Peanut Butter
Member
Every time I get put at 99LP, I knock back about 20-30 ice cream sandwiches and watch episodes of Gilmore Girls.
eh, if a duo trolled back during solo q days it would've been the same thingRiot. WHAT THE FUCK. I'm in promos and I get put into a game with a quad queue group and they fucking troll all game. How the FUCK is this shit allowed. Literally the most painstaking fucking game I played in League all year. Why the FUCK did Riot think a quad queue in ranked is fucking acceptable when the group can pretty much grief and troll the solo queue. Get your fucking SHIT together.
that's a real cool, love the early ideation stuff and justSo we just announced The Art of League of Legends Volume 1!
You can buy a physical copy of the book and it's also available digitally in its entirety for free
The book is amazing
lolTO REDDIT
i understand that there's a scene here to maintain but i think all the solutions i've heard so far are either detrimental to the watching experience (ffs i can't for the life of me understand how a real human being asks for more advertising in their lives. are these people fucking insane) or the game experience (adding aThe stipends will help with operational cost and allowing for a higher based salary but it doesn't help with the "capitalism" aspect. In fact, having to rely on a fixed stipend by riot rather than some kind of profit sharing system seems counter-productive to that.
Sponsors are only willing to pay out if the can get exposure for whatever they are trying to sell. By far, the most exposure teams can get are at LCS matches and official riot tournaments. Because riot doesn't promote the sponsors or sell advertisement in these matches, the only visibility sponsors get are through shirt logos, which doesn't mean much. Riot refuses to build booths so teams can't even get headset sponsors, the only type of product that the audience would see the players using. Another big restriction is not allowing LCS team to compete in third party tournaments where they would be able to get additional revenues from sponsorship, advertisements, and crowd funding.
Therefore, the only avenues to promote their sponsors are outside of the LCS where only the biggest fans of the teams would even follow. Players are already spending 10-15 hours a week on sponsorship obligations to pay for operations on top of their regular practice. And if the teams don't get enough practice and become relegated, they lose their sponsorships and the majority of their income.
lolA true gentlemen.
I do the same thing but instead crack open a dewshine and its Peach Girl.
so inhouse when?
Hm, I'll go for one on this upcoming Friday.
Not today, no.so not this friday
that's a real cool, love the early ideation stuff and just
god bless this ahri picture
I wish the default ahri skin have the same design from the actual ahri from the cinematic, anyway Sona section is just dedicated to DJ sona part, shame
A true gentlemen.
Anyone care to share their thoughts on Nami vs. Bard as a pick (Leezard)? I've been practicing Nami more these days and I feel like even when I do well the game is a struggle and requires lots of effort. I'm having a hell of a time trying to play her aggressively in lane, seems like nothing is working. If I'm stuck playing a more passive style with her I may as well stop and move on.
Sure.
Playing aggressive is fine, especially in that matchup. There's one thing you need to look out for, mainly; position yourself so that you cannot get stunned. You might want to take it a bit easy on the level 1 since Bard is really strong on level 1 due to Q-auto-thunderlords, but you can still make a W-auto trade once or twice, more if Bard fails to respond properly or misses his Q.
Once you hit level 2 you take the bubble, and now you start to have more of an advantage over Bard. Bard's only good trading ability is his Q, after all. If you hit the bubble on Bard or his adc you can get a big advantage. One bubble is likely not enough for a kill, but the second one might be. Still, position yourself so that you do not get stunned by Bard's Q. You should be winning every trade by a decent margin if you're not getting stunned. If you can notice that Bard left his adc to catch some bells, go a bit harder on the adc.
Bard's level 6 means you have to be a bit more careful for other ganks, but Nami is stronger overall in the actual 2v2. Get ready to flash if he's trying to combo his ult with a stun, or disrupt them if your adc is the one who got hit by ult.
This is a general Bard tip, but if you're playing on blue side, make sure that you ward the tri brush on the red side to avoid magical journey ganks.
Ok, Bard is a ridiculously fun support. First game with him and really enjoyed myself. Such a neat kit.
tell me about the scuttlers
are they contested in higher rank games? or are they whatever
Well, if you're playing Bard it's just the other way around; Bard does not really want to trade unless he hits his stun. You'll likely win trades on level 1 anyway, but past that it's harder, especially due to the threat of the bubble. Hitting the stun is the most important part there, it's not that important if you hit the adc or Nami. If you hit the adc you'll need to be prepared for the bubble to come. On level 6 you should get your jungler to come follow up your ult, or just position so that you can stun out of ult. If you have an adc like Ashe it's much simpler to get a kill out of the ult.Ok, Bard is a ridiculously fun support. First game with him and really enjoyed myself. Such a neat kit.
Oh crap, I just realized how poorly I wrote that. By "vs." I meant thoughts on using Bard as opposed to Nami, not particulars of the match-up although it's super appreciated anyways as food for thought.
