What makes it generic and bland? If it is generic, what is it copying? if it is bland, why does it look bland? And why are you criticizing 5 seconds of a character beating up an enemy?
From what I've seen from the combat there are a lot of open hallways and sterile landscapes to journey through. By generic I would mean the simple beat em up gameplay of just pressing the 3 or 4 button combinations to inflict damage with no real combo system in place for depth.
Like I said, it's very early so there is a lot of time to improve. Just at the moment though nothing is really there to wow or impress me for a next generation title.