But...people have been boosted since before DQ. Duo queue. And the rules of division separation still exist.
Sorry, but solo queue is dumb and just splits the playerbase. I hope it never comes back.
It's not about solo q. It's about Lyte and his shitty damage control. You don't say solo q is coming out in a few weeks if you don;t even have plans to implement it. I'm not targeting the behaviour team, I'm targeting Lyte specifically. He just comes off an ass to the community, and probably shouldn;t be in a leadership position at all.the player behaviour team has delivered a lot.
Instant feedback systems, anti-afk stuff, new champion select, dynamic queue, low priority queue and they're working on even more.
In terms of solo queue, it's not about delivery. It's about what makes the most sense for the player base. Is it really worth prioritising work on a pure solo queue over other features when only a small population of the playerbase will use it? Or is it better to use those resources on improving dynamic queue and eliminating or at the very least minimising the current issues with it? Dynamic queue has improved the rank experience for a lot of players, and a lot of the fears people had before launch haven't materialised. More work still needs to be done and high elo especially needs more help, but still.
Not to mention the matchmaking issues solo queue's low playerbase would introduce. Imbalanced teams, long queue times. Doesn't seem worth to me.
They might decide solo queue is worth the work over other projects, but personally I doubt it. They are looking at other alternatives too.
Totally understand where people who wanted solo queue are coming from. I personally don't agree with them and vastly prefer dynamic queue, but people should voice their opinions and give us feedback so we improve on everything going forward.
Or you could call people you don't know a cunt and nobody will want to listen to you.
But...people have been boosted since before DQ. Duo queue. And the rules of division separation still exist.
Sorry, but solo queue is dumb and just splits the playerbase. I hope it never comes back.
Do you even play ranked lol...
you masochist
patch 6.7 noot, believePlayed another game. I saw a Bard in champ select, and I thought maybe I should play a game without trolling the lobby. Big mistake. Lane felt like a 1v2.
Bard was literally doing nothing, just throwing out random qs and missing everything.
I used to enjoy this game so much. Solo q just feels like a chore now .
Killed Solo Q. If you mean the Solo MMR / Party MMR then if you solo you are using your solo, if you party queue and get matched with solo, your group only has party MMR to worry about. It's a problem because party MMR is a joke and usually extremely undervalued (even if weighted slightly for team advantage). Solo MMR is the only thing that matters and why 8 0 0 0 MATCHMAKING POINTS meme also results in top ladder players being picked up on Tier 1 teams.ah ok, makes no difference to me, i already half expected it when they announced they were gonna "try"
splitting solo q is a bad idea anyways, specially at high elo where finding games already takes forever
i wonder how doto does it for high elo since they have a lot less players
what do you mean satisfaction/enjoyment vs not talking?Killed Solo Q.
It's surprising to me that Riot is backing away from SQ so hard when it has
1) More players
2) Less server split
3) Less game mode split
I guess the queue time expectations are pushing them this far? I can understand their data driven approach to the game, but I wonder about other parts of the data that you can't directly measure (What about satisfaction/enjoyment vs not talking?)
I miss solo Q.
Yeh but this isn't even a problem for 99% of the ranked populationI remember the first guy who got to Rank 1 on the NA Challenger Ladder (xPecake, known troll) was queuing up with 3 Challengers and a Diamond 5 account to get Diamond 5 - Low Masters players and stomp them.
Working as intended :^)
Yeah people gaming the system and picking mid secondaryare screwing it up for everybody causing more people to game the system with mid secondary etcEveryone puts mid secondary because you have a higher chance to get your primary role if you do.
This leads to longer queue times for everyone since noone is filling the other roles. I'm a jungle main who supports pretty damn well but the moment I put support as my secondary, I will most likely get it. So I'm forced to put jungle/mid or jungle/top just so I can play the role I want to play instead of playing support 80% of the time.
It also places people who don't know how to mid into mid.
That probably hasn't been commented on that much but I've noticed that Mid is just a shit show now. You have people who don't play mid or know anything about the role against mid mains for more than 50% of games.
Mid has the most control over the map so games just lead to stomps and early surrenders if mid gets stomped and lose an early tower.
