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League of Legends |OT12| No more Lyte, just darkness.

zkylon

zkylewd
Riot. WHAT THE FUCK. I'm in promos and I get put into a game with a quad queue group and they fucking troll all game. How the FUCK is this shit allowed. Literally the most painstaking fucking game I played in League all year. Why the FUCK did Riot think a quad queue in ranked is fucking acceptable when the group can pretty much grief and troll the solo queue. Get your fucking SHIT together.
eh, if a duo trolled back during solo q days it would've been the same thing

blame the idiots that ruined your game, not riot

So we just announced The Art of League of Legends Volume 1!

You can buy a physical copy of the book and it's also available digitally in its entirety for free

The book is amazing
that's a real cool, love the early ideation stuff and just

ahri_01.jpg


god bless this ahri picture

the mf stuff specially is just great, i kind of wish all the champions had gotten that amount of unreleased art but like that storyboard comic-like thing is just what i want out of every new lore event,

also i just now realize that the new mf splash was a super early hint at her blowing up gp's ship

that's kind of awesome

(tho probably someone just drew a random flaming boat in the background cos it look cool lol)

still reading through it, this is just really fucking neat

TO REDDIT
lol

The stipends will help with operational cost and allowing for a higher based salary but it doesn't help with the "capitalism" aspect. In fact, having to rely on a fixed stipend by riot rather than some kind of profit sharing system seems counter-productive to that.

Sponsors are only willing to pay out if the can get exposure for whatever they are trying to sell. By far, the most exposure teams can get are at LCS matches and official riot tournaments. Because riot doesn't promote the sponsors or sell advertisement in these matches, the only visibility sponsors get are through shirt logos, which doesn't mean much. Riot refuses to build booths so teams can't even get headset sponsors, the only type of product that the audience would see the players using. Another big restriction is not allowing LCS team to compete in third party tournaments where they would be able to get additional revenues from sponsorship, advertisements, and crowd funding.

Therefore, the only avenues to promote their sponsors are outside of the LCS where only the biggest fans of the teams would even follow. Players are already spending 10-15 hours a week on sponsorship obligations to pay for operations on top of their regular practice. And if the teams don't get enough practice and become relegated, they lose their sponsorships and the majority of their income.
i understand that there's a scene here to maintain but i think all the solutions i've heard so far are either detrimental to the watching experience (ffs i can't for the life of me understand how a real human being asks for more advertising in their lives. are these people fucking insane) or the game experience (adding a casino compendium to league)

something that's meeting team owners half way, giving them better subsidies, making it less restrictive for them to advertise on their own time and shit like that i'm cool with, but i don't want to ruin something that's good just because reginald isn't making enough money

to me there's no real reason to believe that teams being more profitable will trickle down to players and it's the players i care about, not the team owners, and all of this shit is first and foremost a problem about business people and honestly i just don't give a shit about them

A true gentlemen.
lol
 

NCR Redslayer

NeoGAF's Vegeta
I wish the default ahri skin have the same design from the actual ahri from the cinematic, anyway Sona section is just dedicated to DJ sona part, shame

That ahri was trash, had blue eyes, 1 tail, and tiniest waist while also using her ult at the last minute when everyone else dies.
 

Leezard

Member
A true gentlemen.

Anyone care to share their thoughts on Nami vs. Bard as a pick (Leezard)? I've been practicing Nami more these days and I feel like even when I do well the game is a struggle and requires lots of effort. I'm having a hell of a time trying to play her aggressively in lane, seems like nothing is working. If I'm stuck playing a more passive style with her I may as well stop and move on.

Sure.

Playing aggressive is fine, especially in that matchup. There's one thing you need to look out for, mainly; position yourself so that you cannot get stunned. You might want to take it a bit easy on the level 1 since Bard is really strong on level 1 due to Q-auto-thunderlords, but you can still make a W-auto trade once or twice, more if Bard fails to respond properly or misses his Q.

