Windows RT is for ARM wouldn't it make more sense to port Windows 8...
RT might make more sense from an app compatibility POV than full blown Win8.
They can map all RT apps to a TV/Durango setup using Kinect as a surrogate for touch, no?
Windows RT is for ARM wouldn't it make more sense to port Windows 8...
I have to applaud you for providing a voice of reason even while reporting potentially alarming news. Thanks for being one of the good guys.
BTW, did your source distinguish between WinRT and Windows RT? Similar names but very different things.
Update: To expand on this a bit since I noticed it grabbed some attention: in early April, a top source told me Durango devkits were running Windows RT and used the same APIs for opening files and creating threads as the OSes for Microsoft Surface and Windows Phone 8 do. ...
Since you folks jumped on it, I added a little more about the OS to flesh that out. It's in the piece now as an update. I'd been told in April by one source that Durango was running Windows RT. I've not heard more on that either way. How that squares with a sense that even at the OS level they're not where they want to be yet is for us all to wonder about! The bottom line is that this thing is still in the oven and may be taken out and served a wee bit earlier than is ideal.
I really hope your post history won't show you as someone slagging the Wii U for similar OS issues... because that has been a huge talking point for the Wii U bashers the last six months. Apparently fixing the OS via patches isn't something people like.not a big deal, OS can be fixed by patches
OK OK OK - last thing from me.
Microsoft's marketing strategy is not the problem. In fact, the marketing is the least of any one's concerns. They have plans to drown out any racket Sony can muster. Whether that means partnering with soft drink manufacturers, fast food chains, or product placement in television shows; it isn't even a question.
The problem is half baked development. The Xbox team has some very specific goals, ambitions, and constraints. They have some brilliant minds working under the roof. The team who works on Direct X, ex-AMD folk, and hardware engineers with laundry lists of accolades. With all that said, if you have a thermal constraint and a maximum size in mind; no amount of talent can give you 2 TF.
The other side of the coin is first party. Studios, from what I am hearing, are having a hard time establishing a proper development culture. This is mostly in reference to Black Tusk, and a heavy reliance on third party titles from unproven studios (Respawn's Titan, Lucid's PGR6, etc).
The last little bit: they started late. Sony actually started developing before MS. Microsoft wanted to launch last year, believe it or not, but things didn't pan out than, and they are hurrying their teams now. There is actually a game released now that was supposed to be a Durango launch title.
It's the constellation of difficulties that is causing Microsoft to work harder and faster. It's frenetic, but it will eventually iron itself out. The most concerning thing is the games, and I am told to not get my hopes too high for their first party effort at launch.
Since you folks jumped on it, I added a little more about the OS to flesh that out. It's in the piece now as an update. I'd been told in April by one source that Durango was running Windows RT. I've not heard more on that either way. How that squares with a sense that even at the OS level they're not where they want to be yet is for us all to wonder about! The bottom line is that this thing is still in the oven and may be taken out and served a wee bit earlier than is ideal.
Two questions,
first off, can you elaborate on the Black Tusk situation? Is it a problem with tech, game direction, or just a lack of cohesiveness between developers in the studio?
Second, do you know anything about the studios MS has opened outside of Black Tusk? Victoria, and the others?
I have to be careful what I say, since I don't want anyone in trouble. I have heard that most of the studios are new and are going through growing pains. I don't know if it is anything to do with tech or internal quibbles or the fact that they are working on incomplete devkits.
OK OK OK - last thing from me.
Microsoft's marketing strategy is not the problem. In fact, the marketing is the least of any one's concerns. They have plans to drown out any racket Sony can muster. Whether that means partnering with soft drink manufacturers, fast food chains, or product placement in television shows; it isn't even a question.
The problem is half baked development. The Xbox team has some very specific goals, ambitions, and constraints. They have some brilliant minds working under the roof. The team who works on Direct X, ex-AMD folk, and hardware engineers with laundry lists of accolades. With all that said, if you have a thermal constraint and a maximum size in mind; no amount of talent can give you 2 TF.
The other side of the coin is first party. Studios, from what I am hearing, are having a hard time establishing a proper development culture. This is mostly in reference to Black Tusk, and a heavy reliance on third party titles from unproven studios (Respawn's Titan, Lucid's PGR6, etc).
The last little bit: they started late. Sony actually started developing before MS. Microsoft wanted to launch last year, believe it or not, but things didn't pan out than, and they are hurrying their teams now. There is actually a game released now that was supposed to be a Durango launch title.
