They peaked too early. The world just wasn't ready for the greatness of ConcordPlaying the long game. I get it.
steer away from crap like that from now on.
Did someone say Culture? Iain Banks killing video games, damn him! It was probably that “Just Read The Instructions” GCU ship, wasn’t it?
. Also, I highly recommend folks read the Culture novels.
Is this character a cool superhero or a thug?
Bro, there are execs much higher in the value chain that are much worse. Unfortunately. Thousands of scientific papers have been written about escalation of commitment, sunk cost fallacy, etc.I refuse to believe "The Professor" could have been so full of hubris.
I find it fascinating that such a game was released.
"Hey, people are shitting on our game reveal; should we change anything?"
"No, they're just bigots, it means nothing, our own internal team says it's awesome."
Game flops...."damn those bigots!"
Like arguing your own shit doesn't stink. Listen to the market. They told you they didn't like it and you the team still had the hubris to double down and release the same thing, and now triple down saying it's not the game but the audience.
I've been gaming since the 80s, I cannot for the life of me work out how we got to a point where developers were so deluded with themselves they'll actually argue till they're black and blue that the people playing games are the problem, not the game itself.
I think this is the solely most stupid and asinine thing I ever saw in this forum]
Gamers don't know why they like what they like. They have a very limited understanding of the physchology behind why they play what they play so their brains regurgitate whatever is observable to them. As in "I don't know why I don't like this game...uh...maybe it's the characters. Yeah, it must be the characters."
Tell that to the general market.co
Concord looked pretty good. (for a coupe of dozen biologic entities)
He is not totally wrong. I am watching Laura’s video right now and at the moment she mentioned how “World of Warcraft change the rules” I rolled my eyes - I started playing in June 2005 and I can tell you this was hardcore grind - quests were broken, a single quest told you to go three zones away, etc., etc. This was not by far a casual experience, just look what people were writing all the way to the launch of the WotLK - Warlocks farming souls stones for hours ; guilds farming flasks for hours before the raid. I don’t know if she wears nostalgia glasses, trying to make a point or just doesn’t remember but early WoW was as hardcore as you could get.I think this is the solely most stupid and asinine thing I ever saw in this forum
... so congratulations thats some achievement
I said lame or ugly. American audiences accept some kind of ugliness if they think it makes the character cooler. Concord characters look lie special kid that wear horrible halloween costumes that they picked up from a dumpster.
I don't think you really understand how extreme the level grinding was in MMO before World of Warcraft. With progression that seemed unguided and unhelped by quests, with quite nasty death penalties. All when most people were on dial-up internet as well. Myself, I chose to play Guild Wars instead of WoW because it seemed to do something new.He is not totally wrong. I am watching Laura’s video right now and at the moment she mentioned how “World of Warcraft change the rules” I rolled my eyes - I started playing in June 2005 and I can tell you this was hardcore grind - quests were broken, a single quest told you to go three zones away, etc., etc. This was not by far a casual experience, just look what people were writing all the way to the launch of the WotLK - Warlocks farming souls stones for hours ; guilds farming flasks for hours before the raid. I don’t know if she wears nostalgia glasses, trying to make a point or just doesn’t remember but early WoW was as hardcore as you could get.
Watching the video further it looks unfortunately she is trying to fit anecdotal evidence (“the Professor “) into her pre-conceived idea of what happened without being there when it happened.
Holy ****! 250 million dollar budget?! Eat that Concord fanboys!
Are you trying to paint WOW as hardcore? Did you ever play Everquest? WoW had all the scary corners filed down with no Xp/level loss on death and vastly simplified corpse runs. No trains or chain aggro.He is not totally wrong. I am watching Laura’s video right now and at the moment she mentioned how “World of Warcraft change the rules” I rolled my eyes - I started playing in June 2005 and I can tell you this was hardcore grind - quests were broken, a single quest told you to go three zones away, etc., etc. This was not by far a casual experience, just look what people were writing all the way to the launch of the WotLK - Warlocks farming souls stones for hours ; guilds farming flasks for hours before the raid. I don’t know if she wears nostalgia glasses, trying to make a point or just doesn’t remember but early WoW was as hardcore as you could get.
