outch
even if ur elo was really bad last season that's really weird
sounds like a bug, maybe reach out to someone at riot support
isn't that always the same tho
I feel like I might be placed into bronze lol.
S ranks don't effect mmr but if it makes you feel better you'll probably get 30+ lp for wins and lose 12 lp or so for losses
People tend to forget that it's stupid easy to climb after placements
i wish her passive was a bit more meaningful, but i like the concept as she's a specially power spike reliant champion. her 6 and 9 and 11 and 16 are so big that it feels cool that she gets a bit of an extra oopmh when she maxes her spells. but yeah, i wish it was more interestingSyndra's kit is fine, I just wish she had a passive,
lmao
ur kda doesn't matter so don't really look at thatI just don't get it.
My last 5 games of placements (below)... all wins. Even if I had an extremely low ELO, I would think that their algorithm would detect that it was rather easy for me to carry the games - and that they would place accordingly.
On a related and equally as frustrating note, do all B5 players pick the champs who they are least familiar with for ranked matches - like is it some kind of challenge/boredom thing?
"lol first time Rammus" is what I hear after my second loss in B5... maybe I actually do deserve this rank. Lol
Last 5 wins of placements. Ended 8-2 overall
10 / 5 / 8
13 / 7 / 4
19 / 8 / 11
8 / 8 / 16
18 / 10 / 7
I got 22 in wins, 19 on loses so......
Concept is cool, execution is nonexistant. Damage, slow duration, cone size and range are things you get from leveling skills anyways, she just gets locked out of those until max rank and calls it a passive instead of getting cooler effects like making her spheres pulse periodic AoE damage while placed or something.i wish her passive was a bit more meaningful, but i like the concept as she's a specially power spike reliant champion. her 6 and 9 and 11 and 16 are so big that it feels cool that she gets a bit of an extra oopmh when she maxes her spells. but yeah, i wish it was more interesting
Weird that sucks. 6-7 divisions below my previous rank has been the standard for me the past couple of seasons going 6-4 and 5-5 but it comes with super high lp gains.
Anyway if you don't deserve to be there you should get to enjoy some pretty easy games for a while. I know a lot of people were disappointed in their placements but I feel like everyones expectations were way out of check going in. If you get placed within 5 divisions of where you were at the end of preseason you should consider yourself lucky in my experience
Concept is cool, execution is nonexistant. Damage, slow duration, cone size and range are things you get from leveling skills anyways, she just gets locked out of those until max rank and calls it a passive instead of getting cooler effects like making her spheres pulse periodic AoE damage while placed or something.
Statikk and the other folks working on the mage update will be talking in detail about why these particular champs. At a high level our goal with these class updates is to increase distinction between characters. With the mage update especially we're also looking at some champions that are distinct, but when functional aren't healthy for the game or are in an ok spot already but have a fair bit of untapped potential for differentiation.
Ought to bring more distinct things to a team:
- Vel'Koz - Really distinct to play as, cohesive, feels fair to play against. Doesn't bring enough distinct to a team though, so lacks a clear strategic niche or specialized tool offered. Goal with him will be to offer clearer situations where he's the right pick when you want AP poke.
- Brand - Pretty similar to Vel'Koz overall, in that he lacks a clear enough niche, so primary gameplay argument for picking him is when he's the most damaging AOE mage. Needs a somewhat more distinct toolkit basically.
Distinct, but have significant game health challenges:
- Vlad - Does distinct things, but can be really unhealthy. Work on Vlad's going to involve a lot of 'how do we preserve the core of what he does while adding ways to play against him'.
- Malz - More game health issues than anything else. Counterplay's not great in particular, with Malz needing to just click on you and kill you given his squishiness, immobility, lack of reach, vulnerability to item system counters. Has a lot of distinctive stuff going on though.
Untapped potential/Confused identities:
- Cass - Confused identity, unclear niche (sustained damage almost marksmen like pattern, versus poison spreading potential, versus stacking power, versus counter initiator etc). Work on Cass will need to start with constructing a clear picture of what her concept should be (suspect that'll include stripping out the stacking gameplay, though that's a guess).
- Zyra - Does reasonably distinctive things, but has the potential for quite a bit more. Also ends up either a strong bully or struggling to function a bit too often.
Finally, as with the marksman update in preseason, we'll also be making some small tweaks to a number of other mages at the same time as these bigger changes (things like the Q reset on Twitch for example).
the only good leeg art is riot art
yes my w/l ratio is terrible i know i suck
You can still turn back. You don't have to become a Pantheon player.first game ever on pantheon and i took him jungle, finally a champion ez-mode enough for me
You can still turn back. You don't have to become a Pantheon player.
Well, finished placements. The dream team botlane.
Also, forgot to mention. Ez is insane right now. Play him.
I went to look up Hecarim's win rate right now and it actually crushed me.well i did have fun with diana jungle too
You're not that bad. 50% of all ranked players are currently in bronze.Apparently I'm worse at this game than I thought. Started playing end of season 5, mostly normal where I have about a 50% winrate. Played ranked preseason for the 10 promo matches and got placed in Silver IV. Now did the 10 matches again and went 1-9 and placed in Bronze V.
I know I'm not great but I didn't think I was that bad lol.
Apparently I'm worse at this game than I thought. Started playing end of season 5, mostly normal where I have about a 50% winrate. Played ranked preseason for the 10 promo matches and got placed in Silver IV. Now did the 10 matches again and went 1-9 and placed in Bronze V.
I know I'm not great but I didn't think I was that bad lol.
5.0 attacks per second
The regular cap is 2.5 attacks per second.
I went to look up Hecarim's win rate right now and it actually crushed me.
Interesting. I was surprised it was that low, but that bug is pretty egregious.Hec is bugged. I don't remember exactly what it is but i think e>ult through and push them backwards doesn't work rn. It's some key part of his kit. They said will be fixed in 6.2 or sooner
Hec is bugged. I don't remember exactly what it is but i think e>ult through and push them backwards doesn't work rn. It's some key part of his kit. They said will be fixed in 6.2 or sooner
two questions, how do you deal with a volibear??? and how do you deal with a naut top? cause.. idk guy doesnt die. guy deals damage. idk. I don't understand how for a fucking tank volibear deals so much damage.
To ranked or not to ranked.