KS8000 settings for gaming at 4k/HDR

Does anyone know if I'm supposed to have xbone on 8 bit or 10 bit for this tv

Is 10 bit just there for the xbox S or?
 
How does native 1080p look on this set?

Surprisingly good. I was surprised at the fur detail on Monsters Inc. Blu Ray, Witcher 3 looks beautiful as well.

Coming from a great 1080p plasma, everything seems to look better now, however not sure about sub 1080p yet. For example, The Witness looks quite soft but it's not a deal breaker.
 
Yeah, it separated slightly on both sides on the top, and there's a little bit of melted glue I had to pick from the bottom. It's not too bad but obviously not something you want to see on your brand new TV :)

Did the separation occur after anything in particular happened? I've got mine mounted to a floating mount; no issues yet, but wondering if enough force can cause a separation?

I always get a bit obsessive-compulsive with new tech, though. I was watching Black Mirror last night and noticed a 25-pixel clump of green in the bottom-right corner. At first, was mortified, only to find out that's just how that content displays -.-
 
Did the separation occur after anything in particular happened? I've got mine mounted to a floating mount; no issues yet, but wondering if enough force can cause a separation?

Nope. I got it standing on the legs and it happened after running for a few hours. Looks like the glue they used is melting at the operating temperature of the tv.
If it happens, it should be easy enough to fix with super glue but it doesn't bother me yet.
 
How does native 1080p look on this set?

Blurays look great. The tv scales them nicely. Cable TV looks terrible. Even with the anti compression filters turned on, certain channels just look bad. Of course it's not the tv's fault, all its doing is amplifying the shitty artifacts from all of the compression.
 
Nope. I got it standing on the legs and it happened after running for a few hours. Looks like the glue they used is melting at the operating temperature of the tv.
If it happens, it should be easy enough to fix with super glue but it doesn't bother me yet.

I'll definitely keep an eye out for it. Not that it necessarily makes a difference, but was your order through EPP or a different retailer?
 
I want the 55" version of this and want it off Amazon since I've got about $500 in gift cards banked.

But they are out of stock and have been for at least a week or two and its only available used or from third party sellers. They've got every other size in stock but the 55" version.

I'm kind of getting worried as this was going to be my Xmas present from the family. I'm wondering if maybe they are holding back stock for a big black friday sale or a lightning deal. Doesn't make any sense to me. I also sent them an email about it a few days ago and haven't gotten a response.
 
But they are out of stock and have been for at least a week or two and its only available used or from third party sellers. They've got every other size in stock but the 55" version.
. . .

I'm wondering if maybe they are holding back stock for a big black friday sale or a lightning deal. Doesn't make any sense to me. I also sent them an email about it a few days ago and haven't gotten a response.

I was watching Amazon for a couple weeks before I pulled the trigger locally, and they went in- and out-of-stock a couple times. I feel like it's genuine and not planned scarcity for a future price drop.

Indeed, $999 feels like the final "ceasefire" price across all retailers. Best Buy's Black Friday ad had this at $999 starting Thanksgiving day, but they officially marked it down to $999 a few days ago anyway when Amazon did so. Now a ton of sites are at that price.

Small exception: Microcenter knocked it down to $899 at my local store, and a nearby Best Buy price-matched it.
 
Warm2 is tough for me. I've been playing on a Cool setting for a couple years because I love the way it cranks up the PS4 menu's blues.

I can do Warm1, but Warm2 feels so yellow. You stand by that setting, though?

I do Standard. Warm 2 is closest to D6500k which is what TV and movies follow and would be how something looks in daylight. I'm playing a video game. I want something that is white to look white, not off white and yellowed. Now for movies, it's different. I'm viewing real people and I want it to look how it would look in real life.

I know there will be an eternal debate with this but for me, video games and computers, Standard. Movies, Warm 2.
 
Haines great job on the OP settings suggestion!

I wonder if there's a difference in recommendations between 55", 60" and 65" size televisions? On first thought I'd be tempted to say no of course not, but who knows.
 
Haines great job on the OP settings suggestion!

I wonder if there's a difference in recommendations between 55", 60" and 65" size televisions? On first thought I'd be tempted to say no of course not, but who knows.

I believe some different sizes use a different panel so it's absolutely possible.

I remember there being a thread about standard vs warm for video games. I might go back and reread it.

