Kinda confused on what makes a character "suited" for a role/ lane. Like I get ADC having to have a partner, at end game Trist is a beast but I know in the lane phase she needs that support help to split aggro and bully lanes/ keep her alive. I wouldn't want to face many mid laners 1-v-1 before hitting my power spikes because she gets so much better with items and time.
But for "jungle" champs? I really have a hard time wrapping my head around why so many champs seem to be seen as just JG champs. So many to the point where I can't find builds for characters like Vi, Evelynn, Dragon Lady and so on that arnt for the JG. I mean, I get why you would want 2 champs in bot (closer to the dragon which is something that can be taken through out the game) and I figure that tanky champs are good at JG but I'm not sure what exactly makes a top lane champ different from a mid lane champ or why you wouldn't double jg via 2 top laners swapping from JG to Top through out the lane phase if you apparently only need 1 on top.
Annoys me cause I like a lot of characters that seem to be type cased as JG and I don't really see the appeal to JG but I'd like to use them.
I'll be speaking based on my very limited and shallow knowledge of the game, but here goes:
From what I've seen, most mid champions tend to be ranged, and those who don't often offer some way to get in as well as poke (Zed, Akali, Katarina, Yasuo). Opposed to that are top champions, which are more often than not melee-oriented and build into tanks/bruisers later on (but there're exceptions such as Gnar and Lulu, I guess). I believe lane bullies are what they call champions that make it hard to go in for the last hit because they present the treat of taking high damage for doing so, either in the form of poke or a string of abilities (like Darius'), which is why some top champions like having a projectile so that they can farm even from afar (ie: Dr. Mundo).
I think bot uses the two-champion (adc+support) combo mostly because it helps having two champions really close to the dragon and mid being a faster lane (due to how minions have to cover a lot less ground to get from one side of the lane to the other). The trick is that with all three lanes and the jungle taken up, the fifth player will often be locked out of high gold influx (since they'd be stealing cs from their teammates) so they go support, which always gets a gold-generating item to make up for the lack of cs gold and is itemized in a way to be functional to the team without spending too much gold on their gear. Their role as vision-granters is probably there because the other roles don't have the money or inventory space to get sightstones (and green wards are gone), and also because all lane champions often have to keep a constant look on minion waves to get their precious cs. Therefore, the support having to only poke/initiate every now and then and not having to worry about last-hitting (unless you're Thresh) means they can wander about and place their wards around the map to make sure the team can overextend without fearing the enemy jungler coming out of nowhere for a gank, or to keep tabs on the dragon, baron or even the enemy jungle if they get the chance to place wards in there.
From what I understand, you can't have a jungle/top rotation because of several things:
- Itemization: Roles tend to have items specialized for them, and bringing them out of their intended use often results in underwhelming results. For example, buying a jungle item means you get higher health regeneration while in there, but that won't help at all while you're laning
- Summoner spells: This is very important, since Smite takes up 1/2 of your available summoners. The fact that top also likes packing teleport for surprise visits to bot or to nearly be in two places at once (ie: you go help take down a turret and TP back to lane to fend off pushed minion waves while you were gone) means you'd have to pick some odd sets such as TP/Smite, which would leave no room for Ignite (in the case of "surprise, you're dead" junglers such as Shaco) or Flash as a much-needed mobility tool, which is a huge help for champions that don't have built-in mobility and/or ways to hop over walls
- Map control: Junglers roam around the map while looking for gank opportunities to help their team rack up more gold through kills and also secure objectives. A top/jg rotation would probably require the two to be around top most of the time (to tag in/out), which would greately impact the presence they can afford on other lanes (especially bot)