OverHeat
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1080pGI at 60 fps but but but Pro is a shitty hardware
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1080pGI at 60 fps but but but Pro is a shitty hardware
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PS2 games were great, so happy days.Nah it looks like a PS2 game
Because with PC you get to choose the internal resolution, so those sniffy about 1080p internal can just bump that up as they are fit. Everyone has different priorities.Which is fine, since its an even integer upscale. Which is why native 1080p games looked better on 4K sets than 720p games did on 1080p sets. Less blurring and artifacts due to the even integer even with a larger pixel scaling gulf.
Once again, it's the bees knees on PC, and those threads never get the same two-faced comments these ones do. I wonder why that is?
How many open world games use GI at 1080p with 60 fps on ps5 base?1080p
Kicking the can down the road, innit.Because with PC you get to choose the internal resolution, so those sniffy about 1080p internal can just bump that up as they are fit. Everyone has different priorities.
Regarding GoY though, just choose a different mode of you don't like a low internal res
Unfortunately I don't have a PS5 pro. So i'll turn on Ray tracing briefly to look at but turn it off not long after because I only have oleds now and 30fps looks horrid on it. The game supposedly having good HDR is a bigger deal to me so i'll definitely check that(would be happier if the PS5 supported Dolby Vision and it was implemented). I normally don't fiddle with HDR much these days because a lot of games have crappy implementations of it.
I mean, you have PS4 games like Uncharted 4, TLoU2, and The Order using carefully placed pre-backed lighting that still looks better than a lot of UE5 game with RT.Yeah it looks barely above PS4 game or even PS3.
They can't even get Atmos sound bugs worked out across a myriad of spectrums, let alone add another HDR method that looks like every other HDR standard more often than not.Dolby Vision gaming is non-existant on any platform
I don't know why people keep asking for useless things
HDR10 is the standard
Aloy has better body and bigger tits than the skinny flat corpse that is the real actress, they just puffed her cheeks a bit to much and gave her the most retarded haircut, you change that alone and she look good.
I don't care. And im not demanding it, I just wish it was available.Dolby Vision gaming is non-existant on any platform
I don't know why people keep asking for useless things
HDR10 is the standard
I stated facts, hard to disagree with those.I can't believe I agreeing with you about Aloy.
Good! Given you are saying this despite not being impressed, your intellectual honesty is worth an applause.1080p PSSR to 4k is not the same as native 1080p.
The image quality here is very close to 4k.
I stated facts, hard to disagree with those.
No dumb haircut, already much much better looking
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Called it almost a month ago. Said this exact shit was gonna happen. Hope everyone's enjoying the crow.Several issues led to this being underestimated graphically:
- YouTube compression, can't believe I need to mention this, but it completely kills micro detail, especially in a game like this with plenty of tiny foliage details, the codec simply can't keep up and everything starts to blur. It's one of the reasons DF uses the often mocked 400% zoom.
- Sucker punch simply not showing off the RT mode, or even mentioning it at all. Who the hell thought it was a good idea? Although looking back at the marketing it appears the game was taking a while to optimise and they were still updating graphical features. They even have a launch patch coming to further improve performance.
- Finally, I'm sure some wanted this to fail, especially with the recent controversy.
So yes, the game is significantly better looking than GoT.
Did they compare shadows with wukong during their respective reviews? They rarely compare games during a game specific review (unless it's a direct predecessor). I don't expect this to win any graphics awards from them this year. If it does, then we can talk about Sony bias.It's more like, they can't really be negative about anything from momma sony and M or they would lose their privileges and exclusive stuff.
You don't watch these guys if you want raw honesty, they are always gonna sweaten the pill.
You can bet your ass they are never gonna make comparisons with something like shadows or wukong, maybe some comparison with sushima to make it look better.
For me its easy, I didn't liked GoT so the chances are I wont like GoY either.Why am I not hype for this in the slightest?
From a technical perspective looks damn solid though.
checked some nudes of Hannah Hoekstra and girl needs to eat some damn food
AC Shadows was a marvel at 800p in 4k with PSSR.Tbh people likeOverHeat would mock someone for gaming at 1080p on PC too.
AC Shadows was a marvel at 800p in 4k with PSSR.
Lets be fair here, GAF kinda acts like YouTubesr which they need to immediately have over the top reaction to any news.Well we only work with what we have, instead of blaming people from making conclusions based on poor marketing we should blame the marketing peeps!
My point was, it's just elitism. Not criticism against pisser exclusively like you say.Most do, then upscale.
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Agreed. Just the par for the course pedantic mental gymnastics.My point was, it's just elitism. Not criticism against pisser exclusively like you say.
The thing that gets me, is while the RTGI is nice... its hardly transformative! The light-probe based fallback solution is actually very good.
So all the back-pedalling bullshit is doubly cringe and just proves my point that such people actually care more about the bragging rights of dropping a technical acronym than what it actually does for the image.
They hardly make comparisons but when they do, they use old gen games to make the new one look better.Did they compare shadows with wukong during their respective reviews? They rarely compare games during a game specific review (unless it's a direct predecessor). I don't expect this to win any graphics awards from them this year. If it does, then we can talk about Sony bias.
I'm only interested in DF for the objective analysis and higher bitrate footage. Not the subjective analysis, which is often a bunch of biased drivel anyway.
They don't wanna get involved into console wars, that's the excuse they've used in the past anyway. I think comparisons are interesting, who cares what zealots do with the outcome?They hardly make comparisons but when they do, they use old gen games to make the new one look better.
