[Digital Foundry] Ghost of Yōtei - PS5/PS5 Pro - A Triumphant Sequel... With Ray Tracing! - 4K HDR Video

GI at 60 fps but but but Pro is a shitty hardware
Mike Myers Evil Laugh GIF
1080p
 
Which is fine, since its an even integer upscale. Which is why native 1080p games looked better on 4K sets than 720p games did on 1080p sets. Less blurring and artifacts due to the even integer even with a larger pixel scaling gulf.

Once again, it's the bees knees on PC, and those threads never get the same two-faced comments these ones do. I wonder why that is?
Because with PC you get to choose the internal resolution, so those sniffy about 1080p internal can just bump that up as they are fit. Everyone has different priorities.

Regarding GoY though, just choose a different mode of you don't like a low internal res
 
Because with PC you get to choose the internal resolution, so those sniffy about 1080p internal can just bump that up as they are fit. Everyone has different priorities.

Regarding GoY though, just choose a different mode of you don't like a low internal res
Kicking the can down the road, innit.
 
Unfortunately I don't have a PS5 pro. So i'll turn on Ray tracing briefly to look at but turn it off not long after because I only have oleds now and 30fps looks horrid on it. The game supposedly having good HDR is a bigger deal to me so i'll definitely check that(would be happier if the PS5 supported Dolby Vision and it was implemented). I normally don't fiddle with HDR much these days because a lot of games have crappy implementations of it.
 
Unfortunately I don't have a PS5 pro. So i'll turn on Ray tracing briefly to look at but turn it off not long after because I only have oleds now and 30fps looks horrid on it. The game supposedly having good HDR is a bigger deal to me so i'll definitely check that(would be happier if the PS5 supported Dolby Vision and it was implemented). I normally don't fiddle with HDR much these days because a lot of games have crappy implementations of it.

Dolby Vision gaming is non-existant on any platform

I don't know why people keep asking for useless things

HDR10 is the standard
 
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Dolby Vision gaming is non-existant on any platform

I don't know why people keep asking for useless things

HDR10 is the standard
They can't even get Atmos sound bugs worked out across a myriad of spectrums, let alone add another HDR method that looks like every other HDR standard more often than not.
 
Several issues led to this being underestimated graphically:

- YouTube compression, can't believe I need to mention this, but it completely kills micro detail, especially in a game like this with plenty of tiny foliage details, the codec simply can't keep up and everything starts to blur. It's one of the reasons DF uses the often mocked 400% zoom.
- Sucker punch simply not showing off the RT mode, or even mentioning it at all. Who the hell thought it was a good idea? Although looking back at the marketing it appears the game was taking a while to optimise and they were still updating graphical features. They even have a launch patch coming to further improve performance.
- Finally, I'm sure some wanted this to fail, especially with the recent controversy.

So yes, the game is significantly better looking than GoT.
Called it almost a month ago. Said this exact shit was gonna happen. Hope everyone's enjoying the crow.
 
It's more like, they can't really be negative about anything from momma sony and M or they would lose their privileges and exclusive stuff.

You don't watch these guys if you want raw honesty, they are always gonna sweaten the pill.

You can bet your ass they are never gonna make comparisons with something like shadows or wukong, maybe some comparison with sushima to make it look better.
Did they compare shadows with wukong during their respective reviews? They rarely compare games during a game specific review (unless it's a direct predecessor). I don't expect this to win any graphics awards from them this year. If it does, then we can talk about Sony bias.

I'm only interested in DF for the objective analysis and higher bitrate footage. Not the subjective analysis, which is often a bunch of biased drivel anyway.
 
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Why am I not hype for this in the slightest?

From a technical perspective looks damn solid though.
For me its easy, I didn't liked GoT so the chances are I wont like GoY either.

For me personally I like art direction Sekior and upcoming Onimusha way more.
 
Well we only work with what we have, instead of blaming people from making conclusions based on poor marketing we should blame the marketing peeps!
Lets be fair here, GAF kinda acts like YouTubesr which they need to immediately have over the top reaction to any news.
 
The thing that gets me, is while the RTGI is nice... its hardly transformative! The light-probe based fallback solution is actually very good.

So all the back-pedalling bullshit is doubly cringe and just proves my point that such people actually care more about the bragging rights of dropping a technical acronym than what it actually does for the image.
 
The thing that gets me, is while the RTGI is nice... its hardly transformative! The light-probe based fallback solution is actually very good.