Once you hit level 2 you take the bubble, and now you start to have more of an advantage over Bard. Bard's only good trading ability is his Q, after all. If you hit the bubble on Bard or his adc you can get a big advantage. One bubble is likely not enough for a kill, but the second one might be. Still, position yourself so that you do not get stunned by Bard's Q. You should be winning every trade by a decent margin if you're not getting stunned. If you can notice that Bard left his adc to catch some bells, go a bit harder on the adc.

Bard's level 6 means you have to be a bit more careful for other ganks, but Nami is stronger overall in the actual 2v2. Get ready to flash if he's trying to combo his ult with a stun, or disrupt them if your adc is the one who got hit by ult.

This is a general Bard tip, but if you're playing on blue side, make sure that you ward the tri brush on the red side to avoid magical journey ganks.
 

drawkcaB

Member
Ok, Bard is a ridiculously fun support. First game with him and really enjoyed myself. Such a neat kit.

Sure.

Playing aggressive is fine, especially in that matchup. There's one thing you need to look out for, mainly; position yourself so that you cannot get stunned. You might want to take it a bit easy on the level 1 since Bard is really strong on level 1 due to Q-auto-thunderlords, but you can still make a W-auto trade once or twice, more if Bard fails to respond properly or misses his Q.

Once you hit level 2 you take the bubble, and now you start to have more of an advantage over Bard. Bard's only good trading ability is his Q, after all. If you hit the bubble on Bard or his adc you can get a big advantage. One bubble is likely not enough for a kill, but the second one might be. Still, position yourself so that you do not get stunned by Bard's Q. You should be winning every trade by a decent margin if you're not getting stunned. If you can notice that Bard left his adc to catch some bells, go a bit harder on the adc.

Bard's level 6 means you have to be a bit more careful for other ganks, but Nami is stronger overall in the actual 2v2. Get ready to flash if he's trying to combo his ult with a stun, or disrupt them if your adc is the one who got hit by ult.

This is a general Bard tip, but if you're playing on blue side, make sure that you ward the tri brush on the red side to avoid magical journey ganks.

Oh crap, I just realized how poorly I wrote that. By "vs." I meant thoughts on using Bard as opposed to Nami, not particulars of the match-up although it's super appreciated anyways as food for thought.

How often should I actually be trying to land Nami bubbles? One issue I run into is that I find the mana costs of Q and W early on really punishing. If I miss a few Qs it feels like I've now put a big drain on my mana pool that ends up hurting the use of my W. The other issue is that unlike Bard Q, Nautilus Q, etc. and other stuns or lead-in abilities, when Nami's Q is down I feel really vulnerable. Do you just say fuck it and try to land them anyways?
 

Leezard

Member
Ok, Bard is a ridiculously fun support. First game with him and really enjoyed myself. Such a neat kit.



Oh crap, I just realized how poorly I wrote that. By "vs." I meant thoughts on using Bard as opposed to Nami, not particulars of the match-up although it's super appreciated anyways as food for thought.

How often should I actually be trying to land Nami bubbles? One issue I run into is that I find the mana costs of Q and W early on really punishing. If I miss a few Qs it feels like I've now put a big drain on my mana pool that ends up hurting the use of my W. The other issue is that unlike Bard Q, Nautilus Q, etc. and other stuns or lead-in abilities, when Nami's Q is down I feel really vulnerable. Do you just say fuck it and try to land them anyways?
Well, if you're playing Bard it's just the other way around; Bard does not really want to trade unless he hits his stun. You'll likely win trades on level 1 anyway, but past that it's harder, especially due to the threat of the bubble. Hitting the stun is the most important part there, it's not that important if you hit the adc or Nami. If you hit the adc you'll need to be prepared for the bubble to come. On level 6 you should get your jungler to come follow up your ult, or just position so that you can stun out of ult. If you have an adc like Ashe it's much simpler to get a kill out of the ult.

I typically try to land bubbles when I'm close to sure I'll hit them and can make something out of it. For example, when the enemy supports goes a little bit too far in so that both of you can hit him if the bubble hits, or just any time I can get a high probability hit on the enemy adc. I'll probably use W 2 or 3 times for every Q, though. You're right in that Nami becomes very fragile when the bubble is down.

