Why would Tryndamere hit on Fiora when he has his waifu?
His marriage to Ashe is political, not out of the question that he'd go prowlin'.
Why would Tryndamere hit on Fiora when he has his waifu?
Lux
Illumination (Passive) damage per level increased +10 from +8.
Light Binding (Q) damage lowered to 50/100/150/200/250 from 60/110/160/210/260
feelsgoodman
uhhh why did lux need nerfing?
'it would take too long'.
but his post actually address that being an excuse so i don't see the big deal?I think it was Ghostcrawler who recently talked about amount of bans, but he mentioned one of the 'cons' to giving each player a ban was that 'it would take too long'.
...It's like...that's a shitty excuse. I was just thinking about it~
In my mind, here are the reasons to increase number of bans:
* Give each player on the team a choice
* Increase champion diversity by making it easier to shut down no-brainer or over-dominant picks
* Potentially make spectating (especially esports) champ select more interesting
* Maybe less motivation to use picks as an additional ban? I concede this one is iffy.
And here are the reasons not to increase bans:
* Champion select lasts long enough already
* If you just keep increasing bans, at some point it gets silly (30 bans?)
* Could shut down some very specialized comps (e.g. protect the Kog)
* Could shut down signature picks (e.g. Froggen Anivia, or just the one champ that you really like to main)
For champ select, it doesn't have to be the case that duration just keeps increasing, and it still feels a little long to me personally today. Maybe we should just shorten it.
For the slippery-ish slope argument that ban numbers could potentially get silly, we could also just not do that, and as I've said before, it doesn't have to be the case that ban numbers just increase forever. Maybe we go to 10 bans and that lasts for the next several years? (We also make new champions at a slower cadence than we used to, so "What do when you have 200 champs?" isn't a problem we'll need to tackle soon.)
The final two cons ("could shut down") is a little trickier, but could potentially be mitigated with some kind of snake draft so that all the bans don't happen at once. If you sense the enemy team is specifically trying to shut down your strategy, go ahead and lock in those champs you do need, or else pivot to a new strategy. I do think it would be unfortunate if pros and players alike just shifted to more generalist champions since they couldn't count on important team synergies.
It's not uncommon in game design to be dealing with competing goals (such as making champion select fairly quick but also making it interesting). You just have to decide if one goal is ultimately more important, or try to come up with a novel solution that can meet both.
I wish Riot would stop using this argument. It's not going to be a slippery slope - all we're asking for is that the last two members of each team have an option to ban someone they don't want to see in their game. The argument made on one of the podcasts was paraphrased as "Well, if we give them 4 more, pretty soon, there's gonna be 100" or something along those lines. It's purposefully over dramatic for the sake of the idea, I get it, but it remains to be a poor argument with the current roster and their kits. The counter-argument of "we wouldn't demand more bans if the champions were both balanced and healthy for the game" works here was well...just something to keep in mind. Ten is a good even number, and everyone gets to ban one champ - that's about as fair as you can make pick / ban.
I don't agree with you that "all we're asking for is the last two members of each team to have an option." I get that is what you are asking for, and as I said, that position makes a lot of sense to me. But frequently we get requests for more bans under the argument of "but look how many champions there are now." We don't think that ban numbers need to scale as a function of champion numbers. That doesn't mean that 6 (or 10 for that matter) is somehow a magic number, and obviously we are talking about changing it. Or put another way, if we do end up changing it to 10, I would not expect it to change from 10 for many more years, if ever.
I thought diversity by means of strategy and strategic banning was something Riot wanted?
Ultimately, yes. But there is some risk of driving players to just embrace generalist champions who play well in any comp rather than strategically trying to build a comp that is very reliant on getting certain picks. We like champs with strengths and weaknesses, and the weaknesses in particular encourage teams to build comps where someone's strength can offset your weakness. We want to reward strategic thinking like that. If it is too easy to kill certain comps by locking out a few champions, that would be a risk we'd want to avoid. I think this is a solvable problem, but I am offering it as an example of a negative consequence if we aren't smart with the design.
Shutting down one trick ponies...oh how awful. It's their fault for not knowing how to play more than two champions.
I agree that true mastery of the game should mean you can play more than one or two champions, or even roles. But there is also something exciting about a pro being able to play their signature champion - the one that some fans really want to see them play - without it being instabanned.
that wouldn't make sense because all the ppl in one game are gonna have similar elo so you're basically giving all the power to the person that's just slightly above the restOr they should relegate bans to the highest elo player on the team, and let them decide.
yeah at level 6 you get like a whopping 8 more dmg on your full combo lolIt's kind of a buff past level 5 if you can get an auto off in your combo.
btw that sivir animu skin is on sale
imma buy it lol
i hope they keep it for a long while cos its value will lose a lot if they ever de-anime-fy it
but his post actually address that being an excuse so i don't see the big deal?
