btw what did everyone rank on overwatch after placements?
i got 48
Overwatch ranked is so bad it makes me want to play League ranked again
yeah like
i played my placement games of overwatch
and didn't play overwatch again for two days and instead played a shit ton of league
it's so unbelievably bad and unfun
like half the draw about overwatch is that it's like a casual short thing that doesn't demand the same level of commitment that league does. in quickplay if i don't like my team i wait for the round to end and leave, but in ranked it's a bo5 so if i got the guy playing bastion every game on king of the hill i'm stuck with that idiot for 20 minutes, it's just the worst
also like the coin toss garbage on assault that's almost literally "whoops your team lost!"
it's a mess, was so nice to go back to good old league and see it being as awesome as it ever was
The Overwatch system ranks you by performance in game, not just by wins and losses.
it uses both, not just performance, but performance does matter more than winning or losing
Like how overwatch shows your actual mmr and not whatever the fuck lol has.
why?
it's also interesting that overwatch explicitly shows premades while league doesn't. it's interesting to me cos it made matchmaking
feel more fair, tho since it doesn't show premades on normals i felt really screwed when i was clearly matched against a 5 man premade when my team wasn't. like made me wonder how often that might happen and we're not told cos normals matchmaking is a lot looser?
it also makes me wonder why league doesn't do that, since the club thing is basically outing everyone in a premade anyways. i know it's opt-in but whatever, toxicity be damned, they're adding a "boosted" emblem to the game ffs, i would love to have some rito-side reinforcing that the matchmaking is being fair
That's why it was so funny seeing people be like Dynamic q sucks I'ma go play overwatch. Overwatch has the same queue system and your individual performance is arguably less important due to bigger teams and the fact that scaling and snowballing don't exist. I still enjoy it and still solo q as a support player which is a whole nother layer of hell, but switching from league to overwatch bc ranked is friendlier to solo players was one of the dumber things that reddit has come up with which is saying something
snowballing does exist in overwatch as well as momentum and they're arguably two of the most important macro elements since the whole game is basically chaining ults together (usually zarya+pharah) and brute forcing with mercy and lucio atm
and support in overwatch is like, i love lucio, but mercy can be like the fucking worst experience you can ever have in a videogame. no one covering ur butt from the reaper that casually emotes before shooting u in the head, everyone mashing that "need healing" button, ppl not grouping, reinhardt dashing into the abyss, it's so fucking bad
So his ultimate ISN'T channeled. It just stops if he get snared or loses control of movement~
Wonder if it's intended.
they've been doing a bunch of large mobility spells like that lately (taliyah ult, reksai ult, bard tunnel) so i'm guessing yeah?
that detail makes it so u can't use that ult to escape, which sounds fair