I could mess around with it a bit to but when I did for a couple minutes I didn't like it any.less than warm 2
 
Apologies if already covered. On mobile, so hard to search. Going to return my 65" to Costco and picking-up the 55". A problem I have that persisted through a firmware update, is that the "source" menu on the home page goes blank. You can still cycle left/right and select different sources, but you're doing it completely blindly. A smart hub reset fixes it temporarily but the problem eventually reoccurs. And it's a hassle to keep resetting the smart hub and reactivate everything. I'm wondering if it could just be my TV or if others have the same problem. If it's isolated to a small number of bad TVs, then I won't sweat it and hope the problem isn't present when I get the 55".
 
As long as we aren't talking about 2 or 10 point greyscale...

If you choose custom, and then you use a color management system along with HCFR or Calman and a colorimeter to calibrate your CIE saturations. Do you get a different settings when HDR is enabled?

2 and 10 point is white balance, I'm talking about color space where you can calibrate red, green, blue, yellow, cyan and magenta.

I have switched to auto for both regular and HDR mode for now, don't notice a drastic change in either mode, but obviously this still doesn't answer my question.

And yes, there is an entirely different set of picture settings for HDR (the one cranks up backlight to 20 by default).

Related question: For my Xbox One S, I'm using 4K output at 10bit, color space limited. Should I choose RGB for this? My PS4 Pro defaults to RGB (at least in dashboard) on auto setting.
 
So early on in this thread there were a lot of people against Dynamic Contrast and now everyone seems in agreement it's needed for HDR content.

I don't have it on for SDR content and have been playing around with it with Ratchet and Uncharted but feel like it seems to wash things out and lose the range on low-med. High seems to get the range back but is too saturated.

Are people putting it on mostly because they find games too dark or is it definitely needed to get the most out of HDR?

I seem to prefer it off and don't have the darkness problem in HDR games but it might be just because I'm not used to it...I don't want to have it off if I'm missing out but I'm not sure if its a preference thing or technically important. All my settings are pretty much the same as the Op aside from this one.
 
2 and 10 point is white balance, I'm talking about color space where you can calibrate red, green, blue, yellow, cyan and magenta.

I have switched to auto for both regular and HDR mode for now, don't notice a drastic change in either mode, but obviously this still doesn't answer my question.

And yes, there is an entirely different set of picture settings for HDR (the one cranks up backlight to 20 by default).

Related question: For my Xbox One S, I'm using 4K output at 10bit, color space limited. Should I choose RGB for this? My PS4 Pro defaults to RGB (at least in dashboard) on auto setting.

Just making sure we are on the same page when I asked about greyscale.

If you have calibrated to SDR in custom color mode, then keep that on for all SDR content. When you receive an HDR signal, the set should detect (hopefully) that the content has switched color spaces to BT.2020. At this point, you are still calibrated for Rec709, and would need to calibrate for BT.2020.

If you have access to a different set of settings when the set goes into HDR mode, then that indicates that you can calibrate the BT.2020 color space independent of the SDR colorspace. Because no set can achieve BT.2020 100% saturation, you can calibrate to 75% or 50% saturations for best results in HDR. Now that task is easier said then done, so you may want to look at Calman enthusiast 2016.

In regards to your other question. Yes, at all Auto, the Pro outputs 2160p 8-bit RGB 4:4:4 (full video range) for games that do not feature HDR.

Anytime HDR is enabled, the Pro is outputting video (RGB) range limited, and your set should be able to detect this in auto, or you can force limited if you know it is not working in auto.
 
Just finished setting up my 60 inch. Looks great so far. Didn't think to check if the TV had a 3.5mm jack though, so now I can't use my speakers until I get a converter.
 
So early on in this thread there were a lot of people against Dynamic Contrast and now everyone seems in agreement it's needed for HDR content.

I don't have it on for SDR content and have been playing around with it with Ratchet and Uncharted but feel like it seems to wash things out and lose the range on low-med. High seems to get the range back but is too saturated.

Are people putting it on mostly because they find games too dark or is it definitely needed to get the most out of HDR?

I seem to prefer it off and don't have the darkness problem in HDR games but it might be just because I'm not used to it...I don't want to have it off if I'm missing out but I'm not sure if its a preference thing or technically important. All my settings are pretty much the same as the Op aside from this one.


I'm messing around with it right now.

If anything I'm starting to desire dynamic contrast on high.

Right now I'm messing with uncharted 4 and when I flip between them and go to high you can see the colors just all of a sudden POP

You said saturated but I'm not sure I'm seeing saturation. I believe that's the HDR stuff.

If anyone else would like to chime in I'd be interested.

