Classic sign of dynamic difficulty adding latency to your controlsI was playing yesterday, passed a driven low ball, it hit the opposition player's heel and looped in an unrealistic way to an unmarked attacker who promptly scored. The controls also became unresponsive and the players were running in molasses.
You're assuming that having dynamic difficulty is somehow illegal though. No one is "tricking" anyone into buying loot boxes lol. People need to take some goddamn personal responsibility for their actions. It's so incredibly easy to stop your kids from being able to buy *anything* on a console that anyone who doesn't do it deserves whatever they get.A friend just sent this to me. I've been complaining about this exact issue in EA sports games. Had many arguments with moderators over at the EA forums
EA Sports Hit With FIFA 21 Lawsuit Over 'Dictating Outcomes' Through Alleged Scripting
Jason Zajnoc, Danyael Williams and Pranko Lozano have brought the lawsuit to a Californian court against FIFA 21 publisher EA Sports.www.sportbible.com
I think my thread from years ago was title Dynamic Difficulty on GAF. I hope EA is torn to shreds for this.
What laws specifically?Depending on country it definitely can be even without loot boxes being branded as gambling. Simply using these or similar tactics on purchases in general is enough to trigger relevant laws. This is a separate issue.
Ofc, it's a tactic that's running rampart in the world right now anyway, especially in the electronic/tech sector. Lack of know-how in the general public and exploiting legal loopholes sadly makes them very attractive. Think electronic devices or parts being made slower with updates or surprisingly *failing* after set periods of time.
You're assuming that having dynamic difficulty is somehow illegal though. No one is "tricking" anyone into buying loot boxes lol. People need to take some goddamn personal responsibility for their actions. It's so incredibly easy to stop your kids from being able to buy *anything* on a console that anyone who doesn't do it deserves whatever they get.
What laws specifically?
Reminded me of this gen.
They need to “declare dynamic difficulties” now?! Hahaha Jesus Christ. That argument is absurd. I honestly don’t know how some people in this site will ever function in the real world.it has nothing to do with responsibility, if it did people would generally need to be aware of it. FIFA isn’t some niche game where you can reasonably expect that. How can you take responsibility when you just don’t know?
The problem here isn’t even lootboxes in any way, its that EA doesn’t declare dynamic difficulties. But said dynamic difficulty is used to force purchases.
As for the laws themselves, I’m not from an english speaking country so I don’t know the terminology, but mainly laws that pertain to advertisement and quality.
As an example (from my country) a painter couldn’t just suddenly use or sell me lower quality paint at the same price without declaring so, leaving me in belief I get the same quality.
Of course that example highlights why that tactic runs rampant. You would first need to know about the properties of paint to call him out on it. Gets abused by every professional, doesn’t make it right.
I don't think it's actually true that these games do that, it's usually just people getting salty when they lose a game when these accusations come up.
They need to “declare dynamic difficulties” now?! Hahaha Jesus Christ. That argument is absurd. I honestly don’t know how some people in this site will ever function in the real world.
That’s not a valid question lol. There is no “forcing” of any purchase.Ok,... ? Just fine thank you.
The real world and the law on a basic level doesn’t care about specifics or dynamic difficulties. It cares about how the law applies to them. In new situations as well.
You asked the relevant question yourself here btw:
Does the dynamic difficulty need to be declared in relation to the purchase of the digital product in question?
That’s not an easy and completely valid question. Are you allowed to degrade the percieved quality of your product in secret in order to force a purchase?
Remove the FIFA rights from EA and give it to someone else. That will be the day.
Was fifa always like this? For example fifa 08, did this have scripting too?
You really dont understand this? You pay for a game that pits you against other players. You pay for boosts that can help your team improve player stats. To give you a perceived edge.You're assuming that having dynamic difficulty is somehow illegal though. No one is "tricking" anyone into buying loot boxes lol. People need to take some goddamn personal responsibility for their actions. It's so incredibly easy to stop your kids from being able to buy *anything* on a console that anyone who doesn't do it deserves whatever they get.
What laws specifically?
im thinking about 7 or 8 years. It started in regular multiplayer and worked its ways into other game modes.Its been there for at least 4 or 5 years now.
You really dont understand this? You pay for a game that pits you against other players. You pay for boosts that can help your team an improve player stats.
Behind the scene that game dynamically lets you win a few games, then suddenly it makes it harder for you to win as ofter. You then by another boost pack to improve your stats.
This is like slot machine logic. I worked on mobile slot machine games where instead of the machine being random, they wanted us to rig wins to create a false sense of enjoyment that would keep players engaged. Like making you more likely to win when you have lost a number of times in and could stop playing. This is illegal with real slot machines and actual gambling laws. Software slot machines can get away with this only if they are not classified as actual gambling systems.
The logic behind this is all designed from data collected on the addiction to gambling. This data wasn't used to prevent gambling addiction, but instead to increase your addiction and keep you playing.
In the ea games, after a few wins you are less likely to get a win despite the fact you paid extra to make your players better. As you go up in rank it gets harder and harder to win with paying for boosts. it tricks you into thinking boosts have value and help you keep winning but really they are a form of gambling.
Now add in that this is a competitive multiplayer game with hidden a hidden slot machine. Masking that its actual gambling because it makes you think its based on your skill. They refuse to mention or admit to having any logic tilting your wins (driving up retention/addiction) behind the scenes and tricking you into buying more boosts. That in itself is illegal. Something classified as gambling has to operate under different laws.