How often should I actually be trying to land Nami bubbles? One issue I run into is that I find the mana costs of Q and W early on really punishing. If I miss a few Qs it feels like I've now put a big drain on my mana pool that ends up hurting the use of my W. The other issue is that unlike Bard Q, Nautilus Q, etc. and other stuns or lead-in abilities, when Nami's Q is down I feel really vulnerable. Do you just say fuck it and try to land them anyways?
i just wish they improve their model somedayI wish the default ahri skin have the same design from the actual ahri from the cinematic, anyway Sona section is just dedicated to DJ sona part, shame
the one tail was really super lameThat ahri was trash, had blue eyes, 1 tail, and tiniest waist while also using her ult at the last minute when everyone else dies.
Well, if you're playing Bard it's just the other way around; Bard does not really want to trade unless he hits his stun. You'll likely win trades on level 1 anyway, but past that it's harder, especially due to the threat of the bubble. Hitting the stun is the most important part there, it's not that important if you hit the adc or Nami. If you hit the adc you'll need to be prepared for the bubble to come. On level 6 you should get your jungler to come follow up your ult, or just position so that you can stun out of ult. If you have an adc like Ashe it's much simpler to get a kill out of the ult.
I typically try to land bubbles when I'm close to sure I'll hit them and can make something out of it. For example, when the enemy supports goes a little bit too far in so that both of you can hit him if the bubble hits, or just any time I can get a high probability hit on the enemy adc. I'll probably use W 2 or 3 times for every Q, though. You're right in that Nami becomes very fragile when the bubble is down.
My best tip on hitting the bubble on the enemy adc is to predict their last hitting. You know they will try to last hit that cannon minion, so when it's getting into last hit range and you see the enemy adc is about to move into last hitting position, put a bubble on the area where he's about to stand to last hit the cannon minion. That one hits most of the time if you got the timing right. You can also do this with other minions, but the cannon minion one is the easiest.
Hitting the enemy support is often about predicting whether they will trade harder or back off. If you're in a trade with say Sona and she's done her Q-auto thing you can put the bubble slightly behind her when she's backing out of the trade for a high probability hit. If the enemy support has good a reaction time she'll stay where she is or move forward, in which case you'll just trade a bit more with your autos; hopefully your adc is ready to put an extra auto or ability in since the enemy support will be too close to your side of the lane for the enemy adc to help.
the one tail was really super lame
she's not ahri if she only has one tail, simple as that
also yeah, the puppy eyes, that video is like they didn't even know who ahri was
the redesign was cool tho
They really should just keep masteries and make runes free. It's one of the big limiting factors when new people come into the game as they already feel so far behind the curve. It's massively discouraging.
So, they introduced a system (I guess it's present in other games, just not aware) in Uncharted 4 where you lose less rank points the better you play in your team. There are CBAS performance ranks and depending on which you end up getting at the end of the match, you might lose -4 points or even zero points instead of the normal -20.
Why the fuck is it too hard for Riot to adapt this thing? It's been ages that people have asked for something like this. It's not fair to lose the same LP as the 0/9/2 guy in your team or the afker, but Riot just doesn't give a shit, you lose the same even if you played way above their level.
Too much sense for Riot to acknowledge I guess.
Risk and reward. Do you punish a bad play or stay back or even go all in.Because it would lead to people trying not to die and well..ignoring teamfights? It'd create more situations where one persons just pushing by themselves while his whole team is fighting.
Unless you take out player 'deaths' as a trigger for it, where more assists/kills would lower the points lost...
Risk and reward. Do you punish a bad play or stay back or even go all in.
Yeah, that sort of stuff only sounds good on paper. Have you guys never played with someone who overly cares about his kda? Shit sucks and that would make it too common.
You say that as if you never played a match where people just give up even if it's winnable because they think its unwinnable and just afk farm or afk altogether.They could always cap it to like 50% less. The priority would still be winning the game, there's really no way to spin it as a negative. Nobody would stay away from fights to keep their KDA only to lose -10LP instead of winning 20.
You say that as if you never played a match where people just give up even if it's winnable because they think its unwinnable.
So, they introduced a system (I guess it's present in other games, just not aware) in Uncharted 4 where you lose less rank points the better you play in your team. There are CBAS performance ranks and depending on which you end up getting at the end of the match, you might lose -4 points or even zero points instead of the normal -20.
she starts with one, which is just heretic to say the leastShe does have all 9 tails in that video, apart from that I agree, her waist was so tiny it was just ridiculous.
while they wouldn't completely change their behaviour, you don't want to inform it in any way, you want people to focus on winning, nothing elseThey could always cap it to like 50% less. The priority would still be winning the game, there's really no way to spin it as a negative. Nobody would stay away from fights to keep their KDA only to lose -10LP instead of winning 20.
yeah, i think it's here: http://na.leagueoflegends.com/en/client-update/signupQuestion,
I'm in the league client alpha but I guess it's only on the PBE side. Do I need to sign up for it separately with my regular account to use it on live?
lol outch
oboy