This game is too fun. I do feel like the powerups aren't used as well in this game as they were in Return to Dream Land, but at the same time, the game's presentation, audio, and autostereoscopic level design (well, in my case, it'd be more like "wow stuff is happening in the background and I can *go there* because I can't see 3D") more than makes up for it.
Whereas I took a break between playing halves of Yoshi's New Island (which actually isn't that bad of a game and I think it gets a bad reputation moreso because it isn't YI; it has good ideas but it doesn't use them enough since it tries to piggyback off the first game and the collectables are in weird/awkward spots and it doesn't use powerups like the first game does so you have to play each level perfectly to get the extra stages to unlock), I just really want to finish a thread I'm making so I can get back to Kirby.
lol, I finished a replay Canvas Curse a few weeks ago and thought that I wouldn't play Triple Deluxe as quickly since I just finished a Kirby game, this is proving to be the opposite.
It's too cute to resist. >.>
Really, for the most part, I'm loving the attention to detail in every corner. Even the gyro controls are in spots you wouldn't notice like the keychains. And where I hated the gyro in Yoshi's New Island, I think it's decently-implemented in this game. I do think that Kirby's animations can be a little long and you can be stuck in an animation that you don't really want to be in.