So all the back-pedalling bullshit is doubly cringe and just proves my point that such people actually care more about the bragging rights of dropping a technical acronym than what it actually does for the image.
Snl GIF by Saturday Night Live
 
Did they compare shadows with wukong during their respective reviews? They rarely compare games during a game specific review (unless it's a direct predecessor). I don't expect this to win any graphics awards from them this year. If it does, then we can talk about Sony bias.

I'm only interested in DF for the objective analysis and higher bitrate footage. Not the subjective analysis, which is often a bunch of biased drivel anyway.
They hardly make comparisons but when they do, they use old gen games to make the new one look better.

Sorry but you should compare nextgen games against nextgen games if you have even a bit of intellectual honesty,

No shit a new game in a new console is gonna look better than an old one in 99% of the cases, fucking dah :lollipop_grinning_sweat:
 
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They hardly make comparisons but when they do, they use old gen games to make the new one look better.

Sorry but you should compare nextgen games against nextgen games if you have even a bit of intellectual honesty,

No shit a new game in a new console is gonna look better than an old one in 99% of the cases, fucking dah :lollipop_grinning_sweat:
They don't wanna get involved into console wars, that's the excuse they've used in the past anyway. I think comparisons are interesting, who cares what zealots do with the outcome?
 
The thing that gets me, is while the RTGI is nice... its hardly transformative! The light-probe based fallback solution is actually very good.

So all the back-pedalling bullshit is doubly cringe and just proves my point that such people actually care more about the bragging rights of dropping a technical acronym than what it actually does for the image.

RTGI isn't singular. There are levels of quality based on its implementation. The RTGI in this is worse than Doom/Indy as stated by John, and those games RTGI are worse than the RTGI in Shadows/Outlaws/Avatar. The RTGI in Metro Exodus Enhanced Edition is superior to all of them and has way more light bounces accounted for.
 
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- Supports multiple graphics mode, Quality, Performance, Ray Tracing
- PS5 Pro offers RT at 60fps with GI 'with some limitations', adds an extra pass of lighting
- Not as robust as games designed around RTGI but results are good all the same
- Results are similar to software based Lumen
- Traditional rasterized lighting is similar to original game
- Volumetric clouds, weather effects and dynamic foliage praised
- HDR implementation praised
- Texture detail on weapons and character accessories praised

- Distinction between the high quality cinematics and regular conversation scenes noted
- Conversation scenes have limited animation, simplified lighting comparatively
- Movement animation going up and down is still odd like the first game
- Reflections use mixture of SSR and cube maps, but SSR artifacts and mis-matching cube maps can appear

- Base PS5 has 3 graphics mode, Pro has 4

- PS5 pro defaults to 4K/30, this version gives the best IQ, base PS5 targets a little below 4K at 30
- Performance mode targets 60fps without RT, 1440p on Pro and 1080p or slightly above on Base
- "Normal" RT mode at 30fps targets 1728p on Pro and 1440p on Base
- "RT Pro" offers 60fps with RT and uses PSSR, running around 1080p with IQ good on most scenes, but can show signs of noise in some elements, other elements show more stability than other modes with IQ comparable to 4K mode
- None of the modes are 'bad per say'

- Performance profile is mostly flat, 30fps modes are locked 30 pretty much everywhere
- 60fps mode is also locked majority of the time on both Pro and Base
- One battle shows drops to mid/low 50's, however a patch promises improvements in big battle areas
- Beyond frame rate, DF ran into some odd issues, sound dropped out entirely in some areas and the entire game froze for 20~ seconds

- The rest is about the audio.
You forget to say John favorite mode on Pro is RT Pro with 60fps, RT and PSSR.
 
Idk, the game looks stunning when all weather effects are kicking in just like in Tshushima, but it still does have the "muddy" look, especially during daylight and that always bothered me throughout my 4 playthroughs of Tsushima (2 PS4, 1 PS5 Director's Cut, and 1 on PC). If anything, from watching reviews I'm rather disappointed with the game being too similar to Tsushima and the "chase the Yotei Six" however you want being not that offhand as they made it sound back on the reveal.

Maybe I truly am burnt out from Ghost as a whole. So I'll wait for Legends to drop before grabbing this.
 
They hardly make comparisons but when they do, they use old gen games to make the new one look better.

Sorry but you should compare nextgen games against nextgen games if you have even a bit of intellectual honesty,

No shit a new game in a new console is gonna look better than an old one in 99% of the cases, fucking dah :lollipop_grinning_sweat:
Depends on the review's objective. Imagine game reviews talking about Zelda and Elden Ring every time they review an open world game or Sekiro every time they review an action game. That's not the purpose of a review. Do you review food at one restaurant by talking about another restaurant? Or sex with your partner based on your experience with exes? That's the most immature, lazy, low IQ type of review.