Sorry but you should compare nextgen games against nextgen games if you have even a bit of intellectual honesty,
No shit a new game in a new console is gonna look better than an old one in 99% of the cases, fucking dah![]()
The thing that gets me, is while the RTGI is nice... its hardly transformative! The light-probe based fallback solution is actually very good.
So all the back-pedalling bullshit is doubly cringe and just proves my point that such people actually care more about the bragging rights of dropping a technical acronym than what it actually does for the image.
You forget to say John favorite mode on Pro is RT Pro with 60fps, RT and PSSR.- Supports multiple graphics mode, Quality, Performance, Ray Tracing
- PS5 Pro offers RT at 60fps with GI 'with some limitations', adds an extra pass of lighting
- Not as robust as games designed around RTGI but results are good all the same
- Results are similar to software based Lumen
- Traditional rasterized lighting is similar to original game
- Volumetric clouds, weather effects and dynamic foliage praised
- HDR implementation praised
- Texture detail on weapons and character accessories praised
- Distinction between the high quality cinematics and regular conversation scenes noted
- Conversation scenes have limited animation, simplified lighting comparatively
- Movement animation going up and down is still odd like the first game
- Reflections use mixture of SSR and cube maps, but SSR artifacts and mis-matching cube maps can appear
- Base PS5 has 3 graphics mode, Pro has 4
- PS5 pro defaults to 4K/30, this version gives the best IQ, base PS5 targets a little below 4K at 30
- Performance mode targets 60fps without RT, 1440p on Pro and 1080p or slightly above on Base
- "Normal" RT mode at 30fps targets 1728p on Pro and 1440p on Base
- "RT Pro" offers 60fps with RT and uses PSSR, running around 1080p with IQ good on most scenes, but can show signs of noise in some elements, other elements show more stability than other modes with IQ comparable to 4K mode
- None of the modes are 'bad per say'
- Performance profile is mostly flat, 30fps modes are locked 30 pretty much everywhere
- 60fps mode is also locked majority of the time on both Pro and Base
- One battle shows drops to mid/low 50's, however a patch promises improvements in big battle areas
- Beyond frame rate, DF ran into some odd issues, sound dropped out entirely in some areas and the entire game froze for 20~ seconds
- The rest is about the audio.
They don't wanna get involved into console wars, that's the excuse they've used in the past anyway.
Depends on the review's objective. Imagine game reviews talking about Zelda and Elden Ring every time they review an open world game or Sekiro every time they review an action game. That's not the purpose of a review. Do you review food at one restaurant by talking about another restaurant? Or sex with your partner based on your experience with exes? That's the most immature, lazy, low IQ type of review.They hardly make comparisons but when they do, they use old gen games to make the new one look better.
Sorry but you should compare nextgen games against nextgen games if you have even a bit of intellectual honesty,
No shit a new game in a new console is gonna look better than an old one in 99% of the cases, fucking dah![]()
which makes his comment even more retarded because everyone on PCs uses DLSS upscaling. Even 5090 owners. 4k DLSS performance is by far the most popular resolution for high end cards. i just bought a 5080 and had to go down to dlss 4k performance in order to maintain a solid 60 fps in several RT games.Tbh people likeOverHeat would mock someone for gaming at 1080p on PC too.
I wasn't defending him, he'd mock my rig in a second lol. Just clarifying between elitism and platform waring. I'm sure it looks fine, 1080p to 4k with DLSS3 was always decent enoughwhich makes his comment even more retarded because everyone on PCs uses DLSS upscaling. Even 5090 owners. 4k DLSS performance is by far the most popular resolution for high end cards. i just bought a 5080 and had to go down to dlss 4k performance in order to maintain a solid 60 fps in several RT games.
Ive seen youtubers run some of the more recent games 1440p DLSS quality or balanced and sometimes performance on cards like the 4070/5070. Thats 720p/864p/1080p. Would you say people using DLSS at 1440p are running games at 720p on a $600 card from 2025? Of course not, that would be retarded, especially if you are a PC gamer.
Dont defend or make excuses for shit posts. this game doesnt even have your standard PSSR pixel crawling or denoising issues. And the video literally says that despite being 1080p the IQ is very similar to the quality mode which runs around 1728p on the Pro and even has some advantages thanks to better AI driven aliasing than the TAA being used in the quality mode.
Source and how does this affect the resolution he plays??4k DLSS performance is by far the most popular resolution for high end cards.
Man, I'm really excited for 2026 PSSR. I just wish there is DLC to play when it's out. I just can't be bothered to replay games. Lol.I wasn't defending him, he'd mock my rig in a second lol. Just clarifying between elitism and platform waring. I'm sure it looks fine, 1080p to 4k with DLSS3 was always decent enough
Is that even possible for an RTGI technique to distinguish between MC and NPC? What would happen when they interact/fight? This could very well be an issue of lower quality NPC models with sub surface scattering turned off and not related to RTGI. I can certainly see it in effect on NPCs in cutscenes. Will need to see some on/off footage for NPCs during gameplay as well.Looks like RTGI only works for Atsu and static geometry, npcs are not covered with it:
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RTGI isn't singular. There are levels of quality based on its implementation. The RTGI in this is worse than Doom/Indy as stated by John, and those games RTGI are worse than the RTGI in Shadows/Outlaws/Avatar. The RTGI in Metro Exodus Enhanced Edition is superior to all of them and has way more light bounces accounted for.