Kojima: No Platinum Trophy for Ground Zeroes because not a full-priced game.

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I can't stop laughing.
 
why 12? People are saying Knack, a full game, will be in the IGC by E3 (I agree, Sony needs to ramp up PS+ on PS4 somehow at E3) so why longer for this? If it doesn't go free I can see it being on a sale (which Sony has been KILLING at this year) for plus for like $10 + waaaaay before next march.
I think the timing for when something like this hits the IGC is important, and what better timing is there for maximum effect than just before The Phantom Pain ships? People who might not be into the series would give it a shot and become more likely to translate any good vibes (and a desire for more) directly into a pre-order.
 
I think the timing for when something like this hits the IGC is important, and what better timing is there for maximum effect than just before The Phantom Pain ships? People who might not be into the series would give it a shot and become more likely to translate any good vibes (and a desire for more) directly into a pre-order.

Isn't this "game" in the real game already though? Thought that was confirmed awhile ago.
 
Sony needs to fix their system. While PS4 seems to be different back on PS3 Hotline Miami had a platinum trophy. So there's a pretty big mess there. Sure if Konami wanted to raise a fuss they could have managed to get a platinum trophy.

Also as I said before I love how sony is pushing "All games are equal" especially with their indie initiative. But then they sit there and only allow games they deem worthy to have platinums. It's just odd. In most cases this wouldn't be a big deal but even MS is treating all games as the same now since they all offer 1000G.
 
Trine 2 on both PS3 and PS4 have Platinum, Lone Survivor on PS3 has Platinum... neither are full priced AAA games....
 
I also remember an indie dev saying something like being able to have platinum trophies is based on the amount of content in the game...kojima bending the truth quite blatantly
 
I call bullshit on his reasoning. There are dozens of smaller, cheaper games between PS3 and Vita which have Platinum trophies, such as Trine, Sound Shapes, Tearaway, Rocketbirds, Guacamelee, The Walking Dead and Terraria, not to mention I think every HD Collection re-release. I seriously doubt Sony will have changed their policy for PS4 and suddenly disallowed reduced-price games to have a Platinum trophy.
 
Guacamelee had one, was 15$ when I bought it. This is Kojima trying to blame others for their "half-assed" product (I will still buy it and love it, but you know what I mean).
 
Nothing to so with price, there's quite a few low prices games with platinum trophies. If we want to go further, Rayman Legends launched at the same price as Ground Zeroes, but offers a lot more content.... which is what dictates a game getting a platinum, content. You may argue that some games don't deserve this, but this is entirely Kojima/Konami's issue of not being able to offer enough CONTENT to warrant it in Sony's restrictions. I'm sure if they fought on it, they'd be able to include one, but they probably didn't see the point.
 
Some people have a ocd when it comes to the completion of games, seeing that 94% pains them, think sheldon with germs.

I love hard trophies on games I love like halo, uncharted and mass effect (online for mass effect needed more trophies.) But I hate it when they put dodgy trophies in shit games, like 100% of all collectibles in rage, normaly this would not be too bad, but when you can not collect 1 due to it been locked off if you miss it and it requiring you to play the entire game again.. that shit made me rage..hurhur.
Or 1 million kills on unreal, I refused to touch that game for the piss take it was, specially the name of he trophy.
 
It's entirely possible they've nailed the scope of MGS:GZ.

I see people bring up Resogun, but then dismiss everything it contains. Resogun doesn't just have 5 stages. It has 5 difficulties. And it has 3 ships. And it has 10 humans on each of its 5 levels to save. It has multipliers and upgrades and 3 different ways to destroy enemies. Resogun most likely gets a Platinum not only because it's exclusive, but because it fits into the Large Scale game because it has depth. Maybe not the kind of depth people want to acknowledge, but for an arcade game, it's well fleshed out.

I don't know what Ground Zeroes contains, but it probably is on the same scale as Assassin’s Creed Freedom Cry. A single difficulty, some missions, a medium-sized area to roam around in, and a limited selection of weapons. Besides, I'm sure they would've made an exception as our former Sony employee and active Developer are telling us, if Konami asked. But now, it's probably too late. All that's already set in stone and I've never seem a Platinum patched into and existing trophy list.
 
Nothing to so with price, there's quite a few low prices games with platinum trophies. If we want to go further, Rayman Legends launched at the same price as Ground Zeroes, but offers a lot more content.... which is what dictates a game getting a platinum, content. You may argue that some games don't deserve this, but this is entirely Kojima/Konami's issue of not being able to offer enough CONTENT to warrant it in Sony's restrictions. I'm sure if they fought on it, they'd be able to include one, but they probably didn't see the point.
Is price really not an issue at all?

Because Warframe doesn't have a platinum either, though it has had three updates since launch, each with their own trophies. And Warframe has a veritable shitton of content.
 