You want to know why you're getting 4 manned top or bot or you lose 2 drags before 20minutes? It's your mid's fault 90% of the time.
Can people pls be more specific with languagethe real problem here is that riot suggested adding a solo q option as a way to getting rid of the backlash that dynamic queue got, and now is going back on their word
they should've just had the backbone back then to say "we made our point why we think solo q sux, deal with it"
it's a tricky situation, specially cos the dynamic queue experience isn't really a flat improvement. like, i've given up completely on playing solo or duo because my role is impossible to consistently get
they also removed ranked 5s and there's no solution for that and it just removed my favorite way of playing the game. dynamic 5s is not the same, it's taken a lot less seriously by everyone, it doesn't track any of your stats or let you use a team name or anything cool like that, it's not its own separate queue that makes you feel like you're growing as a team, we can't play together cos one of our friends is diamond and we have people in gold, etc.
so yeah, you dug this hole all by yourself rito, what can you say, it's understandable people is gonna be upset if they're deceived
Maybe.Will solo q stop me having 15 minutes q's in plat 1?
I hope so but the fragmentation makes me think not.
They have more players, less server split and less game modes but there are a huge number of variables on team selection now.Killed Solo Q. If you mean the Solo MMR / Party MMR then if you solo you are using your solo, if you party queue and get matched with solo, your group only has party MMR to worry about. It's a problem because party MMR is a joke and usually extremely undervalued (even if weighted slightly for team advantage). Solo MMR is the only thing that matters and why 8 0 0 0 MATCHMAKING POINTS meme also results in top ladder players being picked up on Tier 1 teams.
It's surprising to me that Riot is backing away from SQ so hard when it has
1) More players
2) Less server split
3) Less game mode split
I guess the queue time expectations are pushing them this far? I can understand their data driven approach to the game, but I wonder about other parts of the data that you can't directly measure (What about satisfaction/enjoyment vs not talking?)
I miss solo Q.
The included statistic in the postwhat do you mean satisfaction/enjoyment vs not talking?
i'm pretty sure most people prefer dynamic queue as it allows them to play with their friends and it is a rule of the universe that every game is more fun with friends
weve seen the frequency at which ranked players encounter language serious enough to result in a chat restriction has dropped by nearly 40%.
I attribute increased friendliness due to role selection, and the fact that more people are in happy little parties
?Can people pls be more specific with language
Role selection = obvious
Dynamic queue = parties up to 5
New champ select = shiny pick and ban with new ban order
are you saying people are disatisfied but not being vocal about it?The included statistic in the post
The global 4v4 / 5v5 numbers are crazy good though imo
i'm just amazed at how riot didn't even think about thisDynamic queue and new champ select has been great so far, it's a better experience than the old system. Less flaming and more people in a role they can play ensure that the games are of a higher quality than before.
In my mind the only issue right now is people that put mid secondary to try and game the system. You get these adc mains in mid lane who have no idea how the role works, despite that they have the chance to play Ezreal/Corki and not learn a new champion. "Any chance I can go adc?" in champ select usually means you're up for a bad time. Obviously this happens with other roles who try to game the system too.
Ah, clicked in my head now. Yeah if a 4 man party always lacks a top or a jungler, etc. Do solo/duo supports limit queues (in relation to other group sizes and fills), Mids, etc.Yeh but this isn't even a problem for 99% of the ranked population
Yeah people gaming the system and picking mid secondaryare screwing it up for everybody causing more people to game the system with mid secondary etc
This knock on effect I'm not sure Riot has a solution for. It's definitely really challenging to change behaviours now that everybody is putting mid
They have more players, less server split and less game modes but there are a huge number of variables on team selection now.
