Americanmushroom
Banned
waitn i'm moving to indonesia and internet only works with 3G/4G ... am i screwed?
I believe that the number of people who plug in their ethernet/wifi, download something, then unplug it again until next time, is vanishingly small. No one does that, or so few as to be completely negligible. You're arguing about a rounding error.Miles Quaritch said:I did, you're choosing to ignore a segment of the user base that does go online, but chooses not to remain online permanently. They exist and they do spend money on buying games, DLC, etc.
It's not a ridiculous comment to make.
Anyone have a link to the 60% online article.
Thats nothing to do with progress, thats choice and many people prefer optical media and always will which is why we are many years away from a DD only future (even Sony said that themselves).I see it the opposite. People arguing in favor of optical discs and offline consoles are holding back progress and potential for advancements.
By eliminating people with 56k dial-up ISPs from Xbox Live, they made the experience better for everyone with broadband and Xbox. It made Xbox Live better to exclude people without broadband. It enabled them to build a better service and better games. It also encouraged people without broadband to wake up and move into the modern era and drop AOL era services for something better.
There are a lot of advancements you can make with an always on console that you couldn't do with an optional online console. And I mean beyond the cynical justifications of ad serving and DRM protection. Cloud computing and connection have enormous potential to advance consoles and game design.
Anyone have a link to the 60% online article.
At the same time however we've gotten a lot of nice features on PCs and consoles already from just being online immediately whenever we boot up the system, and we have games like Demon's Souls already that blur it. Maybe I'm being shortsighted or something, but it seems to me you can accomplish plenty as it is with a de facto alwyas online system, which is what the HD consoles effectively are already in addition to smartphones and tablets, none of which REQUIRE online unless a program specifically needs it (though this is a reason I've ignored Angry Birds Seasons as a downtime game). In fact, the Live subscription will be the REAL thing holding things back, with the reasonable assumption anyone can pay online like with the PS3 you get games like Demon's Souls, that kind of multiplayer still came to 360 but you might be able to go a few steps if you design it so that offline play is a very very rare occurrence left to those actively avoiding it or without internet at all, rather than including those who don't want to pay the Live fee.I see it the opposite. People arguing in favor of optical discs and offline consoles are holding back progress and potential for advancements.
By eliminating people with 56k dial-up ISPs from Xbox Live, they made the experience better for everyone with broadband and Xbox. It made Xbox Live better to exclude people without broadband. It enabled them to build a better service and better games. It also encouraged people without broadband to wake up and move into the modern era and drop AOL era services for something better.
There are a lot of advancements you can make with an always on console that you couldn't do with an optional online console. And I mean beyond the cynical justifications of ad serving and DRM protection.
waitn i'm moving to indonesia and internet only works with 3G/4G ... am i screwed?
I see it the opposite. People arguing in favor of optical discs and offline consoles are holding back progress and potential for advancements.
By eliminating people with 56k dial-up ISPs from Xbox Live, they made the experience better for everyone with broadband and Xbox. It made Xbox Live better to exclude people without broadband. It enabled them to build a better service and better games. It also encouraged people without broadband to wake up and move into the modern era and drop AOL era services for something better.
There are a lot of advancements you can make with an always on console that you couldn't do with an optional online console. And I mean beyond the cynical justifications of ad serving and DRM protection. Cloud computing and connection have enormous potential to advance consoles and game design.
And if you enjoy single player games, and dislike ads and DRM, this kind of direction sounds horrific.There are a lot of advancements you can make with an always on console that you couldn't do with an optional online console. And I mean beyond the cynical justifications of ad serving and DRM protection. Cloud computing and connection have enormous potential to advance consoles and game design.
So what if due to increased ad revenue, monitoring, etc. MS sells this thing at $150?
Yup, shit happens.It blows my mind how many people in here have never had their router crap out for a bit or think that there will be some revolutionary feature to justify this.
I kind of find this hysterical. I hope Microsoft crashes and burns with Balmer dancing around about DEVELOPERS DEVELOPERS DEVELOPERS. Though I'm still wondering if the Investors are going to actually do anything with Balmer shitting down the SS Microsoft.
