But what about Ryse 4: Undead Legionnaires at the Gate?
We need that extra graphics for the children!!!
Seriously though I wonder what will happen later in the life of both systems
Ryse of the Living Dead
But what about Ryse 4: Undead Legionnaires at the Gate?
We need that extra graphics for the children!!!
Seriously though I wonder what will happen later in the life of both systems
It didn't cripple Ryse...![]()
But that was a developer choice.only 900 it![]()
Suprise! The Xb1 version is the 360 version!
You will be very disappointed then. The consoles are very close in terms of power. Because one of the component of the PS4 is 40% better won't make night and day. Especially not in this generation where you need A LOT more power for the game to show up a bit better on the screen. This is not the 90s where a little bit more power makes a big difference.
What is this nonsense?
Could Computing is newly emerging. <snip>
"Cloud technology" is not newly emerging, it is a god damn fucking marketing term. WTF do they teach in comp science these days. For fucks sake. I was using "cloud technology" when I was playing games on BBS's in the 80's.
I know I'm coming into this late as fuck, but I know people who...
- Can't recognize aliasing
- Can't recognize screen tearing
- Can't perceive the difference between 30 and 60 FPS
Knowing this, I don't trust this statement:
"What I saw was impressive no matter what machine it was running on."
Apparently so, locked 30 = no buy.
Can I get a link for this? It seems too arbitrary to be true!
People do realize things like locked framerates on PC do not stay that way. One does not simply release a game on PC with gimmicks such as locked framerate and it not get hacked/fixed by a 3rd party in less than 24 hours. Sheesh!
Also - using a CPU-based server array to crunch math for graphic simulations? Pretty expensive way of doing it - GPGPU arrays are faster, cheaper & easier to build.
PS3 was touted as being significantly more powerful. I remember that launch very well and the compare and contrast videos that followed.
People do realize things like locked framerates on PC do not stay that way. One does not simply release a game on PC with gimmicks such as locked framerate and it not get hacked/fixed by a 3rd party in less than 24 hours. Sheesh!
This. Also there was an interesting point earlier in the thread that hacks/fixes may screw up multiplayer access as well compatibility with updates.Split/Second never got any mods to unlock the framerate.
I'd assumed "all platforms" was in the context of all consoles - current and next gen, where fixing an FPS target is relevant. The justification in that article points to limitations relevant to consoles. I'd still like to see an explicit confirmation that PC has been framerate-locked.
30fps for all versions??? :/
Its so dumb. Company of Heroes 2 does not support CF/SLI and now these morons want the framerate not to go beyond 30. Just wonderful . Reminds me of Hitler.
1.3 vs 1.84 is not as big a difference as you think it's going to be. Maybe, just maybe you'll be able to crunch AI numbers slightly better and it's my understanding that the CPU and GPU of the X1 have recently been increased. So your looking at a difference of .30 or 40 teraflop calcs per second. When you factor in the cloud and the ability to be able to offload intensive operations like AI you free of a lot of computing for graphics. Cloud won't make the games look better, but it will free up the computing to allow games to look better. Either way, NFS is going to look amazing on both consoles.
1.3 vs 1.84 is not as big a difference as you think it's going to be. Maybe, just maybe you'll be able to crunch AI numbers slightly better and it's my understanding that the CPU and GPU of the X1 have recently been increased. So your looking at a difference of .30 or 40 teraflop calcs per second. When you factor in the cloud and the ability to be able to offload intensive operations like AI you free of a lot of computing for graphics. Cloud won't make the games look better, but it will free up the computing to allow games to look better. Either way, NFS is going to look amazing on both consoles.
Could Computing is newly emerging. I have faith in the technology and I think the X1 integrated it in knowing that in a few years from now its potential to augment our gaming experience was worth the investment out the gate. Though I believe Sony has the more powerful system currently, it's hard to know what the future has in store. This generation could last 10 or 15 years. These systems are built to be sustainable and evolve. They will be very different machines 5 years from now.
The developer themselves said one version would look as good as the pc version.I know I'm coming into this late as fuck, but I know people who...