My best tip on hitting the bubble on the enemy adc is to predict their last hitting. You know they will try to last hit that cannon minion, so when it's getting into last hit range and you see the enemy adc is about to move into last hitting position, put a bubble on the area where he's about to stand to last hit the cannon minion. That one hits most of the time if you got the timing right. You can also do this with other minions, but the cannon minion one is the easiest.

Hitting the enemy support is often about predicting whether they will trade harder or back off. If you're in a trade with say Sona and she's done her Q-auto thing you can put the bubble slightly behind her when she's backing out of the trade for a high probability hit. If the enemy support has good a reaction time she'll stay where she is or move forward, in which case you'll just trade a bit more with your autos; hopefully your adc is ready to put an extra auto or ability in since the enemy support will be too close to your side of the lane for the enemy adc to help.
 

zkylon

zkylewd
I wish the default ahri skin have the same design from the actual ahri from the cinematic, anyway Sona section is just dedicated to DJ sona part, shame
i just wish they improve their model someday

most of the models, actually

doesn't have to be overwatch quality but doto quality at least, i want cool source filmmaker videos of like the shadow isles gang vs bilgewater and whatnot

That ahri was trash, had blue eyes, 1 tail, and tiniest waist while also using her ult at the last minute when everyone else dies.
the one tail was really super lame

she's not ahri if she only has one tail, simple as that

also yeah, the puppy eyes, that video is like they didn't even know who ahri was

the redesign was cool tho
 

drawkcaB

Member
Well, if you're playing Bard it's just the other way around; Bard does not really want to trade unless he hits his stun. You'll likely win trades on level 1 anyway, but past that it's harder, especially due to the threat of the bubble. Hitting the stun is the most important part there, it's not that important if you hit the adc or Nami. If you hit the adc you'll need to be prepared for the bubble to come. On level 6 you should get your jungler to come follow up your ult, or just position so that you can stun out of ult. If you have an adc like Ashe it's much simpler to get a kill out of the ult.

I typically try to land bubbles when I'm close to sure I'll hit them and can make something out of it. For example, when the enemy supports goes a little bit too far in so that both of you can hit him if the bubble hits, or just any time I can get a high probability hit on the enemy adc. I'll probably use W 2 or 3 times for every Q, though. You're right in that Nami becomes very fragile when the bubble is down.

My best tip on hitting the bubble on the enemy adc is to predict their last hitting. You know they will try to last hit that cannon minion, so when it's getting into last hit range and you see the enemy adc is about to move into last hitting position, put a bubble on the area where he's about to stand to last hit the cannon minion. That one hits most of the time if you got the timing right. You can also do this with other minions, but the cannon minion one is the easiest.

Hitting the enemy support is often about predicting whether they will trade harder or back off. If you're in a trade with say Sona and she's done her Q-auto thing you can put the bubble slightly behind her when she's backing out of the trade for a high probability hit. If the enemy support has good a reaction time she'll stay where she is or move forward, in which case you'll just trade a bit more with your autos; hopefully your adc is ready to put an extra auto or ability in since the enemy support will be too close to your side of the lane for the enemy adc to help.

Gotcha, thanks for the tips.
 

mcz117chief

Member
the one tail was really super lame

she's not ahri if she only has one tail, simple as that

also yeah, the puppy eyes, that video is like they didn't even know who ahri was

the redesign was cool tho

She does have all 9 tails in that video, apart from that I agree, her waist was so tiny it was just ridiculous.
 

patchday

Member
They really should just keep masteries and make runes free. It's one of the big limiting factors when new people come into the game as they already feel so far behind the curve. It's massively discouraging.

making runes free would have saved me a lot of IP when I started. still salty bout runes. I had to grind them out for full price too, before prices for basic runes were reduced
 

Nev

Banned
So, they introduced a system (I guess it's present in other games, just not aware) in Uncharted 4 where you lose less rank points the better you play in your team. There are CBAS performance ranks and depending on which you end up getting at the end of the match, you might lose -4 points or even zero points instead of the normal -20.