Watching the video further it looks unfortunately she is trying to fit anecdotal evidence (“the Professor “) into her pre-conceived idea of what happened without being there when it happened.
i dont think this has anything to do with "gamers dont even know why they like or dislike games" I think is a utterly stupid notion that you cant know why you like what you like and dislike what you dislike .... Im not asking anyone to agree with me ... but to me is absolutely condescending bullshitHe is not totally wrong. I am watching Laura’s video right now and at the moment she mentioned how “World of Warcraft change the rules” I rolled my eyes - I started playing in June 2005 and I can tell you this was hardcore grind - quests were broken, a single quest told you to go three zones away, etc., etc. This was not by far a casual experience, just look what people were writing all the way to the launch of the WotLK - Warlocks farming souls stones for hours ; guilds farming flasks for hours before the raid. I don’t know if she wears nostalgia glasses, trying to make a point or just doesn’t remember but early WoW was as hardcore as you could get.
Watching the video further it looks unfortunately she is trying to fit anecdotal evidence (“the Professor “) into her pre-conceived idea of what happened without being there when it happened.
I don't think you really understand how extreme the level grinding was in MMO before World of Warcraft. With progression that seemed unguided and unhelped by quests, with quite nasty death penalties. All when most people were on dial-up internet as well. Myself, I chose to play Guild Wars instead of WoW because it seemed to do something new.
Fair point, WoW was my first MMO, I never played EverQuest so I cannot compare.Are you trying to paint WOW as hardcore? Did you ever play Everquest? WoW had all the scary corners filed down with no Xp/level loss on death and vastly simplified corpse runs. No trains or chain aggro.
That's what she compares with.
WoW did change the rules. It says more about how hardcore the old MMOs are but WoW did a lot to simplify and streamline the experience. IGN's review from 2004 goes into it some:He is not totally wrong. I am watching Laura’s video right now and at the moment she mentioned how “World of Warcraft change the rules” I rolled my eyes - I started playing in June 2005 and I can tell you this was hardcore grind - quests were broken, a single quest told you to go three zones away, etc., etc. This was not by far a casual experience, just look what people were writing all the way to the launch of the WotLK - Warlocks farming souls stones for hours ; guilds farming flasks for hours before the raid. I don’t know if she wears nostalgia glasses, trying to make a point or just doesn’t remember but early WoW was as hardcore as you could get.
Watching the video further it looks unfortunately she is trying to fit anecdotal evidence (“the Professor “) into her pre-conceived idea of what happened without being there when it happened.
Homeboy, you aren't sure how quotation marks work. You, quite literally, just made up your own words and put quotation marks around them.She brings up an interesting point about QA telling devs they wanted "aspirational characters to play as". Then she says "They were right. How do I know they were right? Because I worked on Gotham City Imposters which had ugly characters and that game failed."
I think if we agreed to the cost of pro then we're on the same boat.Holy ****! 250 million dollar budget?! Eat that Concord fanboys!
Laura is pretty awesome and I always like hearing from the exec side in an humbled and realistic way. It also brings back memories of that 360 era, which is always nice. Such an interesting time.
I find it fascinating that such a game was released.
"Hey, people are shitting on our game reveal; should we change anything?"
"No, they're just bigots, it means nothing, our own internal team says it's awesome."
Game flops...."damn those bigots!"
Like arguing your own shit doesn't stink. Listen to the market. They told you they didn't like it and you the team still had the hubris to double down and release the same thing, and now triple down saying it's not the game but the audience.
I've been gaming since the 80s, I cannot for the life of me work out how we got to a point where developers were so deluded with themselves they'll actually argue till they're black and blue that the people playing games are the problem, not the game itself.