he specifically talks about that being a con even with 3 bans and how they would deal with it
also he gives other reasons that are much better than the "it would take too long"
it's a really good post by him, idk why u focused on that only:
that wouldn't make sense because all the ppl in one game are gonna have similar elo so you're basically giving all the power to the person that's just slightly above the rest
imo about bans:
- if they bump it, it doesn't have to be 10, it could be also 8, idk why ppl are immediately jumping to 10 like there's such a huge roster of impossible to play against champions. maybe do just 8 and see how it goes if it's needed? that may suck for the one person that doesn't ban but whatever
- bumping to 10 means you now need more champions to play ranked which directly hurts the ability of a lot of ppl to access ranked. that's not necessarily a bad thing but something that rito is definitely considering even if they're not saying it
- i think it would be interesting to switch to another style of banning like doto does rather than adding more bans. honestly even when there are op champions they're not impossible to play against and the most ridiculously op win only like 60% of their games. if the other team got swain or whatever it's not the end of the world, even if we all like to blame balance for that
- my biggest issue with bans all season has been that for whatever reason riot figured that the last 3 players should ban even there's no role fighting anymore. which means that now players 1 and 2 are forced to not only blindpick but also don't even get a ban to help them. they should move it to first three players. last two get the chance to counterpick which is huge. this never made any sense for me and i'm baffled they haven't fixed it yet
- and personally i don't find bans lacking, idk
yeah at level 6 you get like a whopping 8 more dmg on your full combo lol
10 dmg is a lot for all of laning phase and it hurts her last hitting and waveclear and makes her laning even worse for no damn reason
like why bother changing her if it's gonna be a nerf
I honestly don't know why we don't have Dota 2's banning system. If you see the enemy team doesn't have any real hard engage after the first two rounds you can ban it and punish them. If you see they don't have a good safe mid laner you can punish them and ban it. If you see they're building a protect-the-ADC comp you can ban out those champions.
that wouldn't make sense because all the ppl in one game are gonna have similar elo so you're basically giving all the power to the person that's just slightly above the rest
Maybe there should be more champion diversity first.
???Giving 2 more bans to each team isn't going to harm anyone. All ten players get a chance to get rid of something they hate (Yasuo), or something they fear. If banning 4 more champions has an impact on what people pick, so what?
i mean, there's a mixPick diversity is definitely an issue. It's better than it ever was before, but despite that there's always 3-5 picks that seem to permeate more than others. When someone like Lucian is picked 30% of the time, or someone like Thresh is picked 26% of the time(source), then the issue isn't bans at all. The issue is in the champion balance.
No 1 champion, in a role that has 16 different picks to choose from, should dominate with a 30% pickrate.
feelsgoodman
I think it was Ghostcrawler who recently talked about amount of bans, but he mentioned one of the 'cons' to giving each player a ban was that 'it would take too long'.
...It's like...that's a shitty excuse. I was just thinking about it~
Or they should relegate bans to the highest elo player on the team, and let them decide.
sorry but that's bullshitwell that's the rub
in League, being 'fun' to play usually means being 'strong'.
They did, back in S1/early S2Fairly certain captains used to be the highest elo in the team, so he decided all bans.
Not necessarily, no.If a champion hits 100% ban rate then it needs a nerf anyways.
Not necessarily, no.
sorry but that's bullshit
most played champions are always the most fun/popular regardless of strength
look at those winrates (btw champions like ezreal have always had high pickrate regardless of his current strength)
why wouldn't you care about the impact that it may have on what ppl pick
yea ok i wrote that pretty stupidI mean
i don't get this logicWhat I mean by I wouldn't care is that I don't see 4 extra bans as a bad thing since it opens up the possibility for 4 more OP/annoying champions to not be played therefore keeping things interesting. Just like it is now, not everyone values every champion the same, so there are times where some strong picks slip past the banning phase. The same thing would still likely occur if everyone had 1 ban. I just like the idea of giving more ppl choices.
how is less playable champions creating more champion choices?
except now leblanc players and zed players can never play their champions, same with yasuo, vayne, lee sin, rengar, etc. while i bet a lot of ppl would be overjoyed by this, it's not a great look for riot to sell champions that are literally unplayableWhen I said I like the idea of giving people more choices, I was referring to the setup of the game. As of now, 6 people act as gatekeepers by determining what makes it through. People without bans might pitch in and give out a name or two of ban-worthy picks, but it's not up to them. With each person getting their own ban, everyone has some sort of choice as to how the game will shape up.
say s tier is completely bannedIf more bans forces pros to dig deeper into the roster and we get more champ variety i'm all for it
If more bans forces pros to dig deeper into the roster and we get more champ variety i'm all for it
Some people laugh at how banned Zed is compared to his Win Rate. Like "Lol, people still think he's OP?!? " ... no, people don't like dealing with his safe-as-fuck assassin kite that allows him to safely farm if he can't bully you and get outta fuck ups with out a problem. Wonder if they plan to make the other assassins more like him given they're trying to change things up and give them more ways to be out played.
This is such a pet peeve of mine. "I don't like to deal with him" has been used as an excuse to ban weak champs forever. Leblanc drawing bans with a 44% win rate forever tilted me
Like, I sure am glad I didn't have to deal with that zed now that irelia is 1v3ing us.
Do you only get a chest if you get S- and win? Like, no chest for S if you lose?
Do you only get a chest if you get S- and win? Like, no chest for S if you lose?
Pretty sure you still do?
You get chest win or lose. Keys are only if you win.
Everyone already has a choice in how the game will shape up, that's why bans aren't given to first/second picks because they get pick advantage.When I said I like the idea of giving people more choices, I was referring to the setup of the game. As of now, 6 people act as gatekeepers by determining what makes it through. People without bans might pitch in and give out a name or two of ban-worthy picks, but it's not up to them. With each person getting their own ban, everyone has some sort of choice as to how the game will shape up.
Stacking Crucible and Censer feels good on Sona.
Wow, I did not get my chest. This was 2 days ago:
And here's something I just took. Chest is still gray.
rito pls
Stacking Crucible and Censer feels good on Sona.
Wow, I did not get my chest. This was 2 days ago:
And here's something I just took. Chest is still gray.
rito pls