Why the fuck is it too hard for Riot to adapt this thing? It's been ages that people have asked for something like this. It's not fair to lose the same LP as the 0/9/2 guy in your team or the afker, but Riot just doesn't give a shit, you lose the same even if you played way above their level.

Too much sense for Riot to acknowledge I guess.
 
So, they introduced a system (I guess it's present in other games, just not aware) in Uncharted 4 where you lose less rank points the better you play in your team. There are CBAS performance ranks and depending on which you end up getting at the end of the match, you might lose -4 points or even zero points instead of the normal -20.

Why the fuck is it too hard for Riot to adapt this thing? It's been ages that people have asked for something like this. It's not fair to lose the same LP as the 0/9/2 guy in your team or the afker, but Riot just doesn't give a shit, you lose the same even if you played way above their level.

Too much sense for Riot to acknowledge I guess.

Because it would lead to people trying not to die and well..ignoring teamfights? It'd create more situations where one persons just pushing by themselves while his whole team is fighting.

Unless you take out player 'deaths' as a trigger for it, where more assists/kills would lower the points lost...
 

NCR Redslayer

NeoGAF's Vegeta
Because it would lead to people trying not to die and well..ignoring teamfights? It'd create more situations where one persons just pushing by themselves while his whole team is fighting.

Unless you take out player 'deaths' as a trigger for it, where more assists/kills would lower the points lost...
Risk and reward. Do you punish a bad play or stay back or even go all in.
 
Risk and reward. Do you punish a bad play or stay back or even go all in.

Well, again...I see my team is losing, so I play passively/stay in base for the rest of the game...

Unless of course you're asking for a system that will take minion kills, player level, k/d/a, objectives taken, etc. into consideration for the rank the player is at, then deduct loss points based on that.

Maybe it could work, but I can see it becoming problematic.
 

jerd

Member
Yeah it makes the most sense to make your entire game hinge on your team winning or losing. Even besides the obvious problems, it's a team game after all. Your ultimate goal is for your team to win the game and you wouldn't want to alter the system in any way that would change that. That sounds terrible
 

clemenx

Banned
Yeah, that sort of stuff only sounds good on paper. Have you guys never played with someone who overly cares about his kda? Shit sucks and that would make it too common.
 

Nev

Banned
They could always cap it to like 50% less. The priority would still be winning the game, there's really no way to spin it as a negative. Nobody would stay away from fights to keep their KDA only to lose -10LP instead of winning 20.
 
Yeah, that sort of stuff only sounds good on paper. Have you guys never played with someone who overly cares about his kda? Shit sucks and that would make it too common.

Have I ever.

"Why weren't you in the team fight? We could've won that"

"lol have you seen my kda nub?"
 
They could always cap it to like 50% less. The priority would still be winning the game, there's really no way to spin it as a negative. Nobody would stay away from fights to keep their KDA only to lose -10LP instead of winning 20.
You say that as if you never played a match where people just give up even if it's winnable because they think its unwinnable and just afk farm or afk altogether.

The only way it could work is if it ignored deaths completely or was based on your mastery rank, I dunno.
 
You say that as if you never played a match where people just give up even if it's winnable because they think its unwinnable.

or matches where there's that one asshole who's preserving his kda because muh reasons

Having any of that be contingent to how many points you lose will create toxicity. "I'm not participating in teamfights because I'm farming/not dying/whatever".
 

Luigi87

Member
Haven't played much in the last few weeks, but after watching LCS 3rd place matches in Toronto last week I've been playing a bit more. Finally up to Gold 4. Gotta keep climbing this ladder.
... Ideally I would at least like to hit Gold 2 to match my friend who really doesn't touch ranked much, lol.
 

Reivaxe

Member
I think that the idea could work if Riot made it completely CLEAR that it factors in over all performance and not just KDA.

