SafeinSound
Member
Have most of you guys gotten your dodge runes refunded? I just checked and mine were refunded I guess as of this morning. Most people I've talked to seem to have had theirs refunded.
Have most of you guys gotten your dodge runes refunded? I just checked and mine were refunded I guess as of this morning. Most people I've talked to seem to have had theirs refunded.
I'll give you an add when I get in this evening, don't expect any spectacular games or anything though!
Have most of you guys gotten your dodge runes refunded? I just checked and mine were refunded I guess as of this morning. Most people I've talked to seem to have had theirs refunded.
This game is too fucking addictive
I still have dodge runes
True but they are always boots and pots or a doran, and I myself only adept to that when in lane. But maybe that isn't the best way though.You dont CV the fountain simply to see the item of the jungler, but it's to see all their items. Knowing items are easy tells of retarded early game strats and helps people choose what to buy for their lane.
HSGG actually giving out tips on his stream for once (it's his tutorial day):
http://www.own3d.tv/live/13574/CLG_HotshotGG
He'll mostly be going through top lane champions and item building and counterpicking.
I'm contemplating buying a full set of all dodge runes possible and abusing the hell out of Jax. All of them will be refunded by the 25th anyways.
You can't "abuse" Jax anymore. Right now he kinda just exists to counterpick specific top lane champions.
I'm watching HSGG stream, he's being very informative but he's dropped to the pits of his own ELO hell. I kinda feel sorry for him haha, the teams he's on have been pretty bad.
I don't know what's up today, but I am also just having the worst luck with teams being a totally mismatch of skill levels. It's abysmal.Matchmaking is terrible right now.
It is an indicator of experience, however, and also potentially an indicator as to how many champions and runes people have available.Number of wins is hardly any indicator of skill...
Number of wins is hardly any indicator of skill...
Number of wins is hardly any indicator of skill...
I've seen terrible players with 1500 wins. You cant gain experience if you don't know what you're meant to learn.
What if a guy has 1000 wins but 2000 losses? Would you still think a person like that is better than a person who is 400w 300l? Of course not.
Yeah, but I think you're less likely to find a terrible 1500-win player than you are a 500-win one, no?
Or, you saw a good player with 1500 wins who had a bad game. Have you ever had a bad game? Possibly. Does it mean you're a terrible player?I've seen terrible players with 1500 wins. You cant gain experience if you don't know what you're meant to learn.
What if a guy has 1000 wins but 2000 losses? Would you still think a person like that is better than a person who is 400w 300l? Of course not.
Or, you saw a good player with 1500 wins who had a bad game. Have you ever had a bad game? Possibly. Does it mean you're a terrible player?YESMaybe not.
I am talking probability. Anecdotal evidence about players does not matter in the grand scheme of probability. Take an extreme example. One player has 5 wins, and the other has 500 wins. Which is PROBABLY, for the purposes of matchmaking, a more skilled, more experienced, player, who can contribute more to his team?
Unexpected outcome: 5-win player is a smurf account owned by HotShotGG, the most pro of all pro players. He has also spent over 9000 RP to unlock tons of champions so he can play all the roles even with only 5 PVP wins on his account. He ALSO played 3000 bot games on that account so he had enough IP to buy lots of runes.
Unexpected outcome: 500-win player is a 12-year-old kid who literally does nothing else but play League of Legends when they're not at school. They also have a genetic disorder that prevents them from remembering anything from previous games, so they actually have 500 wins and 4000 losses. Each win is just because their team carried them.
Now, surely it's reasonable to say that the reasonable, probable, actual situation is that the 5-win player doesn't have as much experience, as many champions, and possibly as many runes as the 500-win player. When saying 200 wins vs 800 wins it's more of an even situation but I would suggest that on average, the 800-win player still has a little more experience and might remember some of it.
You might also say that some high ELO players are terrible and some low ELO players are amazing, but again that would be anecdotal, hopefully not true on average past a certain number of games played. Overall, matchmaking has to be based off of something, and ELO is perhaps a reasonable way to do it.
Maybe I phrased it poorly, but that was the point I was trying to make. In general someone with far more wins has more experience and a somewhat better chance at helping the team than someone with far fewer wins. Exceptions can of course occur, I just meant in general.You're looking at the very extreme cases.
For the most part, more wins indicates more time spent on game = more hypothetical experience at the game.
Sure, you can say that someone with 100 wins has the same chance as someone with 1000, but those are extreme cases and with a game like LoL where you can constantly learning and changing the way you pay, it's more beneficial to have more time under your belt so that you understand the mechanics of the game better.
This has been happening for a while with GAF premades. We'll have 200-600 wins on our end per player, and be matched with 400-900 win folk.
I just assumed we're getting to those upper bands where people with equivalent wins are scarce.
200-600 vs 400-900 is NOT such a huge difference that you're suggesting (5 vs 500?).Well, those 1000 wins are cumulative. What sucks is when the enemy roster looks like this:
500 600 800 900 800
And we look like this
300 400 600 700 400
It does suggest experience, which is a huge factor in a game like this.
I've checked their lolstats :3. Besides, probability has it that there SHOULD be bad players with 1500 wins. And you love probability.Or, you saw a good player with 1500 wins who had a bad game. Have you ever had a bad game? Possibly. Does it mean you're a terrible player?YESMaybe not.
