Yeah your absolutely right. Larian are shite.........I really detest guys like vincke who are really just gaming equivalent of populist after one hit game. Lets see how vincke fairs when its next big game goes into dev hell.
Why start developing a game when you have zero ideas how to distribute your product in the end?
If his next game does go into dev hell, he'll presumably be glad he hasn't fired his team and has people already familiar with the company, the way they work and the other people on the team.I really detest guys like vincke who are really just gaming equivalent of populist after one hit game. Lets see how vincke fairs when its next big game goes into dev hell.
Let that money for hoes, blow and the Yacht fuel start to get low and watch the magic happen.they make 1 super successful game and feel like they're above it. relax.
Yeah, I'm sure the economy has nothing to do with all this
Exactly this. The industry crying about how inexperienced devs are is max hypocrisy. Can't feel sympathy here that at all. They've done that to themselves.On twitter some devs were talking about how the industry nowadays is full of inexperienced developers who are simply not good at their craft. its because of this ridiculous layoff cycle. it takes people years to get good at something. The first two years are training. Took me 4 years to get good, and over 8 years to get experienced enough where i could say im an expert and that too in a very specific product.
That happens.So when you start a new studio, you do nothing? Or when you’ve completed your last project, you pause all work and continue to pay salaries while waiting for a new publisher ?
That's the problem. How much is considered a good return? I've seen people that said a 25% ROI is bad. And that it needs to be at least 50%, if you are spending over $100 million. That's just pure greed.
I don't think you want to spend 6 years making a game to then only profit 10% on that investment.That's the problem. How much is considered a good return? I've seen people that said a 25% ROI is bad. And that it needs to be at least 50%, if you are spending over $100 million. That's just pure greed.
I would say a good return is required when you are taking such a risk. If you are looking for a 10% there are less risky options.
I don't think you want to spend 6 years making a game to then only profit 10% on that investment.
You probably want to make enough $ to fund your next similarly budgeted title. (At least)
I agree with both of you that 10% isn't the target profit margin that you'd like to hit. But if that's what the ROI was on the first game in a new IP and it reviewed well.........that doesn't mean you should give up on it. You should lean more into it. The floor can't be a 50% ROI profit or bust. NO WAY!
This. It's pretty much how business works.
If you make a lot of money, you have to invest it at some point.
Once you do, you want your investment to grow, otherwise you've flushed money down the drain.
Business isn't charity.
It's all about quarterly, yes you are right.The issue is with how the focus on profits is farcically short-term.
The biggest companies in the industry didn't get there by focusing on short term profits over long term health. The one's that did don't survive.The issue is with how the focus on profits is farcically short-term.
That money comes from investors that have many options to invest their money (to make a favorable return, of course).
The average return from the SP500 Index is 10% yearly (minus inflation). That if you had the budget for a game and invest it in the SP500 you would be making 10% yearly on average with a very reduced risk compared to making video games. It could be even more if whoever is handling the portfolio is capable.
Now multiply that for 3 or 4 years it takes to make a game. That means 30% or 40% return total. Who in their right mind would take on the risk in making games for less money that they could make through other options? We are only comparing it to the SP500 but there are many other options that could yield a better return if they were willing to take on more risk.
Devs might do it out of love but money has to come from somewhere and it has to have at least as good return as other options to be viable.
Even if they are looking to make more, if they didn't have any incentives to take on the risk then the industry would go nowhere.
And considering god damn MS, a $3Trillion company with tens of billions $ profit per year has been firing people, I don’t want to hear jack shit from them about “tough economic condition”.This has been going on long before Covid and the economy subsequently going to shit due to inflation.
Activision has its own money to support itself without MS dipping money into it, cant really blame MS when legendary ceo bobby made the publisher live off COD for over 10 years and mw3 and vanguard have sold pretty poorlyAnd considering god damn MS, a $3Trillion company with tens of billions $ profit per year has been firing people, I don’t want to hear jack shit from them about “tough economic condition”.
It’s all short sighted crap to please “shareholders” for a quarter. Note that vast majority of stock holders don’t even keep it for a year so this is just general exercise in corporate greed and shortsightedness.
The biggest companies in the industry didn't get there by focusing on short term profits over long term health. The one's that did don't survive.
On a foundational level, I agree with this. But what does a company have to do to garner trust and respect from these greedy shareholders? Is 25 years of positive Playstation business not good enough? Some of these investors would rather push Sony into making 75% of their games to be GAAS games, because it's all the rage.
But is that really the best way to go medium and long term? Is it? Do you want companies like Sony to move Playstation in the direction that only investors want? Do we really want that? Because Tesla would be a TOTALLY different company if all Elon Musk did was listen to shareholders first. The Cybertruck wouldn't even exist right now if it was up to the shareholders.
This 100%. This dude's attitude will make their eventual fall oh so hilarious.they make 1 super successful game and feel like they're above it. relax.
This 100%. This dude's attitude will make their eventual fall oh so hilarious.
Has CDPR or EA ever made statements like this?they make 1 super successful game and feel like they're above it. relax.
The closest one I recall w/ CDPR was something like "we leave the greed to other companies". which granted, yeah they're really generous w/ expansions w/ witcher 3. But they rushed the launch of cyberpunk to get the game out during the lucrative holiday season.Has CDPR or EA ever made statements like this?
A dev with this amount of self awareness probably knows the best route for their company as a whole. Just look at valve and gaben