Honestly now that I'm spending some time checking out high...holy shit this looks good

Edit: yup. High is what hdr needs. There is no question in my mind. When you flip.to high everything becomes more clear. Details and colors pop. The fog is lifted.

HDR mode should be cranking DC as well as backlight. For whatever reason it isn't right now.

Turning it to high makes this tv look like a damn oled in hdr
 
Just checked and same goes for media like netflix.

Hopefully samsung just patches it in bc nobody who buys a TV is going to know to do this...took me a week to figure it out.

So happy tho. Tv finally blows my socks off.
 
I must say I've been hugely disappointed in HDR gamingon this TV. I've got an Xbox One S with Forza Horizon 3 and Gears of War 4 and they both look really bland.

HDR still has me a bit confused as some people say it gives the colours a lot more punch whilst others say the effects are a lot more subtle. Microsoft even advertise the HDR gaming on the One S as making the colours "more luminous" whereas my experience has been quite the opposite.
 
I must say I've been hugely disappointed in HDR gamingon this TV. I've got an Xbox One S with Forza Horizon 3 and Gears of War 4 and they both look really bland.

HDR still has me a bit confused as some people say it gives the colours a lot more punch whilst others say the effects are a lot more subtle. Microsoft even advertise the HDR gaming on the One S as making the colours "more luminous" whereas my experience has been quite the opposite.

Completely depdends on the game and how it was mastered. HDR can be used in a number of ways. It's simply possible those games focused on a more realistic usage of the advantageous of HDR. Where something like Ratched and Clank really ramped up colors and brightness to cartoonish levels. But you can still see the benefits of HDR in the shadows and highlights in general.
 
I'm sorry if this is the wrong thread but I have the KS8000 (UK version), how do I enable HDR on the built in Netflix app? Or does it come on automatically if it detects a HDR signal?
 
I must say I've been hugely disappointed in HDR gamingon this TV. I've got an Xbox One S with Forza Horizon 3 and Gears of War 4 and they both look really bland.

HDR still has me a bit confused as some people say it gives the colours a lot more punch whilst others say the effects are a lot more subtle. Microsoft even advertise the HDR gaming on the One S as making the colours "more luminous" whereas my experience has been quite the opposite.

I find that Gears HDR is pretty minor and not that impressive. FH3 is okay, but still not mindblowing. I'm not quite sure, but PS4 Pro HDR implementation of Ratchet and UC4 brightness blows me away though.
 
I'm messing around with it right now.

If anything I'm starting to desire dynamic contrast on high.

Right now I'm messing with uncharted 4 and when I flip between them and go to high you can see the colors just all of a sudden POP

You said saturated but I'm not sure I'm seeing saturation. I believe that's the HDR stuff.

If anyone else would like to chime in I'd be interested.

Honestly now that I'm spending some time checking out high...holy shit this looks good

Edit: yup. High is what hdr needs. There is no question in my mind. When you flip.to high everything becomes more clear. Details and colors pop. The fog is lifted.

HDR mode should be cranking DC as well as backlight. For whatever reason it isn't right now.

Turning it to high makes this tv look like a damn oled in hdr

Came here to post this. I have my final settings all wrote down at home and will post them later. But HDR requires high dynamic, it's almost a night and day difference. I also have my sharpness up around 35 on HDR content, I'm trying that out for a while and adjusting accordingly.
 
So early on in this thread there were a lot of people against Dynamic Contrast and now everyone seems in agreement it's needed for HDR content.

I don't have it on for SDR content and have been playing around with it with Ratchet and Uncharted but feel like it seems to wash things out and lose the range on low-med. High seems to get the range back but is too saturated.

Are people putting it on mostly because they find games too dark or is it definitely needed to get the most out of HDR?

I seem to prefer it off and don't have the darkness problem in HDR games but it might be just because I'm not used to it...I don't want to have it off if I'm missing out but I'm not sure if its a preference thing or technically important. All my settings are pretty much the same as the Op aside from this one.

I personally prefer it off. If you look at a very dark or very lighy scene (deep shadows or the sky) you can very clearly see you loose detail in those when you turn it on at any level. I think people expect everything to be more bright and vibrant with HDR so prefer it on.

The whole point of HDR is more accurate colours and details so using processing to blow out the highlights and lighten the shadows goes against that. If you prefer it then of course thats fine but i think its misleading to claim its required for HDR as to me its pretty clear it actually lessens what HDR does.

A simple test is to look at a scene that has something very bright in it. Changing dynamic contrast does not effect that at all. It brightens everything around it thus losing detail. You want your blacks black and your whites white. After that your good.