- Can't recognize aliasing
- Can't recognize screen tearing
- Can't perceive the difference between 30 and 60 FPS
Knowing this, I don't trust this statement:
"What I saw was impressive no matter what machine it was running on."
No faith in me!
Wouldn't it be the same for PS4 though? What would make the Xbox GPU crippled by the OS while the PS4 is not? I understand the PS4 OS is supposedly lighter than the XB1 but I trust MS when it comes to OS performance. I can't see both having such a big difference.
umm Motorstorm RC had this same feature on Vita (according to people on neogaf)
Ok, as someone who has no idea what any of this tech stuff means, what a flop is or anything like that. Someone explain to me. What is the perceived difference in power between xb1 and ps4. I see 50% difference thrown around a lot. So are we talking like...ps3 to the wii difference? Or what?
I'm talking about how a game LOOKS not how it runs. Maybe you should take a better look at both
Also - using a CPU-based server array to crunch math for graphic simulations? Pretty expensive way of doing it - GPGPU arrays are faster, cheaper & easier to build.
No developer will ever tell you that there are going to be big differences even if they are. According to Bethesda the framerate on the PS3 version of Skyrim was at parity with the 360 version. That's not to say that there will be dramatic differences, but developers will never actively advertise them on consoles.
a game at 60 fps LOOKS better in motion then a game at 30. this isnt a difficult concept.
I want to play Final Fantasy VIII now, thank you very much ...http://www.youtube.com/watch?v=2WL4SGO85Uk
this goes with the gif
1.3 vs 1.84 is not as big a difference as you think it's going to be. Maybe, just maybe you'll be able to crunch AI numbers slightly better and it's my understanding that the CPU and GPU of the X1 have recently been increased. So your looking at a difference of .30 or 40 teraflop calcs per second. When you factor in the cloud and the ability to be able to offload intensive operations like AI you free of a lot of computing for graphics. Cloud won't make the games look better, but it will free up the computing to allow games to look better. Either way, NFS is going to look amazing on both consoles.
Wouldn't it stand to reason that the game was designed on console as a lead platform and balanced for 30 FPS, which is why the PC version is capped?
Pretty much every multiplatform games this past gen was designed for consoles yet the pc versions of those games weren't fps locked, okay a small amount were but still.
Perhaps.
I also think the poor performance of last year's NFS game on PC (it was rough even on a 7970) has something to do with it.
On the macro level, I think there's going to be a shift back towards prioritizing the console versions of games. Now that there's somewhat parity in terms of power, I worry that the PC versions are going to be neglected like they were earlier in the gen. Time will tell on that front.
1.3 vs 1.84 is not as big a difference as you think it's going to be. Maybe, just maybe you'll be able to crunch AI numbers slightly better and it's my understanding that the CPU and GPU of the X1 have recently been increased. So your looking at a difference of .30 or 40 teraflop calcs per second. When you factor in the cloud and the ability to be able to offload intensive operations like AI you free of a lot of computing for graphics.Cloud won't make the games look better, but it will free up the computing to allow games to look better. Either way, NFS is going to look amazing on both consoles.
Not the same engine though, nor the exact same team working on it.
Not even remotely comparable.PS3 was touted as being significantly more powerful. I remember that launch very well and the compare and contrast videos that followed.
Not even remotely comparable.
Long story short, PS4 has the advantage on nearly every area over the Xbone.
How can you be part of Neogaf and still not at least have a an understanding of the power difference?
Imagine two XB360s duct taped together. Now duct tape them to an XBone.Ok, as someone who has no idea what any of this tech stuff means, what a flop is or anything like that. Someone explain to me. What is the perceived difference in power between xb1 and ps4. I see 50% difference thrown around a lot. So are we talking like...ps3 to the wii difference? Or what?
Or it could suggest that they're jobbing the PC port to give the PS4 a push.The developer themselves said one version would look as good as the pc version.
Polygon said ps4 version looks better than the pc version, that suggests that ps4 could be the lead pkatform for this game
Let's all agree that this game looks awesome and stop arguing what system its going to look marginally better on.