SenorArdilla
Member
It is.
If the cooldown stays low it is easy to keep it as an option. There are definitely use cases where it could trick someone.lb rr is worthless lol
PARKOURI actually lol'd at Talon's E. I mean seriously?
rengar doesn't seem to have gotten any fun new tricks
when will rito realize that BS like Malz passive and Rengo's new W are horrible for the game
when will rito realize that BS like Malz passive and Rengo's new W are horrible for the game
I mean I dislike Malz passive, but they're so different in their use cases and the champions are so different you can't really compare them. Apples to oranges etc. etc.
it's on a separate cd so who cares lollb rr is worthless lol
yea i just call it bkb cos bkb sounds coolI was under the impression that the bkb thing just a nocturne/Sivir spell shield.
COSTY BACK ME UP ON THIS
IN YOUR GAMEPLAY ITERATION STUDIES, ISN'T THERE SOMETHING IN THERE THAT SAYS UNIQUE IS FUN EVEN THOUGH IN A VACUUM IT MAY SOUND/BE BROKEN?
more jhins pls
malzahar needed a complete reworkMalz passive exists so his ult isn't as easily interruptable on cast. Its meant to give him a way to protect himself against buffered spells cancelling the channel.
The problem is Malz shouldn't have been given abilities to support a kit that needs to be taken out back and shot to begin with.
Of course unique is fun. That's what distinguishes champions from each other, it's one of the main points of the assassin rework itself. However being unique shouldn't be an excuse for bad design. I don't think Rengar W is bad design btw. giving a situational defensive ability for an assassin that can only go in with no out feels pretty fair to me, especially since to get the cc removal and immunity he has to sacrifice significant damage or cc. There are actual meaningful tradeoffs there.
Malz passive I really dislike and I want to ask the designer his reasoning behind it.
Having said that not every ability needs to have counterplay either. Sometimes reliability is needed on a champ, which I guess was perhaps one of the goals for the Malz passive, to give him some sort of reliability, but I feel like it's not particularly fun to play against.
anyway turning into rambling but yeah unique stuff is awesome as long as you don't sacrifice good design.
but one of Jhin's skills is pretty bad design, I think
let's see if you can guess what it is and why
but one of Jhin's skills is pretty bad design, I think
let's see if you can guess what it is and why
So Talon's E is just completely useless in lane?
sort of, it's bad for the 1v1, pretty good to escape ganks and play off 2v2s that get pushed into the river (as they tend to do)So Talon's E is just completely useless in lane?
Malz passive exists so his ult isn't as easily interruptable on cast. Its meant to give him a way to protect himself against buffered spells cancelling the channel.
The problem is Malz shouldn't have been given abilities to support a kit that needs to be taken out back and shot to begin with.
I'm gonna say it's his Q. It's damage buff is restricted to deaths which can only be reliably gained through minions, it's targetting it's random, the bounce of it is incredibly short for what it is, and in team fights it requires him to be pretty close to use it.
(My back up answer is his W)
So Talon's E is just completely useless in lane?
Nope, Jhin Q is awesome. Super satisfying skill.
but one of Jhin's skills is pretty bad design, I think
let's see if you can guess what it is and why
better not be his ult because it's super satisfying
his w is his only peel and hard to hit and fits the theme of a sniper, so not that
his e is the obvious answer because it's zzz but i feel like you're baiting me
so, his q, because grenades are stupid and close ranged and have a weird bounce mechanic that's useless in teamfights
It's his ult. Getting hit by long range shots from multiple screens away is really shitty, since there is no interaction with Jhin at all. Especially if you're a squishy target since you can be realistically killed from like 60% health by a champion that's completely outside of your range. It slowing when it hits you makes it worse, since if they hit the first you're likely fucked.
It has a lot of the same issues old Nidalee spears had. "I'm being hit by this nuke from a champion that's so far away I can't even interact with them"
sure it feels cool for Jhin, but it's pretty poor design imo
Speaking of unique I wonder what happened to Xypherous' thought experiments on Skeleton King/Wraith King and Invoker in League. They'd never happen but back in the day I was curious how he'd do it.
Also unique is good, do more of that
new ryze is basically league's version of invoker
sort of
Either make Jhin's ult slow scale with missing health, or lower the base slow and increase it when hitting marked targets. The CC is the worst part of it. I can potentially dodge 4 line skillshots, even from a screen away, but giving them all an 80% slow is insane.
It's his ult. Getting hit by long range shots from multiple screens away is really shitty, since there is no interaction with Jhin at all. Especially if you're a squishy target since you can be realistically killed from like 60% health by a champion that's completely outside of your range. It slowing when it hits you makes it worse, since if they hit the first you're likely fucked.
It has a lot of the same issues old Nidalee spears had. "I'm being hit by this nuke from a champion that's so far away I can't even interact with them"
sure it feels cool for Jhin, but it's pretty poor design imo
I mean, you can tell exactly where he's shooting from, the exact range of the bullets, bullets can be blocked and dodged and so on. Unlike Nidalee spears you'll never be caught by surprise, the moment he presses R you're given time to act accordingly.
That said, I do think that he gets waaaaay too much time to fire the shots. It needs to be more like Karthus passive, waste time and no 4th shot for you.
You're gonna have to explain that one to me.new ryze is basically league's version of invoker
sort of
Worst designed ADCs are probably Twitch and Jhin.
Best designed are probably Draven and Kalista. I'm sure Riot can find a sweet spot for Kalista where she's not overbearing in competitive but still playable in solo q.
Worst designed ADCs are probably Twitch and Jhin.
Best designed are probably Draven and Kalista. I'm sure Riot can find a sweet spot for Kalista where she's not overbearing in competitive but still playable in solo q.
You're gonna have to explain that one to me.
Well, that does make more sense. I've heard Lulu being described as the Invoker of League before in a conversation with a Rioter and I can see that from that perspective as well.Skills that work together in different ways where each particular combo has different use cases and a lot of the mastery of the champion comes from knowing the combos, the best use case for each, and being able to execute on that in high-pressure situations.
It's like Invoker without the fat. Don't think Invoker himself would work in League.
edit: oops double post
It's his ult. Getting hit by long range shots from multiple screens away is really shitty, since there is no interaction with Jhin at all. Especially if you're a squishy target since you can be realistically killed from like 60% health by a champion that's completely outside of your range. It slowing when it hits you makes it worse, since if they hit the first you're likely fucked.
It has a lot of the same issues old Nidalee spears had. "I'm being hit by this nuke from a champion that's so far away I can't even interact with them"
sure it feels cool for Jhin, but it's pretty poor design imo
as i understand invoker, at leastYou're gonna have to explain that one to me.
lulu don't fit cos she just has a large toolset because all her abilities have multiple uses. she's a really cool champion but i don't think she feels like invokerWell, that does make more sense. I've heard Lulu being described as the Invoker of League before in a conversation with a Rioter and I can see that from that perspective as well.