It's the constellation of difficulties that is causing Microsoft to work harder and faster. It's frenetic, but it will eventually iron itself out. The most concerning thing is the games, and I am told to not get my hopes too high for their first party effort at launch.
Both company's have headaches. One less than the other, but they are both in the 11th hour figuring things out. Right now the troubling thing is worrying about testing / retesting / reretesting. Hardware failure's can make any dick go limp.If things are seriously as hectic as they are being painted here at MS Xbox HQ then they really have been caught with their pants down. Sony is about to come full circle and hit that enemy weak point for massive damage.
Unclear. Forgive me for not knowing the difference.
From what I just added to the piece:
OK OK OK - last thing from me.
Microsoft's marketing strategy is not the problem. In fact, the marketing is the least of any one's concerns. They have plans to drown out any racket Sony can muster. Whether that means partnering with soft drink manufacturers, fast food chains, or product placement in television shows; it isn't even a question.
The problem is half baked development. The Xbox team has some very specific goals, ambitions, and constraints. They have some brilliant minds working under the roof. The team who works on Direct X, ex-AMD folk, and hardware engineers with laundry lists of accolades. With all that said, if you have a thermal constraint and a maximum size in mind; no amount of talent can give you 2 TF.
The other side of the coin is first party. Studios, from what I am hearing, are having a hard time establishing a proper development culture. This is mostly in reference to Black Tusk, and a heavy reliance on third party titles from unproven studios (Respawn's Titan, Lucid's PGR6, etc).
The last little bit: they started late. Sony actually started developing before MS. Microsoft wanted to launch last year, believe it or not, but things didn't pan out than, and they are hurrying their teams now. There is actually a game released now that was supposed to be a Durango launch title.
It's the constellation of difficulties that is causing Microsoft to work harder and faster. It's frenetic, but it will eventually iron itself out. The most concerning thing is the games, and I am told to not get my hopes too high for their first party effort at launch.
Because the company that released Windows 8 knows what people want in an OS. Amirite?!The way I see it, heat concerns have to be their number one priority right now. Third parties can largely carry them at launch if necessary, and Microsoft is uniquely equipped to rapidly handle OS issues (unlike Nintendo).
OK OK OK - last thing from me.
Microsoft's marketing strategy is not the problem. In fact, the marketing is the least of any one's concerns. They have plans to drown out any racket Sony can muster. Whether that means partnering with soft drink manufacturers, fast food chains, or product placement in television shows; it isn't even a question.
The problem is half baked development. The Xbox team has some very specific goals, ambitions, and constraints. They have some brilliant minds working under the roof. The team who works on Direct X, ex-AMD folk, and hardware engineers with laundry lists of accolades. With all that said, if you have a thermal constraint and a maximum size in mind; no amount of talent can give you 2 TF.
The other side of the coin is first party. Studios, from what I am hearing, are having a hard time establishing a proper development culture. This is mostly in reference to Black Tusk, and a heavy reliance on third party titles from unproven studios (Respawn's Titan, Lucid's PGR6, etc).
The last little bit: they started late. Sony actually started developing before MS. Microsoft wanted to launch last year, believe it or not, but things didn't pan out than, and they are hurrying their teams now. There is actually a game released now that was supposed to be a Durango launch title.
It's the constellation of difficulties that is causing Microsoft to work harder and faster. It's frenetic, but it will eventually iron itself out. The most concerning thing is the games, and I am told to not get my hopes too high for their first party effort at launch.
I have no idea <sigh>. I was predicting a new Xbox 360 (XTV and EPA Energy star) just before I found the 4/2010 Leaked Xbox 720 powerpoint and it stated a Xbox 361 would be out Holiday 2012 to support XTV. This matches exactly to Oban hitting forges Dec 2011 for a Holiday 2012 release.
Something happened and likely it's related to Energy star power regs. I assumed a more modern AMD GPU and scaleable (Freq and Voltage) hardware would allow the refreshed Xbox 360 SoC to meet the regs. I might have underestimated the difficulty in emulating the Xbox 360 using more modern hardware. Best guess now with the rumors of a Xbox 360 with ARM Win RT/Windows 8 is that OS Dashboard is running on ARM IP and Games side is the Xbox 360 SoC. Very similar to how the PS4 and Xbox 720 will work.
