Level 5 had already confirmed it, but NoE who supposedly distributes the game in Europe just sent out another confirmation:
That's what I thought but ->
And I don't own a phone, just my iPad for gaming needs.
N-No fanart thread? ;-;
from Tumblr: by jejesart
from Tumblr: by n0n01o3
via Pinterest: by Akimiya
I was wondering, does the item transfer between the game and Layton.World automatically update? As in, once they're linked, do I have to do anything specific in order to get items I unlock after I have put in the code? Hope that makes some sense.
Thanks! I got pretty lucky as I already have most of the transferable ones.After you put the code in Layton World to link the accounts. You need to go back to Mystery Journey and tap "receive items" in that part of the menu.
Almost 5 hours into the game now. Puzzles are definitely a bit on the easy side, but I've still been tricked a couple of times so far. The overarching plot is FINALLY starting to show up. Very. Slowly. This is not a negative critique btw. The flow of the narrative is definitely the most refreshing thing for the game. Instead of one big mystery that starts with a hook and gets more and more complex, each chapter is an episodic story that acts as a stand alone case, but the characters introduced start to build up and snowball into a larger linked mystery as the game progresses.
Level 5 had already confirmed it, but NoE who supposedly distributes the game in Europe just sent out another confirmation:
Can you permanently miss the optional puzzles?
In the iOS App Store, LMJ is featured right now with a big banner ad on top of the front store page. Its been climbing the charts since release in most regions and it seems to be doing particularly well in Japan and Europe, just like the old Layton games on DS/3DS.
Some examples:
Top Paid iPhone Apps (All Categories): No.1 in Japan and France, No.3 in Spain, No.4 in South Korea, No.5 in Belgium, No.7 in Italy, No.9 in Germany
Top Paid iPhone Apps (All Games): No.1 in Japan, France, South Korea, No.2 in Spain, No.3 in Belgium, No.4 in Germany, No.5 in Italy, No.6 in the Netherlands, No.8 in the UK
I believe only download numbers are counted here since revenue is counted in a separate chart called "Top Grossing", so its pretty impressive how the game is holding up against cheap 99Cent Apps.
Of course its still very early, but I think this could be a good early sign that fans are willing to switch platform and pay a premium price on mobile to stick with the series.
It will be interesting to see if this holds up for a while or if the game will quickly vanish again from the charts.
edit: for comparison
No. 34 (All Categories) / No. 21 (All Games) in USA
No. 42 (All Categories) / No. 31 (All Games) in Canada
In the iOS App Store, LMJ is featured right now with a big banner ad on top of the front store page. Its been climbing the charts since release in most regions and it seems to be doing particularly well in Japan and Europe, just like the old Layton games on DS/3DS.
Some examples:
Top Paid iPhone Apps (All Categories): No.1 in Japan and France, No.3 in Spain, No.4 in South Korea, No.5 in Belgium, No.7 in Italy, No.9 in Germany
Top Paid iPhone Apps (All Games): No.1 in Japan, France, South Korea, No.2 in Spain, No.3 in Belgium, No.4 in Germany, No.5 in Italy, No.6 in the Netherlands, No.8 in the UK
I believe only download numbers are counted here since revenue is counted in a separate chart called "Top Grossing", so its pretty impressive how the game is holding up against cheap 99Cent Apps.
Of course its still very early, but I think this could be a good early sign that fans are willing to switch platform and pay a premium price on mobile to stick with the series.
It will be interesting to see if this holds up for a while or if the game will quickly vanish again from the charts.
edit: for comparison
No. 34 (All Categories) / No. 21 (All Games) in USA
No. 42 (All Categories) / No. 31 (All Games) in Canada
This game is selling way better in Asia than in the West, probably a sign of the lack of marketing.
When would you say this starts happening?Almost 5 hours into the game now. Puzzles are definitely a bit on the easy side, but I've still been tricked a couple of times so far. The overarching plot is FINALLY starting to show up. Very. Slowly. This is not a negative critique btw. The flow of the narrative is definitely the most refreshing thing for the game. Instead of one big mystery that starts with a hook and gets more and more complex, each chapter is an episodic story that acts as a stand alone case, but the characters introduced start to build up and snowball into a larger linked mystery as the game progresses.
It's just costumesWhat's in that in-app stuff? The game seems cheap (for what it is) but then all of a sudden there's these vague and expensive in-app purchases that could be, well, anything?
Slightly off-putting if half the game is behind them, or something. Anyone able to clear this up?
This game is selling way better in Asia than in the West, probably a sign of the lack of marketing.
Yeah, they really need to advertise it a bit. Either on the store, or maybe even some ads on tv. While it might be expensive, I think the series is "famous" enough that it could bring more people to buy it (or at least to consider it).I honestly wouldn't have known the game was out if it weren't for the two GAF threads on it over the past weeks.
Wasn't the crowdsourced web puzzle game meant to be the marketing?
There's hardcore puzzle communities that jump on every website with free online puzzles, and there's no doubt they know about this game.
Ugh. Ran into the 99 hr 59 min playtime display bug too. There goes being able to track how long the game is.