opinion is fact for everyone.
 
When some site or person makes silly statements like "Halo Killer" or "COD Killer" or "Dark Souls killer", it's people's duties to call them out.

I'd tend to agree, but it makes your last post confusing, since that kind of world structure is something Reckoning and Dark Souls would share. Both of them stand quite a bit apart from Skyrim as far as that goes.
 
Originally Posted by PSM3:
it's vast world map gradually revealed as a network of tiny conjoined zones. They're pretty enough, but the sheer scale of the world is never seen. Nor is it ever felt. Where Skyrim gives us random dragon attacks and spontaneous outbreaks of magical violence, Amalur is a series of corridors dotted with predetermined bear attacks."


LOL Skyrim & Dark Souls killer indeed.

I'm sure Amalur is good and I intend to play and enjoy it, but yeah I can't help but be amused by the "Best Western RPG" talk. Maybe Amalur is better on paper, but there is a swag about Skyrim, Dragon Age: Origins, Fallout 3, Mass Effect and The Witcher 2 that Amalur doesn't seem to have.
 
I'm sure Amalur is good and I intend to play and enjoy it, but yeah I can't help but be amused by the "Best Western RPG" talk. Maybe Amalur is better on paper, but there is a swag about Skyrim, Dragon Age: Origins, Fallout 3, Mass Effect and The Witcher 2 that Amalur doesn't seem to have.

You don't see the inherent silliness in arguing that your opinion is any more valid than his? Compounded by the fact that you haven't played what he has.
 
lol, i honestly believe every rpg out there is better than skyrim. That game is so boring. Witcher 2, dragon age origins, and amalur are just better games. Specially the former, who have a lot more depth in story line, lore, and game play. But ot each their own. If reviewers would only review games for what they are and stop comparing fps to COD, and rpgs to skyrim we would have better written stuff and journalism out there.
 
lol, i honestly believe every rpg out there is better than skyrim. That game is so boring. Witcher 2, dragon age origins, and amalur are just better games. Specially the former, who have a lot more depth in story line, lore, and game play. But ot each their own. If reviewers would only review games for what they are and stop comparing fps to COD, and rpgs to skyrim we would have better written stuff and journalism out there.

It will be a cold day in hell before we get more than a small handful of good game journalists covering games. If every publication tomarrow said that they were stopping numerical scoring in reviews it would be a good day.

Than people might actually have to read a review, instead of using the score itself as an indication of anything meaningful.
 
You don't see the inherent silliness in arguing that your opinion is any more valid than his? Compounded by the fact that you haven't played what he has.

Originally posted by xtrasauce:
A demo shows you the core mechanics, graphics, sound design, art direction, etc. Those won't drastically change as you keep playing past the first hour. The content will be different, but the way this content is being presented to you and the way you interact with it is going to remain essentially the same.
 
Originally posted by xtrasauce:
A demo shows you the core mechanics, graphics, sound design, art direction, etc. Those won't drastically change as you keep playing past the first hour. The content will be different, but the way this content is being presented to you and the way you interact with it is going to remain essentially the same.

I don't think I've actually seen you say what you actually didn't like about the game. The reports of it blowing out most wRPGs is the combat system actually being fun to play with along with a relatively sound everything else. Amalur does combat well and provides a total package that is at the least serviceable.

Of course, you can disagree all you want and that's fine; opinions and all that jazz. Just the opposite case is quite true as well.
 
Originally posted by xtrasauce:
A demo shows you the core mechanics, graphics, sound design, art direction, etc. Those won't drastically change as you keep playing past the first hour. The content will be different, but the way this content is being presented to you and the way you interact with it is going to remain essentially the same.

That doesnt change what I asked at all. You're judging a review of a game YOU haven't played.
 
I don't think I've actually seen you say what you actually didn't like about the game. The reports of it blowing out most wRPGs is the combat system actually being fun to play with along with a relatively sound everything else. Amalur does combat well and provides a total package that is at the least serviceable.

Of course, you can disagree all you want and that's fine; opinions and all that jazz. Just the opposite case is quite true as well.

I appreciate you being respectful. Indeed, it's all opinions. In terms of what I personally didn't like, for me it's the general execution. For example, I find the UI and especially HUD flat-out in bad taste. Like someone who isn't a professional designed them. This seems like a trivial detail, but to me it embodies that lack of swag I was referring to earlier and carries on in other aspects of the game. I mean, I can't believe no one in the development team said at one point "hey that camera is too zoomed in, I can't see around myself". It's little details like this that make me feel like I'm playing a product that isn't at the very top of its class.

Again, I think it's gonna be a really good game but I just had to address Moriarty's claim (I don't care about the 9, I'm referring to his opening words).
 
That doesnt change what I asked at all. You're judging a review of a game YOU haven't played.

You're playing with technicalities. I did play Kingdoms of Amalur: Reckoning, it just had the word "demo" at the end. I know enough to address Moriarty's extremely bold claim in the opening words of his review.
 
I don't get the camera issues... is it really that bad with a pad? *I been playing only with mouse and keyboard*

It's not about the pad, it's about the poorly positioned camera. Maybe you have more control over it on the PC version? Wouldn't be the first game where that's the case.
 
You're playing with technicalities. I did play Kingdoms of Amalur: Reckoning, it just had the word "demo" at the end. I know enough to address Moriarty's extremely bold claim in the opening words of his review.

How could you, did you max out your abilities,and unlock all of the combat manuvers? explore every region in the game? Which destiny did you end up with? How did the music sound for final boss battle? Tell me how difficult of an area was Alabastra, in comparison to Odarth, how did the unique Warsworn armor look? How fleshed out are the cities of Rathir, or Adessa? How did the bow feel after gaining the storm arrow, or Multishot talents?
 
How could you, did you max out your abilities,and unlock all of the combat manuvers? explore every region in the game? Which destiny did you end up with? How did the music sound for final boss battle? Tell me how difficult of an area was Alabastra, in comparison to Odarth, how did the unique Warsworn armor look? How fleshed out are the cities of Rathir, or Adessa? How did the bow feel after gaining the storm arrow, or Multishot talents?

Why are you responding? He used "lack of swag" as a negative point of contention.
 
Why are you responding? He used "lack of swag" as a negative point of contention.

Oh....Sorry. I just assumed that since he had such intricate knowledge of the entire game from a demo with no "swag" that he could answer some of my questions about the game. The devs try to answer what they can, but I like to get player impressions of games aswell.

I'm going to have to try to find some swag in other games I enjoy, because it seems an important feature.
 
You guys are right, the flaws I noticed in the demo will magically disappear from the full retail game.

And now, I'm done with this thread until the KoA Defense Force goes to bed.
 
You guys are right, the flaws I noticed in the demo will magically disappear from the full retail game.

And now, I'm done with this thread until the KoA Defense Force goes to bed.
Im sorry the game doesn't have that "realisim" swag you want. But I don't think that's what it was going for at all. Oh and the demo doesn't really represent the final product for various reasons. They didn't even want to release it. But hey it got more positive word of mouth than negative so its a good thing.
 
You guys are right, the flaws I noticed in the demo will magically disappear from the full retail game.

And now, I'm done with this thread until the KoA Defense Force goes to bed.

did you seriously use swag to describe a game? Thats gotta be a first, just seems so wrong :p
 
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