a lot of champions get played in competitive that shouldn't. remember when warwick was a top laner?
i probably didn't explain that right but that's the point of that list, those those are bad champions that, in fact, when they're played in competitive, they're usually nerfed right away cos how bad they are (happened with jax, olaf, morde, yi, aatrox, etc.)
might've missed a couple of em but that's kind of it, reason why it's 74 out of 120 is that the remaining champions are just bad and need big changes
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now back at the 20/74, two things
removing trading is def not gonna happen, it'd be a super sucky thing for regular play, as well as a nonfactor for competitive. you'd have a bunch of top reginald situations at best, people just taking other people's roles in ranked because they're first pick and they get to pick irelia or the fotm op so now they're going top. i also just have no idea why you think that'll lead to higher champ diversity, that sounds really strange to me
for staggered bans, maybe, but i don't think league's pick and ban phase works exactly like doto's, tho honestly i don't know much about doto's either. like i always felt like doto's p&b is sort of like a pretty big strategy layer of trying to figure out what the other team's gonna do, see how you can sabotage it, not give away your strategy, etc. i feel that comes from doto having like looser lane assignments and just being a generally more strategic, less formulaic game
league is kind of pretty samey, both teams are gonna fight for ops and it's gonna be sort of a poker game of calling each other's bluffs but in the end both teams are gonna end up with something pretty similar. most of the times at least. i feel like league isn't so much decided on champ select in terms of strategy as much as you can just "lose" champ select by being dumb and picking random shit like lissandra pantheon on that envy-c9 game.
would staggered bans add that strategy layer to league? personally i don't think so, it might help a bit, but i don't think it'll make that much of a difference, not on its own
if anything i've generally felt pick and bans to be a part of league that is rarely worth the time investment. there's been some cool stuff but it's grown to be something i never watch in vods and it just feels it's there to mostly get rid of the ops while rito works on balance
i don't necessarily think that's too bad, not every aspect of the game has to have a huge strategy layer and i don't think there are 10 broken champions needed to be permabanned at any given time, so i'm not really sure about making these changes, specially if it's gonna be just pick and ban that gets changed
if you tell me there's half a dozen big game system changes that will make more strategies viable then i'm all for it, but only this, i'm not super into it
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btw can't wait
they keep adding stuff to this skin too, she now plays a little chiptune theme on her /dance and she has like pixely particles flying out of her tails and they gave her her whiskers back
the back is still stupid as evidenced by this comic
but can't say no to that skin