...and you think this isnt fucking bad? Whats wrong with you?
It's only 08:17 am and i've already read the stupidest thing on the internet.Lol what’s next, someone will sue them for rubber band AI in their racing games?
“Gamers” need to grow up. I’d expect the person that filed this personally likes to screech on places like Reeeeee too.
Thanks man, its a topic I had an interest in as i was trying for years to understand why I would have a 10 game win streak only to have a 10 game lose streak right after. I swore of EA sports games the past two years. I'm never going back due to this.Very interesting , the part about you working on mobile slot machine games but we can leave it for PM’s if interested. That is why I prefer actually Gambling Commission regulated slot sites and offerings to this unregulated gambling like products and “social” casinos sites (not classified as RMG/gambling).
Fully agreed on the post btw, very well written!
About bloody time.
It's no coincidence that your team suddenly perform better after opening a few card packs in my team.
It's all designed to push you towards spending more money rather than allowing the game to be 100% skill based as it should be.
Pure filth. I hope these fuckers burn to the ground. Fucking vultures.You really dont understand this? You pay for a game that pits you against other players. You pay for boosts that can help your team improve player stats. To give you a perceived edge.
Behind the scenes that game dynamically lets you win a few games, then suddenly it makes it harder for you to win as often. You then by another boost pack to improve your stats and this is where the problem comes in.
This is like slot machine logic where its controlled behind the scenes on how often you win or lose. I worked on mobile slot machine games (unreleased) where instead of the machine being random (like something governed by gambling laws), they wanted us to rig wins to create a false sense of enjoyment that would keep players engaged. Like making you more likely to win when you have lost a number of times and could stop playing. This is illegal with real slot machines and actual gambling laws. Software slot machines can get away with this only if they are not classified as actual gambling systems.
The logic behind this is all designed from data collected on the addiction to gambling. This data wasn't used to prevent gambling addiction, but instead to increase your addiction and keep you playing. This part isnt illegal, but people are assholes for using the data that way.
In the ea games, after a few wins you are less likely to get a win despite the fact you paid extra to make your players better. As you go up in rank it gets harder and harder to win without paying for boosts. it tricks you into thinking boosts have value and helps you keep winning, but really they are a form of gambling that is undeclared.
Now add in that this is a competitive multiplayer game with a hidden slot machine. Masking that its actual gambling because it makes you think its based on your skill. They refuse to mention or admit to having any logic tilting your wins (driving up retention/addiction) behind the scenes and tricking you into buying more boosts. That in itself is illegal. Something classified as gambling has to operate under different laws.
...and you think this isnt fucking bad? Whats wrong with you?
Yep. And next year it'll be 99p bargain bin shit.Even if this was slapped on the box in big bold letters,fifa fans would still buy it.
"Warning, we will nerf you and prevent you from winning so you buy more packs"
"but when is fifa 22 coming?"
And puts you up against people using paid for weapons so you'll see how effective they are and want to buy them.Now sue Activision for the SBMM that carrot feeds you wins in an attempt to keep you "engaged" and addicted to the feeling of finally "winning" so you'll buy $30 gun skins.
EA has responded.
You're wrong. I've seen it make drastic changes in how the game plays. The idea is you shouldn't notice it, however after playing enough you see it clearly. I'm talking about things like you get a penalty and suddenly your controls are back to normal, and then the second the penalty expires you are moving in molasses. There are games where its so bad its impossible for you to get your players to move, or the opposite where you are moving around your opponent like the flash. when its working to your opponents advantage, at least in the hockey games, you will see your opponent move on a faceoff before the puck drops ( which should be impossible )It's fun for the memes and all but I don't think it really influences the outcome of your matches as much as this thread would make you think. Perhaps there is a slight adjustment here or there (although I wouldn't be entirely convinced, not for online modes anyway)
The game is kinda trash this year and was even worse last year, but it has more to do with other mechanics rather than DDA. Team pressing being a big one.
You have players go in these 100+ game winning streaks which according to the DDA talk shouldn't be possible but here we are.
I'm sure people will disagree in this thread but it is what it is. For what it's worth, i'm not going to bat for EA, I hope they lose everything and lootboxes get banned. I just don't think this is the hill to die on.
You're wrong. I've seen it make drastic changes in how the game plays. The idea is you shouldn't notice it, however after playing enough you see it clearly. I'm talking about things like you get a penalty and suddenly your controls are back to normal, and then the second the penalty expires you are moving in molasses. There are games where its so bad its impossible for you to get your players to move, or the opposite where you are moving around your opponent like the flash. when its working to your opponents advantage, at least in the hockey games, you will see your opponent move on a faceoff before the puck drops ( which should be impossible )
Can someone point to a recent video where this is discussed and evidence is shown? I would like to know more.
Let's hope it snowballs.They're describing how F2P mechanics work, so I'm not shocked by any of that.
Depending on country it definitely can be even without loot boxes being branded as gambling. Simply using these or similar tactics on purchases in general is enough to trigger relevant laws. This is a separate issue.
Ofc, it's a tactic that's running rampart in the world right now anyway, especially in the electronic/tech sector. Lack of know-how in the general public and exploiting legal loopholes sadly makes them very attractive. Think electronic devices or parts being made slower with updates or surprisingly *failing* after set periods of time.
But it is true. That's how it works.I don't think it's actually true that these games do that, it's usually just people getting salty when they lose a game when these accusations come up.
But it is true. That's how it works.