Kyle Bosman at Home - PlayStation 4K: Reckoning

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Hahahaha!

Goddammit Bosman, you just go on being awesome. The meat of the video had good points and the bonus explanation plain gold. Thank you, for being you.
 
The existence of PS4K is a tacit admission by Sony that the current PS4 isn't future-proofed to last the entire gen (while also accomodating new tech emerging out of Sony Corp).
Regardless of how Sony try to present things, the current PS4 installed in over 36 million homes will be seen as the inferior model once the PS4K drops.

The PS4K is the "true" vision of PS4 were it designed by Ken Kutaragi (the "K" in PS4K is a subtle tribute). Just pure, no-fucks-given power gaming system.
The PS4K is the real PS4 delivered 3 years late. Cerny's Japanese hamburger is nothing but a temporary stand-in.
 
I'm enjoying these new Bosman at Home videos. I feel like Kyle enjoys them as well.
 
I like his take on PS4K, an acceptable solution to a problem that shouldn't had existed.
I hope it stay that way, a temporary solution, not an answer to the future of console.

Completely agree and I'm okay with that. I'm okay with a 3.25year~ cycle this time. Hell, if it goes past Q1 2017 then it'll be even closer to a 4 year cycle and 4 year cycles would be my preferred length.

After how long the last generation and how bad the hardware stagnation was I'm ready for shorter cycles. Shorter cycles let us have cheaper hardware that companies don't have to sell at a loss and I think that's better for the health of everything in the long run. While it may seem great to have $800-1000 worth of hardware stuck in a $400-600 box I don't think that was healthy for the industry.

Plus if they don't have to reinvent the wheel every time that means it's far easier to do both backwards and forwards compatibility. The positives outweigh the negatives here - at least for me anyways.
 
Man, I was so pumped up for the appearance of 4K and then suddenly: 'to be continued'. He's too good of a storyteller for my patience.
 
the fact that literally nobody cares about a possible xbox 1 upgrade even though they mentioned it first is making me yodel a bit, poor microsoft. there is actually zero interest or mindshare for them.
 
Great ep but I really dont understand what the ps4k is from watching Kyle explain it.

Thank god for the bonus bit helping things
 
Great ending.

I don't really see what is sad about the PS4 being seen as inferior to the PS4K or why people are up-in-arms over it. The thinking strikes me as rather petty and childish. Reminds me of the people that are happy when a PC port is terrible and inferior to console one (eg. Arkham Knight).
The fear of the PS4 being neglected is more understandable, though premature until we have more details.

Edit: Also, the "solution to a problem that didn't need to exist" should be elaborated on as it just comes off as naive and/or spoiled. How would Sony's current status be different if they sold a $599 (or greater) Ps4 at launch? They were already taking a loss at launch with the Ps4 in it's current state, and saying they should just eat a bigger loss is incredibly unreasonable.
 
the fact that literally nobody cares about a possible xbox 1 upgrade even though they mentioned it first is making me yodel a bit, poor microsoft. there is actually zero interest or mindshare for them.

They screwed up.
I feel better hardware would only do so much. They need something drastic, maybe free multiplayer to shift things :D
 
Completely agree and I'm okay with that. I'm okay with a 3.25year~ cycle this time. Hell, if it goes past Q1 2017 then it'll be even closer to a 4 year cycle and 4 year cycles would be my preferred length.

After how long the last generation and how bad the hardware stagnation was I'm ready for shorter cycles. Shorter cycles let us have cheaper hardware that companies don't have to sell at a loss and I think that's better for the health of everything in the long run. While it may seem great to have $800-1000 worth of hardware stuck in a $400-600 box I don't think that was healthy for the industry.

Plus if they don't have to reinvent the wheel every time that means it's far easier to do both backwards and forwards compatibility. The positives outweigh the negatives here - at least for me anyways.

You're forgetting that development cycles are longer for games. Why would you want a 4 year cycle where you'd get 1 game per team if you're lucky before getting new hardware to rinse and repeat?
 
I hate that some people just buy into this idea that consoles should be iterative because hey - it works with cell phones. Jesus Christ.

Yeah. Wish he would have touched more upon what I feel might be a big issue. optimization. It's not going to be awesome having to optimize for another system, and that means that we are going to get situations where less effort is spent on each device, or a lot less on one of them.

You might say they already optimize for multiple devices, but for PC, you usually can't optimize properly since you have a wide array of machines, and for Xbox one and PS4, you sometimes already see less effort on one of the machines than the other.. Adding the ps4k and possibly the nx into the mix, is not going to mean they will allocate more resources. It's far more likely it'll mean less time for the developers to get each machine just right.

