Kick them while they're downHoly crap. Those patch notes. Dare I even ranked? I won't even know what to do with all the mage changes lol.
Throwing more RNG into champ skill, sigh.
EDIT: At least it's not all bad.
Throwing more RNG into champ skill, sigh.
EDIT: At least it's not all bad.
It sounds pretty simple to me. Get rank 5, get two S- on that champion and combine the tokens with one of three choicesOk that mastery stuff is dumb as fuck lmao
I don't understand all the extra stuff needed for levels 6 and 7. Why not just increase the amount of XP while also requiring a certain amount of wins?
It sounds pretty simple to me. Get rank 5, get two S- on that champion and combine the tokens with one of three choices
It's kinda sucky that we need to spend Blue Essence and the rewards sound like the same old shit - a BM emote and shitty loading art - but eh, I've come to terms that we're never fucking getting stuff like summoner icons of the champion.
I don't understand all the extra stuff needed for levels 6 and 7. Why not just increase the amount of XP while also requiring a certain amount of wins?
The point is use your leftover garbage from the crafting system to get new versions of shit you already have. WhoopeeAs you rank up, youll unlock new mastery badge emotes, new loading screen border flags, and the announcement banner upgrade to indicate your higher skill.
The point is use your leftover garbage from the crafting system to get new versions of shit you already have. Whoopee
Nah that would be giving players exactly what they've been asking for ever since this system was announced, too easy. I'm sure Riot can make up space for another stupid thing only your team can see somewhere.Not even character icons.
Costy send me a survey. I want character summoner icons dammit.
Relic Shield
CHARGE COOLDOWN 60 seconds ⇒ 40 seconds
HEALING PER CHARGE 40 health ⇒ 20 health
Targon's Brace
HEALING PER CHARGE 50 health ⇒ 40 health
Do we know when 6.9 hits?
Damn yeah thats alot.Taliyah's Q is gonna hurt like shit if you land all 5 stones holy moly. That's 420 + 120% AP.
Hurls 5 rocks in a direction, dealing 60/80/100/120/140 (+.4 AP) magic damage in a small area around the first enemy hit. Subsequent hits on the same unit deal 50% reduced damage. Creates Worked Ground for X seconds.
Taliyah gains X% movement speed on Worked Ground. Casting Threaded Volley on Worked Ground only hurls 1 rock but refunds half it's mana cost.
Unraveled Earth (E):
90/95/100/105/110 Mana
16/14/12/10/8 sec Cooldown
Places a field of dash-sensitive traps that deal 80/105/130/155/180 (+.4 AP) magic damage and slow enemies in the area by X%. After 4 seconds, the traps explode, dealing damage again.
Enemies dashing, being pushed, or being pulled though Unravelled Earth will trigger traps, taking X (+X AP) magic damage from each trap (maximum 4).
Weaver's Wall (R):
100 Mana
160/140/120 sec Cooldown
Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or recieving damage will cause Taliyah to stop.
Weaver's Wall lasts for 6 seconds. Deactivate this spell to break the wall early.
If by RIP you mean RIP others then yes.RIP Zyra
neat but useless.If by RIP you mean RIP others then yes.
Being able to get like 4 plants at level 1 is pretty neat.
Riot has no idea what they want to do with Sona jesus. Just fully rework her Riot auras will either be OP or underwhelming.
Throwing more RNG into champ skill, sigh.
EDIT: At least it's not all bad.
How are free seeds useless lolneat but useless.
unless you're one of those zyra junglers i suppose.
I just dont get why Riot wants to make masteries so complicated when they just simply add a Call of duty prestige progression system and call it a day, even Heroes of the storm is super simple and grants you Icon milestones, a special skin and free colors
I'll destroy you with taliyah
Do you even play this game
because they're random and don't make up for the power Zyra lost to get them. '4 plants at level 1' and maybe you'll get to use 1 of them on average. in exchange your plants are weaker and you get nothing extra for any points in w other than crawling back to what she already had by level 18.How are free seeds useless lol
Eh, from what I played on the PBE the plant spawning isn't really random random, the seeds were falling pretty close to each other, sometimes - this at mid - they'd spawn a little behind me or at the river brush - that one made me go "why" - but mostly they stay close enough for your Q to grab a bunch of them - the area Q spawns plants is super big.because they're random and don't make up for the power Zyra lost to get them. '4 plants at level 1' and maybe you'll get to use 1 of them on average. in exchange your plants are weaker and you get nothing extra for any points in w other than crawling back to what she already had by level 18.
What lane power, It's fucking JinxJinx rockets are back to their old AS at level 1, and now only scale poorly with AS she gets from items and levels (This is how Caitlyn works). With these changes rockets should be feeling faster ALL THE TIME unless you're buying like 6 phantom dancers. E nerfs are to compensate for the increased lane power this is likely to give her.
Why because of black cleaver?Reminder that Renekton is coming back in 6.9
Prepare your butts
If there's one thing about happy about with these changes is Anivia. She's already one of the easiest champs in the game, no matter what people will try to convince you, and she deserves nerfs.
Reminder that Renekton is coming back in 6.9
Prepare your butts