Comparative analysis between different games of the same generation is meant for awards and bragging rights. Not reviews. Not to say any of these reviewers actually understand this nuance, but most people do understand that it's just not appropriate.
 
Tbh people like OverHeat OverHeat would mock someone for gaming at 1080p on PC too.
which makes his comment even more retarded because everyone on PCs uses DLSS upscaling. Even 5090 owners. 4k DLSS performance is by far the most popular resolution for high end cards. i just bought a 5080 and had to go down to dlss 4k performance in order to maintain a solid 60 fps in several RT games.

Ive seen youtubers run some of the more recent games 1440p DLSS quality or balanced and sometimes performance on cards like the 4070/5070. Thats 720p/864p/1080p. Would you say people using DLSS at 1440p are running games at 720p on a $600 card from 2025? Of course not, that would be retarded, especially if you are a PC gamer.

Dont defend or make excuses for shit posts. this game doesnt even have your standard PSSR pixel crawling or denoising issues. And the video literally says that despite being 1080p the IQ is very similar to the quality mode which runs around 1728p on the Pro and even has some advantages thanks to better AI driven aliasing than the TAA being used in the quality mode.
 
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which makes his comment even more retarded because everyone on PCs uses DLSS upscaling. Even 5090 owners. 4k DLSS performance is by far the most popular resolution for high end cards. i just bought a 5080 and had to go down to dlss 4k performance in order to maintain a solid 60 fps in several RT games.

Ive seen youtubers run some of the more recent games 1440p DLSS quality or balanced and sometimes performance on cards like the 4070/5070. Thats 720p/864p/1080p. Would you say people using DLSS at 1440p are running games at 720p on a $600 card from 2025? Of course not, that would be retarded, especially if you are a PC gamer.

Dont defend or make excuses for shit posts. this game doesnt even have your standard PSSR pixel crawling or denoising issues. And the video literally says that despite being 1080p the IQ is very similar to the quality mode which runs around 1728p on the Pro and even has some advantages thanks to better AI driven aliasing than the TAA being used in the quality mode.
I wasn't defending him, he'd mock my rig in a second lol. Just clarifying between elitism and platform waring. I'm sure it looks fine, 1080p to 4k with DLSS3 was always decent enough
 
Looked fine to me from the beginning.

Deer Popcorn GIF


It's so funny to me that people are STILL foolishly preoccupied about how games look instead of what they are about and how they play.
 
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I wasn't defending him, he'd mock my rig in a second lol. Just clarifying between elitism and platform waring. I'm sure it looks fine, 1080p to 4k with DLSS3 was always decent enough
Man, I'm really excited for 2026 PSSR. I just wish there is DLC to play when it's out. I just can't be bothered to replay games. Lol.
 
Doesn't get much more glowing of a review than that. I've put over 100 hours into Ghost of Tsushima in the last two months in anticipation for Yotei, and I've said from the jump I can see massive improvements in the sequel in many areas of the game. But it looks even more impressive in this Digital Foundry review. The environment looks incredibly beautiful in particular, with all the weather effects.

But aside from all the technical stuff, the fact that John thinks the story is leagues over the original as well as the locations and side content is what has me most interested now. Audio seems incredible as well. I went from being on the fence to most likely day 1, so good job DF.

As a base PS5 owner, I'll probably play in Raytraced mode at 30 fps through the campaign the first time, but switch to performance mode after that. 60fps is very important to me in a combat-heavy game.
 
John should do trailers for SP, on some his cuts look better than any of trailers. Also first time feel some hype for this game after watching df video ;d
 
Looks like RTGI only works for Atsu and static geometry, npcs are not covered with it:

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Is that even possible for an RTGI technique to distinguish between MC and NPC? What would happen when they interact/fight? This could very well be an issue of lower quality NPC models with sub surface scattering turned off and not related to RTGI. I can certainly see it in effect on NPCs in cutscenes. Will need to see some on/off footage for NPCs during gameplay as well.

SEUY6v2b3Wxpxhsm.gif
 
RTGI isn't singular. There are levels of quality based on its implementation. The RTGI in this is worse than Doom/Indy as stated by John, and those games RTGI are worse than the RTGI in Shadows/Outlaws/Avatar. The RTGI in Metro Exodus Enhanced Edition is superior to all of them and has way more light bounces accounted for.

Yeah, do a Cyberpunk and stick coloured lights everywhere and it makes for a very flashy and convincing gay disco effect.
 
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