Welcome back Dre!When vayne is considered a top priority pick, you know the role is trash lmao.
After they nerfed bloodthirster in season 4 things have gotten worse ever since.
I think the bigger point of that clip is to highlight the amount of time/energy it takes to deal with a Poppy who isn't even at full build. It took a minute for multiple people to take her down, and she still took people down with her.
Draven auto attacked Poppy, 40 times, I counted. I don't think it should take nearly that many. Even from behind.
Bot is a monkey fiesta in silver right now. If you're half decent you can just eat people alive.One of the benefits of playing in low elo is that the current meta barely matters
I could prob even get away with playing Lucian right now
Everything in this game is an assassin to ADCs right now, it checks out
Well, not having Yasuo in your promos does wonders I guess. Gonna take a break from solo q on my main until they fix ADC next patch.
What I want is a build path that makes sure a Poppy with half finished tank items and a Sheen is gonna get blown to smithereens if she tries to 1v1 me.
Late game isn't a problem, no one is complaining about that. It's early/mid that's completely fucked, by the time ADCs are relevant the game's almost over and likely other lanes already decided it. If you get a lead bot it doesn't mean jack shit unless it's a stupid "open mid" lead.
So, a few things.
My initial post was too broad. I was trying to say that we messed with a bunch of stuff in preseason that can affect ADC balance, including Assassins, Jungle, masteries and items. This caused some confusion, and that's my bad.
Second, I still feel like a lot of this discussion is about Poppy (and to a lesser extent, Ziggs). If those two champions are the only problem, that's a much different scale than fundamental changes to all tank itemization or buffing all ADCs. I say this partially because we're hearing a lot about Poppy in North America and Europe, probably based on the video, but less in say Korea and China. So far.
Third, assassins may not have ended up as much of a problem for ADCs after preseason, but I still think ganking did. Maybe it's tanky or generalist junglers that are doing the ganking, but I think that's a jungle problem, not a tank class problem. While we made this change a lot earlier, the first tower bonus probably makes bot lane a more juicy target for ganking junglers and teleporting top laners. The preseason changes could have just exacerbated a trend that was already happening.
Fourth, the Marsksman power curve changed to an even later game focus. Fervor + flat pen gave way to Warlords + crit. ADCs probably don't feel like they have a build that gets them a power spike in early game. This is something we need to look into more.
We're going to try to prepare some messaging that goes into all of this in a bit more detail, hopefully with some future plans to help address things. Patch 7.1 has some Poppy nerfs, but 7.1 is pretty light overall. We'll talk more about 7.2 changes soon.
Long term, I still think the game would benefit from more flexibility in what champs are played in what lanes. That's a 2-3 year problem, not a patch 7.2 problem.
I'm not really sure what people want done about this. More defensive stats on adcs? Less damage from every other role?
I personally think they should buff adc late game to make it feel worth getting shit on for 30+ minutes and justify the target that will always be on the adcs back but I think the competitive implications of that are not great
Maybe this would be a good time to replace crit xd
It's not that the tanks are too tanky, they just too too much damage. They removed strength of the ages from the game and replaced it with the even more broken colussus. Seriously if you can't balance these trees just remove masteries from the game and let the champions do their job.
Just give ADCs an okayish earlygame. The ghost blade meta was fine, there was a lot of varying champions, varying builds.
You mean like in S4 where it was still only 2 ADCs per game?Poppy is a tank that's just not gonna happen. If adcs have good early and mid game we end up with 8 of them on the map
The problem is, not every ADC is good lategame. There's early game ADCs like Draven, Kalista and Lucian that are just garbage right now.adcs should stay as a late game carry
that's the downside to playing adc tbh
if you give them too good an early game, then they'll have too good a mid game, and an even better late game
The problem is, not every ADC is good lategame. There's early game ADCs like Draven, Kalista and Lucian that are just garbage right now.
To a lesser extent, Sivir and Ezreal too.
Greg's clarification eases my worries. Now to survive another month of this shit while Riot fixes it.
You mean like in S4 where it was still only 2 ADCs per game?
We lost a lot of late game power in S6 to get better early/mid options, then those options were nerfed to hell. I'm not asking to one shot tanks, what I want is that if I get items you better have some teammates with you if you're not building damage.
Nerfs to Jungle XP, Poppy, Camille
She had one armor item and as much gold worth of items as the Draven. Draven had almost 10cs a minute, two kills worth of his passive and a PD which reduces her damage by 12% and kited her flawlessly, how the hell is she easily killing him if Soraka wasn't there okay?Poppy was ahead in every metric in that clip though. She did too much damage probably but after ulting Soraka away I have no idea why people think she shouldn't have shit on that draven
She had one armor item and as much gold worth of items as the Draven. Draven had almost 10cs a minute, two kills worth of his passive and a PD which reduces her damage by 12% and kited her flawlessly, how the hell is she easily killing him if Soraka wasn't there okay?
Honestly, a bigger problem than Poppy is Hecarim and Vi. To a lesser extent Lee Sin too.
They have really low risk dives that they can pull on a botlane.
To be honest, this isn't just an ADC issue, it's kind of a jungle issue too.
I feel like the marksman update did an incredible job of differentiating between most of the ADCs.ADC is such an outdated idea.
They need to have 'jobs', not just 'well this champion auto attacks'.
Siegers, pushers, defenders, initiators, peelers, etc. Not 'mage', 'auto attacker', 'tank'.
I think they tried something like this at the end of season 4 with juggernauts (woof) but they need to take it a step further, for all champions. I'm not saying it's easy, but champions need to be specialized based on what they do and not on what kind of damage they deal or what their auto attack range is.
Guys... Draven auto attacked the Poppy 40 TIMES. Think about that.
Guys... Draven auto attacked the Poppy 40 TIMES. Think about that.
His empowered AAs were critting for 150. Even without the shields he'd still need like 20 autos. Other ADCs would do even less damage unless it was a Vayne.I'm not sure it's exactly 40 but it's close enough to be splitting hairs. Either way, he also auto'd into two CotC procs, five passive shields, a Windspeaker'd Redemption, and Nami heals throughout the course of the clip. So I mean, it's also worth taking into account how many AAs weren't actually doing much of anything and, up to the Redemption, he was actually in position to win the fight outright if not for the pathing to the wall.
Poppy is fine. Remove colossus and eventually all masteries. They don't know what to do with them.
His empowered AAs were critting for 150. Even without the shields he'd still need like 20 autos. Other ADCs would do even lesz damage.
wtf two shenswtf 2 breezies
Hopefully by the time people remember Naut exists ADCs will have been buffed.Nautilus is actually better than Poppy rn but people are too busy complaining about her to notice. After poppy nerfs go through he's gonna be waiting in the wings to kill adcs in one rotation while taking no return damage
There's no way that a melee champ is ever going bot as an ADC unless they're horrendously broken.