Did you really expect anything from Lyte in the first place lol.
the player behaviour team has delivered a lot.
Instant feedback systems, anti-afk stuff, new champion select, dynamic queue, low priority queue and they're working on even more.
In terms of solo queue, it's not about delivery. It's about what makes the most sense for the player base. Is it really worth prioritising work on a pure solo queue over other features when only a small population of the playerbase will use it? Or is it better to use those resources on improving dynamic queue and eliminating or at the very least minimising the current issues with it? Dynamic queue has improved the rank experience for a lot of players, and a lot of the fears people had before launch haven't materialised. More work still needs to be done and high elo especially needs more help, but still.
Not to mention the matchmaking issues solo queue's low playerbase would introduce. Imbalanced teams, long queue times. Doesn't seem worth to me.
They might decide solo queue is worth the work over other projects, but personally I doubt it. They are looking at other alternatives too.
Totally understand where people who wanted solo queue are coming from. I personally don't agree with them and vastly prefer dynamic queue, but people should voice their opinions and give us feedback so we improve on everything going forward.
Or you could call people you don't know a cunt and nobody will want to listen to you.