Adding a h.264 encoder to ARM and ARM Trustzone married with Xbox 360 SoC can support Gaikai like BC on Durango and the microsoft-sony.com domain registration might have Sony AND Microsoft supporting Gakai like streaming from 22nm PS3 and 32nm Xbox 360 between each others hardware platforms over the home network. AOAC is also needed here for the Xbox 360 to comply with EU power Regs (500mw standby) and still respond to LAN discovery requests as well as requests by other platforms like Durango to support remote Xbox 360 play.
I can only use the guesses in my above two posts.
1) PS4 has a second ARM chip and Xbox 720 Kryptos (Means Hidden in Greek) includes ARM IP hidden inside Kryptos. 64 bit ARM v8 CPUs were just released Jan 2012 so a design incorporating 64 bit CPUs would have to be stalled till ARM was ready. PS4 Thebe could be forged earlier and the second separate ARM chip later. Sweetvar26 said PS4 Thebe was delayed but still on track and Xbox Kryptos was scheduled for after Thebe and it was on track also. PS4 before Xbox 720 might be related to my guess but both on schedule means it's something else or rumors are wrong.
2) Rumors of Kryptos running hot? Poor code can do that. This could just be bogus or it's exceeding EPA power regs for some of the regulated modes. Writing the Xbox 720 operating system is going to be harder for Microsoft as the AMD HSA HSAIL virtual engine and open standards like OpenCL provided by AMD will be replaced with the WinRT virtual engine and DirectX.
3) PS4 second custom chip is likely 28nm HPM silicon and will perform better than ARM IP in Kryptos that's using LP Silicon. (Assuming they aren't using TSVs and 2.5D or 3D assembly).
Software features not making it in time would probably not be that big of a deal, depending on what they are. I'm not expecting all of the stuff Sony showed off to be there at launch either.
If things are seriously as hectic as they are being painted here at MS Xbox HQ then they really have been caught with their pants down. Sony is about to come full circle and hit that enemy weak point for massive damage.
OK OK OK - last thing from me.
Microsoft's marketing strategy is not the problem. In fact, the marketing is the least of any one's concerns. They have plans to drown out any racket Sony can muster. Whether that means partnering with soft drink manufacturers, fast food chains, or product placement in television shows; it isn't even a question.
The problem is half baked development. The Xbox team has some very specific goals, ambitions, and constraints. They have some brilliant minds working under the roof. The team who works on Direct X, ex-AMD folk, and hardware engineers with laundry lists of accolades. With all that said, if you have a thermal constraint and a maximum size in mind; no amount of talent can give you 2 TF.
The other side of the coin is first party. Studios, from what I am hearing, are having a hard time establishing a proper development culture. This is mostly in reference to Black Tusk, and a heavy reliance on third party titles from unproven studios (Respawn's Titan, Lucid's PGR6, etc).
The last little bit: they started late. Sony actually started developing before MS. Microsoft wanted to launch last year, believe it or not, but things didn't pan out than, and they are hurrying their teams now. There is actually a game released now that was supposed to be a Durango launch title.
It's the constellation of difficulties that is causing Microsoft to work harder and faster. It's frenetic, but it will eventually iron itself out. The most concerning thing is the games, and I am told to not get my hopes too high for their first party effort at launch.
Oh dear.
Dat credibility.
Serious question, where on Earth did you get the 2012 release info from? Their own roadmap shows a 2013 release? As for Black Tusk, it's fairly well documented that their projected wasn't greenlit until a few months ago.
Jesus Christ, stop talking out of your arse. It's pathetic.
Oh dear.
Dat credibility.
Serious question, where on Earth did you get the 2012 release info from? Their own roadmap shows a 2013 release? As for Black Tusk, it's fairly well documented that their projected wasn't greenlit until a few months ago.
Jesus Christ, stop talking out of your arse. It's pathetic.
Oh dear.
Dat credibility.
Serious question, where on Earth did you get the 2012 release info from? Their own roadmap shows a 2013 release? As for Black Tusk, it's fairly well documented that their projected wasn't greenlit until a few months ago.
Jesus Christ, stop talking out of your arse. It's pathetic.
The bird has been proved legit...many times.
He only missed the 8gb thinghy, even asking for an autoban when proved wrong.
Oh dear.
Dat credibility.
Serious question, where on Earth did you get the 2012 release info from? Their own roadmap shows a 2013 release? As for Black Tusk, it's fairly well documented that their projected wasn't greenlit until a few months ago.