GO MICROSOFT GO! DO IT. Sink that ship! You don't need us who refuse to look at your big GLORIOUS AMERICAN ADVERTISING!
DING! Apple lives on the "better more valued" customer and does quite well in that regard, marketshare or no.
Holding back progress? Optical media makes it so I don't have to download 40gb+ movies and games in the next gen. Where's the benefit in spending hours downloading something?
Next you're telling me that no used games will be allowed.
I hope you enjoy multiplat shooters and Kinect games.
They can shove it up their ass.
And this from somebody who has paid for Live for 10 years. If they do this, they won't just be losing that 40% of offline customers. They'll be losing people like me.
It isn't even that cut and dry. There are plenty of people with broadband that simply have lackluster service. Anybody who has used Comcast as their ISP can attest to this. And unlike making XBL more reliable, this is completely and totally out of Microsoft's control.Isn't the % of Americans without broadband internet at a decent enough amount that would make this an absolutely horrid idea for MS?
People seemed really riled up about this, but I wonder how many folks are really going to turn their back to the Xbox after being content up until this news. I really believe once MS shows something, most will backpedal. Gamers panic, puff their chests up, and cave once they're shown something they want. Its not the "always online, always connected" feature they're going to sell you on.
These guys sold folks on Kinect (after folks proclaimed they didn't want motion controls), took a strong retail gaming hiatus for 2+ years while riding the backs of 3rd parties, and still lead in sales in America. They've sold you a box they knew was busted, charged you for access to internet you already pay for, and have publicly stated they're not in it for games multiple times from multiple sources. While some things like the red ring thing was no doubt negative, some of it is just perceived as negative. There's nothing wrong with offering an entertainment box. There's nothing wrong with putting games on a lower tier. If we as consumers don't like it, we can opt to not buy it. There are alternatives. But I think the fear is that, alot of us will like it. Alot of us have liked it. The press has suggested that MS is beginning to shift its focus and have implied that this is undesirable. But I would argue MS has been on this track for a long time. And during that time, we as gamers and those in the media have been complicit. Their E3 presentations focused on Facebook and Twitter, Kinect and Smartglass, Netflix,TV apps, and tangential DLC. Those were the takeways in the gaming headlines. We want what we say we don't.
From what I remember, a great deal of press have applauded their E3 presentations where they showed fewer exclusive games when compared to Sony. I remember our media commenting more on Cirque De Soleil, remaining members of the Beatles, and apps that MS secured first. Presentation over content. I don't say that to demonize them, cause its nothing to demonize...its what we've shown we like. Sony was pushing out various games as if it was a middle child vying for attention from its parents, with little fanfare outside of well...its fansSo my thinking is if you like your 360...if you've liked your 360 for years now...then you're likely going to like 720, so don't worry. They're going to stick to the same thing they've been doing. I don't see how this one feature negates everything else. They're going to show you the same type of things that wowed you before...the same things that hooked you before. Sure there will be new bells and whistles, that's to be expected, but in principle...it'll be the same Xbox you've loved. How much of the core Xbox experience is changing that much?
Holding back progress? Optical media makes it so I don't have to download 40gb+ movies and games in the next gen. Where's the benefit in spending hours downloading something?
There's nothing that always online would add to the console. It would only be a step backwards.
as well as American hatred. Sometimes.These threads really do bring out the often hilariously impassioned hatred towards Microsoft.
I see your point but there are still factors that make this a bad idea. Sure, it can be assumed people required to connect online will make these purchases creating a lot more dough for MS, it still alienates many people who just want to sit down and play with a game without hassle. Reliability for those who do have Internet is certainly a huge factor too, but you know that. I did tech support for one of the major consoles between 07 - 09 and I remember plenty of people who either didn't have Internet, had Internet but couldn't for one reason or another connect their console online or had issues connecting online with the console despite their PC being okay. It ended up with a lot of folks on a daily basis shouting at me how they couldn't download the latest patch to fix a game bug, etc. Even people trying to steal their neighbors bandwidth out of desperation. So yeah, this problem began this generation now it's only going to get that much more worse.Again. Gamers aren't the most learned consumers. They are often spineless and will take what they can get. Reliability of one's Internet is removed from whether or not it's a problem for penetration.
