fuck this shit. this can't be real
at least heimer could've gotten one less kill and he'd have been a 4/20 1800 DNK MEME heimer
fuck this shit. this can't be real
i mean, champ mastery by design is supposed to be pointless. it's just another bar to fill and feel good for filling, and that's mostly ok, i don't mindShould have just expanded the chroma system and tied them to champ mastery.
Literally 15 minutes in MS paint.
Just ask Riot Jack Kanoff.
?what is this
?
which part u want explained?
champion shards?
I believe you get a chest when someone in your party gets an S as well right?
ahri
and practice skillshots a whole bunch
key for both mid and support
sort of
you'll often ult forward to pointblank charm to remove the ability of escaping from people
but it's a start
mid = skillshots tho
practice ur prediction skillz a whole bunch
Is there anybody who's actually a good matchup against Tahm Kench top?
Is there anyone I should be following for good Ahri play? Preferably non-intrusive commentary and like, no green-screening themselves over the game or something. Everything I've found browsing through YouTube seems less than adequate.
Something for Poppy would be appreciated, too!
Is there anybody who's actually a good matchup against Tahm Kench top?
Is there anybody who's actually a good matchup against Tahm Kench top?
First of all, why do I like three hit passives? Well, here's the deal. I am of the opinion that three-hit passives are actually a very brilliant design, and I was of that opinion from day 1 when I saw it on Vayne, the wonderful marksman by David "Volty" Abecassis. True damage, mmmm, great stuff. Basically, the reason I think three hits are so interesting is that they take a possibly boring pattern and give it a lot of tension and interest, and allow you to sell it very well visually.
Let's use an example, right, let's use Alistar's ultimate. Alistar's ultimate is a spell that I'm guessing a lot of players don't realize, gives him 50-70 AD when he casts it. When Alistar is in his ultimate, his autoattacks actually hurt -a lot-. But I'd argue there's actually a lot of players out there who don't notice about it, notice much about it. Out of the argument that it might actually be a good idea to give Alistar's ult a three-hit passive, and here's why, right.
If you have Alistar's ult and it says, every attack you do has 50 damage, you're gonna go up to someone, and you're gonna hit them three time, and each attack is gonna be slightly more powerful, and we can't really give those attacks special particles or anything, cuz they're all just the same attack, right. So you're gonna feel like meh, ok, I guess I get some more.
That said, if you go up to that person and you give them a three-hit passive that says, the third attack does 175 damage, and the first two attacks don't do anything, I think you get two wins there. First of all, the third attack is gonna feel great, it's gonna feel so freakin good, because you're gonna do a huge burst of damage, and we can sell it with particles, we can actually show like, we can add an extra sound, we can put particles in there like, look at Jax's ultimate, right, like Jax you get that really satisfying whomp when you hit a guy with the third hit.
So that feels really good and really exciting, but then, the other awesome part about a three hit passive, is the first and second hit, even though they do no damage, still feel really really good, because there's buildup and tension on them. Every single hit is getting you somewhere, it's getting you to your end goal of the third one, and so even though the first two technically "don't do anything", I'd argue they actually feel a lot better than the other two that they used to be where they just had 50 AD.
And so that's why I think three-hit passives are just a generally good mechanic that I actually really like, is, I know there's a joke that I put them all on my champions, but like, for me, the reason is it gives this character this extended combat pattern that has really cool interspersion of high moments, while at the same time making every single attack feel better, even the ones that don't get the burst of damage.
So, the second question was, do I think three-hit passives are overused, and I would say yes and no. Uh, the yes part is, I admit, I've made a lot of them, and we should be watching out to make more, because when you use any mechanic a lot, it starts getting stale and stuff. That said though, I would say that there's another argument that sometimes, when we see a mechanic used a lot, or like oh, that mechanic x is being used a lot, it's overused, we should never use it! And it's like, that's not always true, because there are some mechanics that should just be on everyone.
I'm not saying three-hits are that, I'm not gonna go that far, but let's say hyperbolic example, League of Legends shipped and about 25% of the champions had basic attacks. And the other 75% were mages and we said like mages don't have basic attacks. There's a world where we actually realized, wait a second, basic attacking is really fun, and really good for the game, we should put it on all the champions. And I assume in that world, a lot of people would say, well now everybody has basic attacks, that's really boring, but it's just like, some mechanics should honestly just be on more things, because they're a good baseline for you to build a game off of.