I think some games give the wrong impression such as infamous which has some very dark areas throughout and an almost smog covered light during the day. People might think this isnt right so upping dgnamic contrast counters it a bit but i feel it is meant to look that way. Load up TLOU or DE:MD and it looks fine by just upping the in game brightness.

I'm messing around with it right now.

If anything I'm starting to desire dynamic contrast on high.

Right now I'm messing with uncharted 4 and when I flip between them and go to high you can see the colors just all of a sudden POP

You said saturated but I'm not sure I'm seeing saturation. I believe that's the HDR stuff.

If anyone else would like to chime in I'd be interested.

Honestly now that I'm spending some time checking out high...holy shit this looks good

Edit: yup. High is what hdr needs. There is no question in my mind. When you flip.to high everything becomes more clear. Details and colors pop. The fog is lifted.

HDR mode should be cranking DC as well as backlight. For whatever reason it isn't right now.

Turning it to high makes this tv look like a damn oled in hdr

See this is a personal preference thing. I personally think DC on high looks horrible. But if you like super vibrant colours etc it can help you get that. But that isn't what HDR is meant to be about. Its about accurate colour and vibrancy not making everything pop. So its meant to help produce colours closer to hpw they look in real life. A lot of things in real life are rather dull. Not radioactive saturated POP.
 
But when I don't have dynamic set on high the blacks become grey. When using HDR content. Basically the opposite of what you are saying.
 
But when I don't have dynamic set on high the blacks become grey. When using HDR content. Basically the opposite of what you are saying.

Then you have something else wrong. Is your colour space correct?

Even in SDR your blacks should not be grey.

Also turn sharpness down. All that will do is cause artifacts. Between 0-5 i feel is best.
 
Colour space is correct, I don't use dynamic contrast on SDR content. Only HDR as its dim and flat without it. Like other have said, dynamic contrast lifts the fog. The sharpness is nicer a little higher when watching HDR film content, I have it lower on my PS4 settings
 
Colour space is correct, I don't use dynamic contrast on SDR content. Only HDR as its dim and flat without it. Like other have said, dynamic contrast lifts the fog. The sharpness is nicer a little higher when watching HDR film content, I have it lower on my PS4 settings

Well something is wrong. You shouldnt need dynamic contrast to make the blacks black. Maybe another option is wrong? Black level maybe?

Also sharpening an already 4k image seems counter productive.

But hay. Its your tv and you should use what looks good to you personally. Im only saying what i think should be right technically.
 
I suppose I should also note, I wear glasses and my vision isn't 20/20, I sit about 5 feet from a 55inch screen.

Obviously everyones set up and expectations are different. But HDR film without dynamic contrast is clear to everyone I have sat in front of the tv as being a really bad choice. Detail is lost with the foggy picture.

But yeah everyone is going to be different, thankfully this thread has helped me get it how i like it.
 
I personally prefer it off. If you look at a very dark or very lighy scene (deep shadows or the sky) you can very clearly see you loose detail in those when you turn it on at any level. I think people expect everything to be more bright and vibrant with HDR so prefer it on.

The whole point of HDR is more accurate colours and details so using processing to blow out the highlights and lighten the shadows goes against that. If you prefer it then of course thats fine but i think its misleading to claim its required for HDR as to me its pretty clear it actually lessens what HDR does.

A simple test is to look at a scene that has something very bright in it. Changing dynamic contrast does not effect that at all. It brightens everything around it thus losing detail. You want your blacks black and your whites white. After that your good.

I think some games give the wrong impression such as infamous which has some very dark areas throughout and an almost smog covered light during the day. People might think this isnt right so upping dgnamic contrast counters it a bit but i feel it is meant to look that way. Load up TLOU or DE:MD and it looks fine by just upping the in game brightness.



See this is a personal preference thing. I personally think DC on high looks horrible. But if you like super vibrant colours etc it can help you get that. But that isn't what HDR is meant to be about. Its about accurate colour and vibrancy not making everything pop. So its meant to help produce colours closer to hpw they look in real life. A lot of things in real life are rather dull. Not radioactive saturated POP.


This is exactly what hdr is about. It's not about making everything super bright and fluorescence, its about color accuracy and a natural look.

But if you buy a tv you can set it up the way you like. There's nothing wrong with that. Some of my co-workers watch everything in torch mode on their tv.
 