Like "You lose ... but you qued with a champ in a position where they would normally do dmg and you did the most dmg on your team. Cool, not as much of a rank point drop for you"

Kinda like how the mastery system works ... and like the mastery system the main draw back would be that people don't seem to understand how many things factor into your performance and just think "heeey, I got this awesome KDA and I only got a B? WTF?!?" not factoring in that their farm is shit, they never warded and they did close to the least amount of DMG in the match, getting kills by cleaning up only.

It's easier to just look at the pretty lil 3 numbers and think they tell the whole story.

Wonder if Riot could sneak it in and see how people react. Like if someone does a S/ S- on their champ but loss the match they see that they only dropped like 3 points or something.
 

Saprol

Member
So, they introduced a system (I guess it's present in other games, just not aware) in Uncharted 4 where you lose less rank points the better you play in your team. There are CBAS performance ranks and depending on which you end up getting at the end of the match, you might lose -4 points or even zero points instead of the normal -20.

Encouraging stat padding in any form doesn't sound good. Punish for deaths? AFK farm and dodge big fights. Reward high K+A / champ damage? People will dive for damage or we get into the DOTA2 scenario where people made smurfs that spammed the equivalent of Karthus's ult nonstop so they'd get higher MMR regardless of game outcome.

Blizzard tried awarding individual performance in Overwatch season 1. It was based on comparing players on the same hero/map. Ended up creating an MMR gap between the dedicated DPS/support players that queued together for all their placement matches. It's difficult to weigh exactly how much a player contributes to a win/loss.
 
I'm all for taking performance into account when determine how much LP you lose because of how much you have to rely on other people to win in this game.

Top lane Wukong with Ignite/Flash: 2 solo kills on enemy, great CS, great wave management during the initial laning phase

meanwhile....

Bot lane Kog'maw/Leona: 10 combined deaths due to greedy chasing and enemy ganks, ADC has 93 CS at 19 min


Wukong's team gets aced at 25 min while defending a siege, and the ADC that fed throws up a surrender vote, and everyone except Wukong votes yes. Everyone losing the same amount of LP for that doesn't make any sense.

edit: and the amount of LP doesn't even have to be that much. I'm not saying that Wukong deserves to only lose 5LP. Even losing 10 or 11 instead of 17 is fine.
 

zkylon

zkylewd
She does have all 9 tails in that video, apart from that I agree, her waist was so tiny it was just ridiculous.
she starts with one, which is just heretic to say the least

i just can't see past that lol

They could always cap it to like 50% less. The priority would still be winning the game, there's really no way to spin it as a negative. Nobody would stay away from fights to keep their KDA only to lose -10LP instead of winning 20.
while they wouldn't completely change their behaviour, you don't want to inform it in any way, you want people to focus on winning, nothing else

also how would you propose to balance this thing? it's really hard to tell who's contributing and who isn't

how do you deal with singed, who dies like 9 times but he's actually still shitting on his lane opponent?

how do you deal with the support annie that just flash ults and dies but is still doing all the godly engages?

how do u deal with the shutdown kat that suddenly got the reset and cleaned up the teamfight that turned around the game?

remember the rating system is kind of busted lol

also other weird situations like a lane start losing and someone goes like "ok let's surrender now while that other lane's feeding, since our kda is 0/0/0 we won't lose as much lp"

like, i get where you're coming from, but reality is over the long run those games where u had an afk or a feeding yasuo shouldn't really matter, and while it might feel really bad to lose full lp that time u got trolled, that's still like 1 win worth of lp at best you just lost, not that big of a deal in the larger picture
 

Ashhong

Member
Question,

I'm in the league client alpha but I guess it's only on the PBE side. Do I need to sign up for it separately with my regular account to use it on live?
 

zkylon

zkylewd
Question,

I'm in the league client alpha but I guess it's only on the PBE side. Do I need to sign up for it separately with my regular account to use it on live?
yeah, i think it's here: http://na.leagueoflegends.com/en/client-update/signup

big thing it's currently missing are:
- ranked
- crafting
- random game modes (not 100% sure about this one)

i think there's some other minor stuff that the regular league player doesn't care much about (like champion bios or something)

i think when they add crafting and ranked i'll just do the switch, it's just so damn pretty

lol outch

silver 4 incoming
 
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