Another thing is that while PC is "kind of like this" You have a lot of options for controlling the graphics on pc, you only need to upgrade when you want, to what you want, and you can often just replace parts, not the entire machine. The other thing seems incredibly wasteful, both economically and resource wise.

Edit:

Also anime thing at the end was amazing
 
Some good points, some OK points, but the least I liked is: PC has been like this for decades. Yes, that's the point that some of us console players do not like.

.....
You might say they already optimize for multiple devices, but for PC, you usually can't optimize properly since you have a wide array of machines, and for Xbox one and PS4, you sometimes already see less effort on one of the machines than the other.. Adding the ps4k and possibly the nx into the mix, is not going to mean they will allocate more resources. It's far more likely it'll mean less time for the developers to get each machine just right.

Iterative consoles will make sure no hardware will EVER be used to it full extent. Like the PC's. Pumping up the MSAA to 32x and AF to 64x does not count.
 
I support the PS4K and Xbone 1.6 because I get to read awesome reactions from GAF.

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I'll give you mine now: "Can't wait to purchase one. I'm happy :)" Assuming they're a big enough leap anyway.

May as well get it out now before it's drowned out by the bitching.
 
You're forgetting that development cycles are longer for games. Why would you want a 4 year cycle where you'd get 1 game per team if you're lucky before getting new hardware to rinse and repeat?

Because that's clearly not how it works? And I get plenty of games every year from various developers and teams. Engines get reused and refined. From small developers to big developers. I buy lots of Ubisoft and Tecmo-Koei/Gust games and short cycles won't affect them one bit with x86 hardware and forwards and backwards compatible systems and how Engine Scaling works. Even FROM software is putting out games regularly and a 4 year cycle wouldn't change that.
 
I'll give you mine now: "Can't wait to purchase one. I'm happy :)" Assuming they're a big enough leap anyway.

May as well get it out now before it's drowned out by the bitching.

That's what is always funny with change, either people get on board or they don't. Eventually though, the bitching and moaning will stop and we move on with our lives.
 
Some good points, some OK points, but the least I liked is: PC has been like this for decades. Yes, that's the point that some of us console players do not like.



Iterative consoles will make sure no hardware will EVER be used to it full extent. Like the PC's. Pumping up the MSAA to 32x and AF to 64x does not count.
No console is ever used to its "full extent". Neither the PS3 nor Xbox 360 were maxed out, even after an 8 year life span.

I understand that games generally get better over time within a generation, and that this generation has barely started when it comes to software (especially when it comes to exclusives), but we're in a different situation now.

In the past consoles have been both more powerful and exotic at launch. One of the main reasons there was such a discrepancy between early and late PS3 games, for example, is because of the cell. It wasn't anything like a typical PC processor, so as developers became more familiar with it, the games got better. The PS4 isn't like that. It's just straight up "budget" PC parts in an affordable box. Engines will improve, Sony will free up CPU cores and shrink the amount of RAM used by the OS, and there will be advancements made on the API front, but we're not going to go from Uncharted 1 to Uncharted 3. Unless we get a sequel, the odds of any game this generation looking better than The Order are pretty much zero. We've already seen what the PS4 is capable of when it comes to technical prowess.

Having said that, the time it takes to develop a game has increased drastically. We're 2.5 years into the generation and many of the best game developers are yet to release a single "next gen" game. If it takes 4 years to start getting proper games, releasing new consoles every 3 years is pointless. Which is why I agree with Kyle's assessment. This isn't Sony saying "Hey, we're moving to 3 year cycles now. Byeeee", it's Sony realizing that this gen is going to be around for a while, so they're going to need something with a little more staying power than the current PS4.

A lot of people don't like it right now, but it's a band-aid solution that's better off happening sooner than later.
 
Kyle is correct in the assessment the PS4 is the least "beefy" PlayStation to release at launch. Not that it doesn't have power but it's the first time I can recall where Sony didn't push tech and sell the unit at a loss (not sure if they did this on PSOne but I'm guessing so). Ps2 and PS3 took years before they didn't lose money with each console sold. The ps4 gave you as much power as $400 could get you without a loss. Some would say it's due to the Wii mooing well last gen with weak specs.

Some would say Sony as a company had to have something profitable given where they were as a whole. Some would say it was their plan when going x86 or for VR. It was probably all of these in some way. But it's why it hasn't aged as gracefully as some of the previous consoles.
 
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