Revenue from a unconnected/regular box:
Peripherals
Games
Revenue from a connected box:
DLC
Avatar Items
XBLA games
Gold
Other services behind a paywall / ecosystem
Peripherals
Games
I wouldn't be surprised if a connected box was worth twice as much or more.
"If there isn't a connection, no games or apps can be started," the source continued. "If the connection is interrupted then after a period of time--currently three minutes, if I remember correctly--the game/app is suspended and the network troubleshooter started."
I'm sure this has been brought up numerous times already but we can't discern how many of those offline players are doing it by choice rather than because they don't have (good) internet connections. A lot of people who play single-player only have no incentive to hook up their console online.
Im having a bit of trouble understanding the "max profitability" slant some are trying to twist on this. How is limiting your possible market conducive to such a thing?
Again. Gamers aren't the most learned consumers. They are often spineless and will take what they can get. Reliability of one's Internet is removed from whether or not it's a problem for penetration.
Revenue from a unconnected/regular box:
Peripherals
Games
Revenue from a connected box:
DLC
Avatar Items
XBLA games
Gold
Other services behind a paywall / ecosystem
Peripherals
Games
I wouldn't be surprised if a connected box was worth twice as much or more.
Kage, I read your post. On my phone so I can't respond to it with as much depth as I would like. I'll try to remember once I'm home.
I think MS thinks its consumers will put up with anything. Look what they've put up with so far.
$100 20 GB HDD
$100 Wifi receiver
Confusing point scale to make things seem cheaper
4 years of a defective console
8 years of a console that scratches games
8 years of paying for an online P2P service
Being sold services free elsewhere
Being sold that a week early demo is a feature when they just delay Silver
Barely bothering to release first party games for 3 years.
At this point, I think MS thinks they can do whatever they want and their consumer base will eat it with a smile.
Im having a bit of trouble understanding the "max profitability" slant some are trying to twist on this. How is limiting your possible market conducive to such a thing?
"If there isn't a connection, no games or apps can be started," the source continued. "If the connection is interrupted then after a period of time--currently three minutes, if I remember correctly--the game/app is suspended and the network troubleshooter started."
lol, sounds like fun times ahead
I fully agree, but the market they are going for could eat it up.
I think MS thinks its consumers will put up with anything. Look what they've put up with so far.
File sizes for games are going to increase significantly next gen too. Just look at some of the retail PS3 releases on PSN.The world is not ready for DD. The infrastructure is not there yet, ISP caps are a hindrance, connection speeds are a hindrance, retailers, etc.
Europe still buys plenty of disc based PC games IIRC.
DD is the future, but you have to make a smart transition to that future.
I guess it's like a 2 drink minimum at a bar? If you aren't buying, don't bother wasting space? Not that I agree with it.While you have a point, I still don't understand why they would shun or push away potential customers just because they don't have an internet connection. I understand that the connected consumers would bring in more money, but the disconnected consumer is still extra money.
=) No worries, if you answer great, if not, there's always other discussions.
If I'm buying a $500 console in 2013 I want it to be as versatile and capable as its progenitors, not less. I want the option to go offline when it suits me, because I've always had the option, valued it, and made extensive use of it.If you don't even have Internet access in 2013 then you probably aren't realistically in the market for a $500 console with $60-$70 games.
I really need to see where the 40% coming from though, and how old the data is. And I assume it's calculating on 360 owners and not a survey.What market?
Don't take your customers for granted. Never throw away a customer. Netflix thought they could tell their disc service customers to guy buy a separate service from streaming. Even that was a huge mistake.
You sure as fuck don't throw away 40% of your customers for some unproven new market.
MS is really becoming irrelevant at everything...news at eleven...
I thought it might be true if Sony was doing it too, but doing it independently is just insanity.
Is there really anything positive to say about this situation?
If you don't even have Internet access in 2013 then you probably aren't realistically in the market for a $500 console with $60-$70 games.