I feel the reason is more that this is somewhat of a glorified demo and not a full game than it not being a full priced one. I doubt that if Sony did a Gran Turismo 7 Prologue that it would have a Platinum trophy either, no matter if it had plenty of content. Meaty DD/indie games have had platinum trophies, so price isn't the issue, it's more the nature of the game.
 
Maybe this game is a part of the phantom pain in such a way that the trophies are the same than what you would get if you played this same mission in the phantom pain. So, if you played GZ before, you would have the corresponding PP trophies unlocked.

Following this line of thinking, Ground Zeroes can not have a platinum trophy because it is part of the phantom pain and (i think) you can not have more than 1 platinum trophy in the same game.

Do I make any sense?
 
Is price really not an issue at all?

Because Warframe doesn't have a platinum either, though it has had three updates since launch, each with their own trophies. And Warframe has a veritable shitton of content.

F2P will function differently again. DC Universe Online has a platinum, but you can only earn trophies when you pay one of the sub tiers.

I'm sure other factors are at work.

OlliOlli has no platinum, Velocity Ultra does.
Putty Squad has a platinum, Don't Starve doesn't.
Trine 2 has a platinum, Journey doesn't.
 
Publisher has to apply for platinum and Sony's guidance says that only large content games get the large trophy set. However sometimes small content devs apply for the platinum set anyway and it seems Sony rarely if ever refuses (eg Hotline Miami, Guacamelee).

So I doubt KojiPro was refused the platinum, more likely they didn't request it based on Sony's documentation.

Btw the reason Sony exclusives seem to have more platinums is because in those cases devs were not constrained by the restrictions on the 360. Not some sort of special treatment.
 
It's bad enough having some consumers prioritize trophies so highly in choosing their games. The nightmare scenario comes in when developers start designing their games around the trophies / achievement system.
 
Some people have a ocd when it comes to the completion of games, seeing that 94% pains them, think sheldon with germs.

I love hard trophies on games I love like halo, uncharted and mass effect (online for mass effect needed more trophies.) But I hate it when they put dodgy trophies in shit games, like 100% of all collectibles in rage, normaly this would not be too bad, but when you can not collect 1 due to it been locked off if you miss it and it requiring you to play the entire game again.. that shit made me rage..hurhur.
Or 1 million kills on unreal, I refused to touch that game for the piss take it was, specially the name of he trophy.

See, it's okay for you to not play a game because of some weird trophy/achievement. But it's crazy to say that Microsoft or Sony did a great job. People don't want to play games because the tacked on crap is too hard/too grindy/not there in the first place. That's not how it should be.

I mean it's really sad that great games like for example Valkyria Chronicles are not played by plenty of people, because there are no trophies attached.

I noticed that I did the exact same too - buy games based on trophies, always being OCD and that it actually hurts my enjoyment of games. That's one of the reasons why I switched to Wii U exclusively this gen. I love to get a 100% completion rate in games. I did this on PS2, Gamecube, Wii, everywhere. But back then I stopped on bad games. If for example GTA IV didn't have trophies, I would have stopped mid way. Instead I forced myself through so many hours of bad game design, horrible controls, grinding and shooting hidden doves. Which was stupid in all sorts of ways. I could have played a much better game instead.

I did some insane things, like for example beat Devil May Cry on DMD mode. But I got actually rewarded by the game for doing this. Not some stupid "ping" and another checkbox checked.
 
It isn't the developer's ecosystem, though. And that would be quickly undermined, as trophies aren't as much of a cumulative score as gamerscore is. If PlayStation mini type experiences are allowed platinum trophies, why wouldn't they do it? Then that metric of 'gamertude' is rendered irrelevant, even if it isn't currently perfect.

That is just not true. There is a point value associated with each type of trophy, you could easily factor your "gamerscore" by totaling up your count, though most users are ok with having a level instead. Technically trophies are more cumulative in the sense that a platinum adds to your overall score or in this case level.
 
That is just not true. There is a point value associated with each type of trophy, you could easily factor your "gamerscore" by totaling up your count, though most users are ok with having a level instead. Technically trophies are more cumulative in the sense that a platinum adds to your overall score or in this case level.

No, I guess you're right. I was just saying in the sense that you aren't adding to a pre-existing number, though you're right, your level does do that. I don't, and I don't know if most players, view it that way though. I think in terms of the level of trophy I got, not the value it contributes to my overall value. "I got two gold trophies" vs. "I earnt 200 gamerscore". The latter, unlike the former, only matters with regards to your cumulative score.
 
Lies.

There are plenty of examples where this is not true.

They may all be first party though, which may make the difference.

Edit: They are not. Crysis has one and came out at £15.
 
Hmm... I think it's because this game could be considered an "appetizer/couvert". Platinum is reserved for the main dish (phantom pain).
 
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