2 hours in and you already know it's not that hard? How many bosses have you beaten?
The difficulty is in figuring things out too, which you want to skip past.
Although the original is harder still, this version isn't easy.
I don't know of such a guide (or any guide), I"m sorry.
give me my groupees keeeeey
Who said this? The game starts with birds that rush and disappear and snakes moving back and forth and tiny bats and jumping... things... so I doubt anyone meant it...I'm talking about the general oh man any enemy can take you out
Who said this? The game starts with birds that rush and disappear and snakes moving back and forth and tiny bats and jumping... things... so I doubt anyone meant it...
Not sure if anyone said it for Dark Souls even, since that too has plenty of fodder...
I haven't even played Dark Souls, but I'd gather that people talk up its difficulty because it's somewhat challenging (and in a genuine way) in a sea of games that aren't.But people always say Dark Souls is some extremely difficult thing which I also never got.
What is this groupees thing that everyone is talking about?
Groupees sold an indie bundle about a few months back called Build A Greenlight Bundle to promote games on Steam Greenlight... One of the bonus games of it was La-Mulana... Naturally as this bundle was designed to promote games on Steam Greenlight, any game which later got a Steam release would get Steam Keys available for it. La-Mulana has a Steam release now, so naturally Steam Keys should become available for that game.
Some kids I knew in college. Talked it up so hard was expecting something like I Wanna Be The Guy or something.
But people always say Dark Souls is some extremely difficult thing which I also never got.
Did PLAYISM send out Steam keys yet?
Yup, and we're working on it. A couple of the other Playism guys will be handling it.
Hey guys,
People should be getting the codes today. I just received them myself and am passing them on to the proper parties (our playism coders, groupees, and desura).
I will hop in here again when the PLAYISM keys actually go out!
Hey guys,
People should be getting the codes today. I just received them myself and am passing them on to the proper parties (our playism coders, groupees, and desura).
I will hop in here again when the PLAYISM keys actually go out!
Hey guys,
People should be getting the codes today. I just received them myself and am passing them on to the proper parties (our playism coders, groupees, and desura).
I will hop in here again when the PLAYISM keys actually go out!
Fantastic. You will manage to get the keys for day 2. I find it very fast, no kidding.
Hey guys,
People should be getting the codes today. I just received them myself and am passing them on to the proper parties (our playism coders, groupees, and desura).
I will hop in here again when the PLAYISM keys actually go out!
Hmm... 8 of my friends in my friendlist wants this game, and none of my friends own it
Gifting is Caring?
xD
Gifting all of them would cost me 112. That's lots of money that I don't have
Turns out F1 is the pause screen, thanks Google! No thanks game!
It's something I'm willing to SERIOUSLY do for an older game, but for newer ones (even those styled like older games) I'll usually just flip/scroll through to see how it looks and if there's any interesting bits.Admittedly, it does say so in the manual... but yeah, not sure what percentage of players will peruse the manual before playing.
*reading manual while waiting patiently/excitedly for Steam key*
I expected this thread to explode overnight - but maybe people are like me and still on the fence. Someone sell it to me in one sentence that doesn't use a comparison to Dark Souls.
I'd love to see this on 3DS, actually. The more that comes to handheld, the better.
Admittedly, it does say so in the manual... but yeah, not sure what percentage of players will peruse the manual before playing.
*reading manual while waiting patiently/excitedly for Steam key*
I expected this thread to explode overnight - but maybe people are like me and still on the fence. Someone sell it to me in one sentence that doesn't use a comparison to Dark Souls.
The game is very difficult. The difficulty comes from the puzzle solving however, not from the combat. This is, as far as I can remember, the only game leaving me with bad memories. It was so easy to miss out on stuff and some puzzles were pretty ridiculous so I just gave up on it since I can't stand looking up things. If I have to do that, it's just poor game design in my opinion. Shame really since there's a lot to love about this, it has very charming graphics and music and the exploration and areas are pretty great. If only puzzles weren't overly obtuse...
Time for some noob questions:
- Other than a short stun, should I ever be careful of falling from great heights?
- Can someone explain the health system? At first I thought it was simply the green gauge that represents health while the other is stamina of sorts, but it looks like there's more to it than that. Also, are the effects of these health increasing orbs infinite? The fact that I can't track them from my menus are worrying me.
I beat the first boss on my first try as well. The difference was, I had actually beaten the third and fourth bosses beforehand, so when I got to the actual first boss, he was a pushover.It took a lot of dying and being lost but I beat the first boss at my first try. I'm in love with this game.
The Dark Souls reference kind of throws me for a loop as well. The director, Naramura, gets a kick out of it though although he does agree in part.
It's a game created for gamers who play games for their challenge and is easily one of the best designed indie games ever created.
Also, Naramura likes to feast on bitter tears from broken players. And he's hungry.
And to get people to buy the game.I think the Dark Souls reference is kind of appropriate, if only to evoke some mechanical similarities.
I beat the first boss on my first try as well. The difference was, I had actually beaten the third and fourth bosses beforehand, so when I got to the actual first boss, he was a pushover.
Yay for non-linearity.
My boss order so far has been 3, 4, 1, 2, 5, 6.Sun, Spring, Gate, Mausoleum, Inferno, Twin?