Hey all,
Rengar's update has meaningful changes to P, Q, W, and R, while E is mostly unchanged. This set of changes hopes to add some tools to Rengar's hunting pattern, play up the excitement of his Ferocity resource usage, and enhance the feeling of being the ultimate predator, while at the same time providing more tactical counterplay for opponents. Let's get into it, but before doing so, please remember that all numbers are still tentative.
P - Unseen Predator
Ferocity
Maximum Ferocity reduced 5 >>> 4
Using an empowered ability gives Rengar 30/40/50% (at levels 1/7/13) Movement Speed for 1.5 seconds
Rengar no longer has to damage an enemy with a spell to gain Ferocity from it
All Ferocity is lost instantly upon leaving combat (4 seconds of dealing/taking no damage)
Leap
Range increased 600 >>> 725
Leaping from out of combat (see Ferocity out of combat rules above) generates 1 Ferocity
Rengar now jumps slightly offset from the target in the direction he came from (rather than dead-center in the middle of the target's model)
Bonetooth Necklace
Now only grants stacks for unique champion kills (Rengar has to damage them within 1 second of their death)
Stacks capped at 5
Old bonuses removed
Now grants 1/3/6/10/15 Attack Damage
Now grants 2/6/12/20/30% Bonus Attack Damage
No longer gets the short end of the stick in the Kha'Zix/Rengar quest
Bonetooth Necklace progress is represented by a UI element that Kindred players will be familiar with
Q - Savagery - redesigned
Rengar slashes all enemies in an arc before piercing all enemies in a line
This spell is now a skillshot; it still resets Rengar's auto attack timer
Casting Savagery outside the max range causes Rengar to lunge forward with the piercing attack, moving a small distance in that direction
Deals 90/130/170/210/250 plus 1.0 Bonus AD physical damage
Ferocity effect: deals significantly more damage
Deals 80+20/lvl plus 2.4 Bonus AD physical damage
W - Battle Roar - redesigned
Rengar deals magic damage to nearby enemies and heals for 50% of the damage he took in the last 1.5 seconds
Ferocity effect: additionally removes crowd control effects and prevents incoming ones for 1.5 seconds
The amount Rengar will heal is represented by Grey Health on his health bar
Damage healed from monster attacks is doubled
E - Bola Strike - basically the same, with some numbers adjustments
R - Thrill of the Hunt
Now Camouflages Rengar, meaning he can be seen by nearby champions or truesight only
Duration increased to 14/22/30 seconds
Fade time removed
Movement Speed increased to 40%
Now only reveals the enemy champion nearest Rengar
This puts eyes over the target that both teams can see
Rengar can only leap to the enemy champion nearest him (unless in brush)
Leaping to the enemy champion nearest him results in a guaranteed critical strike on the target
Those are the noteworthy changes, I believe. To summarize:
Passive has a bunch of changes
Q is a double attack skillshot
W heals recent damage and has CC break/immunity on the empowered version
E is mostly unchanged
R gives more signalling to opponents, but lasts longer, makes Rengar faster, and lets him auto-crit the Hunted target if he leaps to it.
I'll pop in and out of here in the next few weeks to see how things are going.
Cheers,
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