Jesus Christ, stop talking out of your arse. It's pathetic.
Oh dear.
Dat credibility.
Serious question, where on Earth did you get the 2012 release info from? Their own roadmap shows a 2013 release? As for Black Tusk, it's fairly well documented that their projected wasn't greenlit until a few months ago.
Jesus Christ, stop talking out of your arse. It's pathetic.
Wow you guys think I really am full of shit? I'll even tell you folks the game that was supposed to launch on Durango.
Blacklight: Retribution was to launch on Durango in 2012. In time if any of the developers on the game actually come out and say it, please do.
Since you folks jumped on it, I added a little more about the OS to flesh that out. It's in the piece now as an update. I'd been told in April by one source that Durango was running Windows RT. I've not heard more on that either way. How that squares with a sense that even at the OS level they're not where they want to be yet is for us all to wonder about! The bottom line is that this thing is still in the oven and may be taken out and served a wee bit earlier than is ideal.
Wow you guys think I really am full of shit? I'll even tell you folks the game that was supposed to launch on Durango.
Blacklight: Retribution was to launch on Durango in 2012. In time if any of the developers on the game actually come out and say it, please do.
Wow you guys think I really am full of shit? I'll even tell you folks the game that was supposed to launch on Durango.
Blacklight: Retribution was to launch on Durango in 2012. In time if any of the developers on the game actually come out and say it, please do.
2012 launch. Fuck outta here callin me a liar.
The leaked power point presentation for the roadmap had the 720 pegged for 2013 - that leaked in June 2012. So how does that work then?
The leaked power point presentation for the roadmap had the 720 pegged for 2013 - that leaked in June 2012. So how does that work then?
It's easy to question your claims when the goddamn official source contradict exactly what you're saying. Are you suggesting the leaked roadmap is wrong?
It's easier not to believe him for some
Oh dear.
Dat credibility.
Serious question, where on Earth did you get the 2012 release info from? Their own roadmap shows a 2013 release? As for Black Tusk, it's fairly well documented that their projected wasn't greenlit until a few months ago.
Jesus Christ, stop talking out of your arse. It's pathetic.
It's easy to question your claims when the goddamn official source contradict exactly what you're saying. Are you suggesting the leaked roadmap is wrong? That MS intentionally aimed to mislead by claiming a 2013 release when they were aiming for 2012?
What makes me question you further is that if they were indeed aiming for a 2012 release, why in the hell are they struggling at the moment? All signs point to a 2013 release, regardless of what one game intended to aim for.
Such BS. Either you're lying or your sources are shit.
Why is it so hard to believe that the decision to delay to 2013 was made before that leaked document was made? Any game planned to release at the end of 2012 would have been well under way.
It's easy to question your claims when the goddamn official source contradict exactly what you're saying. Are you suggesting the leaked roadmap is wrong? That MS intentionally aimed to mislead by claiming a 2013 release when they were aiming for 2012?
What makes me question you further is that if they were indeed aiming for a 2012 release, why in the hell are they struggling at the moment? All signs point to a 2013 release, regardless of what one game intended to aim for.
Such BS. Either you're lying or your sources are shit.
OK OK OK - last thing from me.
Microsoft's marketing strategy is not the problem. In fact, the marketing is the least of any one's concerns. They have plans to drown out any racket Sony can muster. Whether that means partnering with soft drink manufacturers, fast food chains, or product placement in television shows; it isn't even a question.
The problem is half baked development. The Xbox team has some very specific goals, ambitions, and constraints. They have some brilliant minds working under the roof. The team who works on Direct X, ex-AMD folk, and hardware engineers with laundry lists of accolades. With all that said, if you have a thermal constraint and a maximum size in mind; no amount of talent can give you 2 TF.
The other side of the coin is first party. Studios, from what I am hearing, are having a hard time establishing a proper development culture. This is mostly in reference to Black Tusk, and a heavy reliance on third party titles from unproven studios (Respawn's Titan, Lucid's PGR6, etc).
The last little bit: they started late. Sony actually started developing before MS. Microsoft wanted to launch last year, believe it or not, but things didn't pan out than, and they are hurrying their teams now. There is actually a game released now that was supposed to be a Durango launch title.
It's the constellation of difficulties that is causing Microsoft to work harder and faster. It's frenetic, but it will eventually iron itself out. The most concerning thing is the games, and I am told to not get my hopes too high for their first party effort at launch.