She's an immobile carry that can't peel for herself.
I sort of feel like this one is a bit specious. She has a slow and a movespeed buff (E and W, respectively). It's not a dash, but only 6 of 16 ADCs have a dash of any kind and half of them are mediocre (short range dashes). the rest generally have move speed buffs, slows or traps. The combination of her E and W allow her to back out of most bad situations in the early game when ganks are most frequent. Her move speed passive makes her harder to hit with grabs or roots than most ADCs. She doesn't have a root or a stun, but it's pretty hard to just walk down a MF. My lifetime KDA with her is roughly 9/4/8. It's not for a lack of effort by the enemy team. It's because she's not easy to pin down, with or without a dash.
She can't [...] initiate.
Paraphrased this one, but are you implying that an ADC needs to be
initiating? I don't really understand. She follows up on engage fine unless it's like a Vi Q into a "just in range" Vi ult or something that puts her half a screen away from the fight. Then again, what ADC can make up being half a screen away from a team fight any faster than MF? She can create her own opportunities as soon as she gets her ghostblade online. E --> Ghostblade --> W --> Autos --> R (if need be). Assuming equal farm, there are very few ADCs I won't 1v1 @ 15 minutes.
Beyond that, the only ADC designed to offer hard initiation is Ashe, right? Sivir, Varus and Jhin in a pinch/situationally? The rest aren't really looking to start a fight too often...but they'll be happy to end them. No?
It's not damage that makes ADCs team oriented.
Then what does? Define it so that we can work from a common understanding here. List for me the ADCs that are 100% self-sufficient, team-
independent ADCs. I'll wait. The entire purpose of the ADC position is to be the glass cannon back line team fight damage dealing. None of them want to be alone on the wrong side of the river with multiple enemy champions missing. Or has something changed in the basic job description?
I don't understand your argument. She has no engage,
Of course she does. It's just not hard cc.
Most ADCs have little disengage, by design. They're supposed to be protected.
It should be noted that she has the fastest movespeed of any ADC in the game other than Quinn. And assuming you're following the script, you have a ghost blade giving you additional movespeed and a cleaver providing you phage's on-hit movespeed buff on top of all that. Ashe is an ADC with no mobility. Jhin has no mobility. Jinx has no mobility. Varus has no mobility. MF has far superior mobility compared to most characters in the game. She just doesn't have a dash. But she's gotta have some weaknesses, right?
That just makes her incredibly dependent on her teammates. And in solo queue, trusting your random, unknown teammates is hard.
Idunno man, I don't think she is especially dependent. Or, she's no more dependent on her teammates than any other ADC. None of them are going to get out there and 1v5, right? Sivir is an example of an ADC who really depends on her teammates because she has to be relatively close to the front line and her damage takes some time to really get around in a team fight. The longer her tanks last, the more effective she becomes. But Sivir isn't really good at 1v1's. By contrast, MF is relatively strong in 1v1's and needs only 1-1.5 seconds of time and space to deal massive amounts of aoe damage.
Honestly, I just think you're simply mistaken here; MF is probably the best solo queue ADC in the game right now and has been for the last few patches. She has the #1 win rate among ADCs for a reason. You're right that you can't trust randoms anymore than they can trust you. You can't trust them to position well. You can't trust them to tank well (or even pick a tank at all). You can't assume they'll be effective at dealing damage. You can't trust them to not feed their lane. But you can always trust yourself, your own positioning and your own R button. Also worth mentioning: beating a competent MF requires above-average coordination among strangers. They need to have the right picks, they need to save the right abilities to stop her. That's a lot of pressure to put on randoms and that kind of coordination (from the pick screen to in-game decision making) is rare. Advantage: MF. Sort of similar to the pressure a good Shaco or Rengar can put on a team to play really disciplined.
I'll say it again: a solid MF player will be able to cover the damage-dealing deficiencies and poor decision making of her team single-handedly and she doesn't need to put herself in harms way to do most of it. She can carry weight few can. Wanna make your solo games easier? Pick MF more frequently.
MF is pretty independent. She doesn't need as much setup as you guys think.
this.
For MF, setup (hard cc on the team) is like having a Wu or Malph as a Yas player: it makes things easier but is in no way necessary to be successful. It just means having a bit more patience and game sense for when you can press R and blow everyone away.
Setup is optional, but good to have as always. And really, what ADC doesn't like having good, hard crowd control on a team so they can sit back and
?