i wonder if the "avoid this player" option from overwatch would be feasible in league
it's kind of a prisoner island scenario i guess
Like many other suggestions, it would destroy high elo queue times and high elo matchmaking in general.
i wonder if the "avoid this player" option from overwatch would be feasible in league
it's kind of a prisoner island scenario i guess
Like many other suggestions, it would destroy high elo queue times and high elo matchmaking in general.
I got suckered into the Overwatch hype and coughed up $40.I got suckered into the Overwatch hype and coughed up $40
I regret my decision after a night of playing
If they implemented it, they could implement it for gold/platinum.
Like many other suggestions, it would destroy high elo queue times and high elo matchmaking in general.
i had zero trouble playing with pankaks and two more ppl during beta but when we tried on launch day it took like 2 minutes and they leftQueueing as 5 in overwatch was the worst. We got 5+ minute queue times during the open beta weekend.
It's still good compared to what it could be if something like that was implemented.but isn't that garbage already :>?
ripi had zero trouble playing with pankaks and two more ppl during beta but when we tried on launch day it took like 2 minutes and they left
pankak is a dick
It probably depends on the people. I was queueing as level 11 with level 20+ people. Queueing alone was pretty fast.Queueing as 5 in overwatch was the worst. We got 5+ minute queue times during the open beta weekend.
It probably depends on the people. I was queueing as level 11 with level 20+ people. Queueing alone was pretty fast.
reasonably thinking it just doesn't make sense with how riot deals with toxicity, but it begs the question of how does blizzard deal with it? or doto or whatever, other games that have nowhere near as many players but i'm guessing still have really thriving competitive ladders
and they do things like that, like prisoner's island and "avoid this player" and stuff
reasonably thinking it just doesn't make sense with how riot deals with toxicity, but it begs the question of how does blizzard deal with it? or doto or whatever, other games that have nowhere near as many players but i'm guessing still have really thriving competitive ladders
and they do things like that, like prisoner's island and "avoid this player" and stuff
For DotA I think they have low priority queues, they might also have a prisoners island sort of thing.
IIRC, the low priority queue in Dota is their prisoner's island deal. LPQ players can only get matched with other LPQ players.
LPQ in League is just something like a 5-30 minute extra wait before you actually get put into the queue.
yea doubt there's less toxicity in other games specially given how much work riot puts into fighting it
thing about stuff like prisoner's island and "avoid this player" or whatever is that they're pretty satisfying for ppl doing the reporting while riot's more reforming ideals sometimes feel like they leave you hanging
it's specially silly when they already built the system to notify you when your reports got somebody punished but they implemented in the most dumb possible way and it only notifies you if your report was the deciding one
I'm not saying Swain is broken or anything.
But these numbers don't lie
Edit-Looking at the damage healed, 2nd place was Nami with 12.6k. I healed 30k.
Absolutely love the new healing on Swain. Even if they nerf it, he'll still be a great healer.
Swain is getting banned almost every ranked game I play right now. It's crazy.
I wonder what's going to come first- Breey's Dragon Master Swain or Talentz's mid lane lightning champ that isn't Kennen.
I keep telling my teams to get me Swain.
It's...I dunno what to feel. Swains getting so much attention now @_@ Maybe this means that...Dragon Master Swain will come to pass soon. I'm ecstatic though, Swain was always my favorite champion in this game.
Edit-Looking at op.gg, Swain has the highest win rates in both mid and top. but only a 25% ban rate. His pick rate is low as well.
Edit-I wish there were statistics for how much damage each skill does, as well as the keystone masteries. It'd be interesting to compare both Thunderlords and Deathfire.
rito said:. One idea that we're beating around internally is whether one ban per player (meaning 5 per team or 10 total) makes sense. That increases ban number slightly, but more importantly, it gives everyone a chance to make a choice about who they don't want to see on the opposing team. We have no idea when or if we would make this change - were just trying to give you a glimpse into how we are thinking about the issue.
http://oce.leagueoflegends.com/en/news/community/q/lets-talk-smurfs-snow-and-bans-ask-riot
5 bans seem unlikely to happen soon, but maybe eventually?
Riot giving each player a ban would be a good look.
rip ghost
what was it this time
And time until next thread is extended. This is like the fifth time too.It's until June 10. Tho, that's not shocking to anyone.
And time until next thread is extended. This is like the fifth time too.
And time until next thread is extended. This is like the fifth time too.
Was he making the next thread? I can make the next thread.
....Actually no that's too much work. Unless you guys want stick figure animation!
yea dobs is still making this new thread
we talked a few ideas but nothing set yet
it'll be late like usual!
Damage dealt like this but only a B+.
aren't all nidalees like that tho