And so, I think one place we've done this a lot in the past is with % max health damage, we've kind of said like, actually this being a baseline for tanks is actually pretty good, because it gives them a lot of threat in a fight that we think actually makes their kits a lot more interesting and healthy for us to deal with. And so again I'm not gonna say three-hit passives are a baseline, that we should have, but imagine say, if most melee champions had them. I'd say it's possible that we actually might get a bit more interest in say the top lane melee on melee duels, because there's actually times in fights where if you get out, you've denied them a proc, right, and then if you go in and stay in for the right amount of time, you've succeeded in getting a proc. And interactions like that may actually create more interest in melee combat, which is something we've historically had trouble doing.
And so again, not saying three-hit passives are the future, but I am saying that generally with any mechanic, we should always be looking to say is this actually a mechanic we want to put on more things, and if it is, we shouldn't feel worried about saying oh it's stale. We just need to make sure we're doing it in the right way, and not like overusing something that shouldn't be overused.
watch like faker or somethingIs there anyone I should be following for good Ahri play? Preferably non-intrusive commentary and like, no green-screening themselves over the game or something. Everything I've found browsing through YouTube seems less than adequate.
Something for Poppy would be appreciated, too!
It might be championify, if I recall correctly.'bout to play my first ranked match as Zyra supp.
Wish me luck >_>
BTW what's that app that applies champion.gg itemization to the client again?
Forgot to download it last time it was mentioned ^^;
It might be championify, if I recall correctly.
On the launcher optionsHow do I repair client? I use championify and I have some old item sets from an old set builder from awhile ago that just sit there and be annoying.
I want new shen.Next patch should happen already
I'm excited to play support nunu
and jhin
I want new shen.
Yeah jungle shen was fun, but kinda bad.I want to jungle new shen. He actually might be better at it now. He was my jungle guilty pleasure for awhile. Actually put up a decent winrate with him.
Yeah ok shen might clear a little faster in the jungle now
doesnt mean its a good idea
I don't think they can get away with disabling 4 champs at once for lore reasons
I don't think they can get away with disabling 4 champs at once for lore reasons
I don't understand Poppy's lore.
Seems like she's some long lived Yordle and according to her lore their culture lacked the structure and discipline she desired ... so she ends up being drawn to the human culture with their armies and stuff.
But Trist and Teemo are in Yordle military which makes me confused as to why Poppy didn't move towards that when she was just wondering around. Plus she doesn't seem to know either of them.
I didn't think too much about it and just figured that Poppy was from the past or something but I'm pretty sure I'm wrong.
Well when they did that there was alot of backlash which makes sense. You dont just disable a champ from ranked just for some event. You cant do that in a highly competitive game.GP was disabled for like 5 days only, i don't see why they'd not do it again.
Yordle lore makes no sense, they're supposed to be "whimsical magical creatures" yet, of all playable yordles, only 2 of them are magical (veigar, lulu) and the majority of them are technology based (Heimy, Rumble, Corki, Ziggs, Tristana), they also supposedly go crazy if they are not close to other yordles, yet Rumble is a loner, Heimy lives in piltover and now Poppy is all about hanging out with humans. It's completely inconsistent. And Corki still hasn't been fixed to be furry.
Also, Poppy being from the past would be yet another overused yordle cliche, since they already got Gnar and Lulu (technically a 1000 years old) to cover that.
GP was disabled for like 5 days only, i don't see why they'd not do it again.
Yordle lore makes no sense, they're supposed to be "whimsical magical creatures" yet, of all playable yordles, only 2 of them are magical (veigar, lulu) and the majority of them are technology based (Heimy, Rumble, Corki, Ziggs, Tristana), they also supposedly go crazy if they are not close to other yordles, yet Rumble is a loner, Heimy lives in piltover and now Poppy is all about hanging out with humans. It's completely inconsistent. And Corki still hasn't been fixed to be furry.
Also, Poppy being from the past would be yet another overused yordle cliche, since they already got Gnar and Lulu (technically a 1000 years old) to cover that.
MMm dat Cait elf snake thing