For those using high dynamic contrast......have you folks messed with gamma settings? HDC will murder your blacks and crush the shit out of them. While gamma seems to make colors pop without too much murder. Usually +2 on gamma is the sweet spot and then you won't have to fuck with a varying contrast.
 
AVS KS8000 Settings Forum

Here is a great post on the tv. Also notice his preference with dynamic contrast on HDR images.

Dynamic Contrast: This applies special post-processing to increase contrast of the image. This behaves very differently when receiving SDR vs. HDR content. For SDR content, it is recommended that you set this to Off or Low, as higher values will cause loss of definition in dark/bright areas. For HDR content, Dynamic Contrast will make the image brighter. For HDR, recommend values are Low or Medium; Off will likely make the image too dark, while High may make the image too bright.
 
AVS KS8000 Settings Forum

Here is a great post on the tv. Also notice his preference with dynamic contrast on HDR images.

People will recommend different things depending on preference. If you prefer it on then go for it. But making everything brighter does blow out some highlights and raise some blacks higher than they need to be removing at least some of what HDR adds.

It also will depend on a game to game basis. Some can appear dark (infamous) and othera just fine (TLOU DE:MD).

I find it hard to believe you are MEANT to have it on when you can visually see it remove details and it being a separate processing effect.

Edit:
Also im pretty sure dynamic contrast does the same thing in SDR and HDR its just because HDR has more information in the shadows and highlights it can handle it better. Doesn't loose as much detail but still looses it.
 
Should settings be different when watching movies and playing games?

If so, does anyone have the settings for when watching movies and non gaming?
 
People will recommend different things depending on preference. If you prefer it on then go for it. But making everything brighter does blow out some highlights and raise some blacks higher than they need to be removing at least some of what HDR adds.

It also will depend on a game to game basis. Some can appear dark (infamous) and othera just fine (TLOU DE:MD).

I find it hard to believe you are MEANT to have it on when you can visually see it remove details and it being a separate processing effect.

Edit:
Also im pretty sure dynamic contrast does the same thing in SDR and HDR its just because HDR has more information in the shadows and highlights it can handle it better. Doesn't loose as much detail but still looses it.

Infamous doesn't crush blacks normally.....I did notice though if you stare at the sun....its bright as hell (This is just on my X800D, I can't imagine how bright it is with the KS8000, can't wait to see Sunday) without dynamic contrast even on while everything from the character and back is dark......this also has to do with.....well our eyes perceiving light in the same way. It's really hard to make out details in real life when staring at the sun lol.
 
I want to thank the OP for helping to organize this conversation. My KS8000 arrived yesterday (seriously, how many of these TVs have GAFers bought in the last couple weeks?) and without having the wherewithal to do a great calibration myself, OP's settings were an awesome starting point. Tomb Raider looked utterly fantastic (those quantum dots really brought out color compared to my previous set), and FFXV in HDR was eye-searing (in a good way).



This hasn't been my experience. In FFXV, with Dynamic Contrast off, the image feels dull and lifeless. I don't think that's the intention; at Medium and High, it looks vibrant and far closer to what Digital Foundry showed in its FFXV filmed-footage showing off HDR.

You're either tricking yourself into thinking it looks better because you're flipping back and forth and your brain automatically is telling you the higher contrast/brighter picture is better, there's something wrong with your settings, or Square Enix done fucked up and made a bad looking game (its possible-- I think Forza Horizon 3 is way too dim for example). If the game's visuals were created to HDR spec, it should display correctly when you calibrate your display to HDR spec, which is what the intention of the rtings settings are.

Warm2 is tough for me. I've been playing on a Cool setting for a couple years because I love the way it cranks up the PS4 menu's blues.

I can do Warm1, but Warm2 feels so yellow. You stand by that setting, though?

Stick to Warm2. After a week it will look normal and Cool will look gross.

Why is everyone recommending to turn on Dynamic Contrast? Does it function differently on this TV? On every other TV, Dynamic Contrast just crushes blacks.

It's people who are just getting into trying to get the right settings for their TV and not understanding what Dynamic Contrast does. It's so not necessary if the other settings are right. HDR is supposed to give you a wide range of luminosity, so there are times where things on the screen are supposed to be dark and not full brightness. Video Games are a little different since I don't trust that every developer is developing their game to Rec 709 (SDR) or Rec 2020 (HDR) spec (they should though), but for movie content, Directors and Editors are putting together the movies on displays that are calibrated to those specs, and those displays do not have Dynamic Contrast enabled. And they are mastering to 1000 nits. The KS8000 can go even above that. So the idea that Dynamic Contrast is needed is wrong.
 
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