Nah, I'm right to an extent. Obviously to some degree gamers can identify why they like certain games, but they're blind to subconscious biaslike everyone else.i dont think this has anything to do with "gamers dont even know why they like or dislike games" I think is a utterly stupid notion that you cant know why you like what you like and dislike what you dislike .... Im not asking anyone to agree with me ... but to me is absolutely condescending bullshit
Why would any of that crowd want to play it? That’s the whole point of not supporting something you don’t agree with…Nah, I'm right to an extent. Obviously to some degree gamers can identify why they like certain games, but they're blind to subconscious biaslike everyone else.
With regards to Concord, you're getting a heavy anti Woke crowd who doesn't play 5v5 hero shooters knowing with certainty why Concord failed. What percentage of these people even played Concord?
It really is quite absurd.
Gamers: IGN only played 45 hours of the 55 hour game and they still reviewed it?! Those hacks!Why would any of that crowd want to play it? That’s the whole point of not supporting something you don’t agree with…
One is a review of a game to decide whether or not it’s worth a persons money (which, btw I couldn’t care less about if they finish it if they get the gist of the games mechanics), the other is a decision not to support a product that had ideological views they didn’t want to support.Gamers: IGN only played 45 hours of the 55 hour game and they still reviewed it?! Those hacks!
Also gamers: Why would we play a game we're not interested in before judging it?! Hate hate hate hate!
One is a review of a game to decide whether or not it’s worth a persons money (which, btw I could care less about if they finish it if they get the gist of the games mechanics), the other is a decision not to support a product that had ideological views they didn’t want to support.
Your telling me you can’t see the difference?
What you’re missing is the game could have been great. However that doesn’t matter if you do not agree with the philosophical and political views built into the game. You don’t have to play to know it, they demonstrated it throughout pre launch videos, gameplay demos, and outright saying it on social media.Oh, we can see a difference.
The person who plays a game generally has a better understanding of the game than the person who doesn't.
Gamers: IGN only played 45 hours of the 55 hour game and they still reviewed it?! Those hacks!
Also gamers: Why would we play a game we're not interested in before judging it?! Hate hate hate hate!
Grab some chums and try some Everquest on Project 1999 servers. It's a fan run server emulator (with official permission) which only includes the first two expansions.Fair point, WoW was my first MMO, I never played EverQuest so I cannot compare.
Concords engagement metrics, over time, were abysmal. That means the small number of people who didn't care about the DEI characters and pronouns didn't enjoy the game enough to keep playing...let alone try to get their friends to play. That's not an "unappealing characters issue".What you’re missing is the game could have been great. However that doesn’t matter if you do not agree with the philosophical and political views built into the game. You don’t have to play to know it, they demonstrated it throughout pre launch videos, gameplay demos, and outright saying it on social media.
I'm comparing low information individuals with moderate information individuals. Isn't it funny how often low information individuals are often the most certain of their beliefs?Your conflating two different scenarios.
I'm saying the person who plays a game for a length of time generally has a better understanding about the game than the person who didn't play the game.If you don't understand the difference between and average gamer choosing not to waste their hard earned money on a game they have no interest in, and a professional VG reviewer whose full time job it is to review all games while also getting them for free... then I really don't know what to say to you.
This is critical thinking 101 and it seems to elude you. There are multiple issues with the game, however the vast majority of backlash started before the game launched due to its shit reveal with obvious left leaning political culture influence.Concords engagement metrics, over time, were abysmal. That means the small number of people who didn't care about the DEI characters and pronouns didn't enjoy the game enough to keep playing...let alone try to get their friends to play. That's not an "unappealing characters issue".
I'm comparing low information individuals with moderate information individuals. Isn't it funny how often low information individuals are often the most certain of their beliefs?
they made a game without market research or focus testing?!Tell that to the general market.