Beyond Dota ones there's role choice and the need to assemble a full 5 position team and also matching team sizes
They didn't properly estimate the impact of role selector on queue times. The snowballing of people gaming the role selection has lead to a significant increase in queue time since nobody will fill
This means that fragmenting the population with solo queue might not just kill dynamic queue but also damage solo queue since people will game the system there
I get the better overall picture better now. Makes more sense is a vast majority of it is party vs party. Dota-wise there's decent incentive to solo since solo MMR is what ranks you (like I mentioned).I attribute increased friendliness due to role selection, and the fact that more people are in happy little parties
You said that the dynamic queue experience is not ideal cos you've given up getting your role?
i never talked about role selection or new champ select :T
are you saying people are disatisfied but not being vocal about it?
that just sounds crazy to me haha
i'm just amazed at how riot didn't even think about this
like i remember me and my friends joking about it on day 1 they announced it
there's so many talented and smart people at riot, too bad they're all on the skins team :>
i'm not sure if separating stuff like that is really useful tho?You said that the dynamic queue experience is not ideal cos you've given up getting your role
That's a role selector problem or new champ select w/e
i'm not sure if separating stuff like that is really useful tho?
like dynamic queue and new champ select go together, and the problem is with the matchmaking tuning for not prioritizing ur primary and also for forcing you to support most of the times if you even dare to set it as secondary
blame it to whatever u want, the big deal about this was that i was getting mid more often in the previous q than this one
i'm guessing the idea is to also have new champion select/role selection, but they might have data that tells them the playerbase for that mode is not big enough to support itI am expecting a hypothetical true solo queue to also have role selection and new champ select. Since we do not know if it's actually coming, it's just speculation of course. Are you expecting that if solo queue will come out, it will be without role selection?
I would get that by late game cuz with liandry and masteries i have 30 magic penSorc Shoes for supp Zyra.
I think that would be nice for competitive but I don't think that would help in pub games due to difficulties of getting randoms to agree on a specific strategies, and would only bring about more whining about how 2 or 3 ops are guaranteed to get through champ select.speaking of champ select, it'd be nice if rito shifted bans to a more reactive doto style thing, make that part of the game more strategic. cos it's exactly as ghost says, by having all the bans happening on the beginning, most of the banning is just getting rid of ops rather than targeting specific strategies
I would get that by late game cuz with liandry and masteries i have 30 magic pen
Well with zyra she fan deal some good damage especiAlly in team fightsWhy do you put off sightstone so long is that normal?
As someone who played 40% support, 30% mid and 30% ad carry, I've found the new queue a little frustrating. I'm now forced to play support 95% of my games. Outside support, I only play like 4 champions. As a "one trick pony" player, Mid is no longer viable because I typically played it as a counter lane (I only picked if if I saw the enemy mid/jungle or felt comfortable with my own team's composition). I don't enjoy AD carry games anymore because supports are largely awful in the new queue system. They don't ward/pressure appropriately and have painfully poor map awareness even though there's nothing else to concentrate on as support.
Positively, games are far less toxic and it's rare to have a game ruined by trolls in champion select. I just feel support players get heavily punished for this new system to work. I like support, but I don't want to be support all the time.
Between the new stuff and Dota Majors / Update (you can toggle seeing Turret range/aggro and jungle spawn boxes now literally Leeg) I've been wanting to play mobas again.
Thanks for the info ill def do this in my next gamesI think that would be nice for competitive but I don't think that would help in pub games due to difficulties of getting randoms to agree on a specific strategies, and would only bring about more whining about how 2 or 3 ops are guaranteed to get through champ select.
See, that's the point. You want 46-50 magic pen to deal true damage to squishies (mid laners/adcs, even some junglers nowadays) even with their mr runes or if they go greedy runes without mr, even if there exist an aegis on the enemy team. When you deal true damage with all your spells, you're getting really scary. I've seen squishies on the enemy team build spectre's cowl when I'm the only source of magic damage on the team as support Zyra.
Don't wait that long with sightstone though, it's a necessary item.
cant you just queue ad/support then mid/ad alternating?
league doesnt even show turret range
leeg harder than dota now
league doesnt even show turret range
leeg harder than dota now
i'm just amazed at how riot didn't even think about this
like i remember me and my friends joking about it on day 1 they announced it
there's so many talented and smart people at riot, too bad they're all on the skins team :>
?
i never talked about role selection or new champ select :T
are you saying people are disatisfied but not being vocal about it?
that just sounds crazy to me haha
i'm just amazed at how riot didn't even think about this
like i remember me and my friends joking about it on day 1 they announced it
there's so many talented and smart people at riot, too bad they're all on the skins team :>