Lets not go to extremes here where the difference between the players is 100 fold. That's comparing a 200 win player to a 20000 win player. Does that look right? I'm not sure what you're trying to say here. I'm using anecdotal evidence not to prove my statement, but to disprove the contention that "AYHAA SO MANY WINS THEY SO SKILLED".I am talking probability. Anecdotal evidence about players does not matter in the grand scheme of probability. Take an extreme example. One player has 5 wins, and the other has 500 wins. Which is PROBABLY, for the purposes of matchmaking, a more skilled, more experienced, player, who can contribute more to his team?
Unexpected outcome: 5-win player is a smurf account owned by HotShotGG, the most pro of all pro players. He has also spent over 9000 RP to unlock tons of champions so he can play all the roles even with only 5 PVP wins on his account. He ALSO played 3000 bot games on that account so he had enough IP to buy lots of runes.
Unexpected outcome: 500-win player is a 12-year-old kid who literally does nothing else but play League of Legends when they're not at school. They also have a genetic disorder that prevents them from remembering anything from previous games, so they actually have 500 wins and 4000 losses. Each win is just because their team carried them.
What's this about high ELO? Wins do not tell you their ELO. All these people are seeing are wins. A 300w 200l player should have nothing to fear from a 600w 600l player.You might also say that some high ELO players are terrible and some low ELO players are amazing, but again that would be anecdotal, hopefully not true on average past a certain number of games played. Overall, matchmaking has to be based off of something, and ELO is perhaps a reasonable way to do it.
Maybe I phrased it poorly, but that was the point I was trying to make. In general someone with far more wins has more experience and a somewhat better chance at helping the team than someone with far fewer wins. Exceptions can of course occur, I just meant in general.
I didn't realize you could get premade 5 matched against 4 with higher hidden ELO, but I guess that makes sense.
If you mean leagueofstats, that website is inaccurate as evidenced by myself and other GAF posters who have posted in the last few days about it. Is there another, accurate website?I've checked their lolstats :3. Besides, probability has it that there SHOULD be bad players with 1500 wins. And you love probability.
I don't think anyone said "AYHAA SO MANY WINS THEY SO SKILLED". I don't think anyone even used all caps. We are just suggesting that in general, teams with many more wins are more likely to do well than teams with few wins. Has anyone in this thread suggested that ALL players and teams with many wins are going to do better than teams with few wins? Certainly not me.Lets not go to extremes here where the difference between the players is 100 fold. That's comparing a 200 win player to a 20000 win player. Does that look right? I'm not sure what you're trying to say here. I'm using anecdotal evidence not to prove my statement, but to disprove the contention that "AYHAA SO MANY WINS THEY SO SKILLED".
At a certain point (if everyone has >500 wins, or >1500 wins, or whatever cutoff point you want to choose) there are diminishing returns, sure. I don't know of anyone arguing against that. People are just saying in general that they appear to be encountering teams with overall much higher experience than them. It's a reasonable thing to say, and as far as I am aware it was phrased politely. Did anyone say "unfairrrrr"? I don't think so, so it sounds like your language is a bit mocking, much like your "AYHAA SO MANY WINS THEY SO SKILLED" phrase from the earlier comment. That's not nice.All I'm saying is past a certain point, the number of games is meaningless when comparing skill. What's important is how well the player learns. Comparing 5 games played to 500 games is simply creating a straw man. The only awe a person with many many wins should get is the "woah, they've played alot". Not - "oh my matchmaking is so unfairrrrr".
Q: Wait, so this game is free? Whats the catch?
A: None, really. The game is pretty good at making sure that money doesnt purchase an in-game advantage. The only thing is that more than half the champions cost 6300 IP, which is a lot. And runes take a while to accumulate, but thats pretty much it.
I was mainly responding to SouthernDragon, seen here:
200-600 vs 400-900 is NOT such a huge difference that you're suggesting (5 vs 500?).
I'm aware of the counter-argument; more champs = an edge in champion select. While it might provide an advantage for the few that learn dozens of champions effectively and is important for those same people who actually counterpick, it's not really going to make that much of a difference for most people. Hell, I suspect that most people will reach proficiency with a dozen champs and not much more.uh huh...
Leagueofstats has been accurate within a few days for everybody I've played with. Perhaps you're mixed it up with lolstatistics which just has out dated numbers rather than false numbers. They all query the lol servers so ay best the numbers are just old. So it's fine for the purpose I was using it for. Anyway, the point of it is that there ARE bad players with many wins.If you mean leagueofstats, that website is inaccurate as evidenced by myself and other GAF posters who have posted in the last few days about it. Is there another, accurate website?
So it was all pointless then. Since 200 v 800 is the situation we are facing here.Secondly, I don't know what you're basing probability on to say that there should be bad players with 1500 wins, but can you agree that probability says there shouldn't be a high percentage of bad 1500-win players compared to bad 200-win players?
Thirdly, I very clearly said I was taking an extreme example in an effort to illustrate the point, and I also acknowledged in the same post that normal cases (200 vs 800) are more even.
It doesn't have to be "all". I'm saying that past a certain point there is barely any correlation between number of wins and individual skill. And no, nobody said THAT. But it was implied when they pointed out how many wins their opponents had compared to their own.I don't think anyone said "AYHAA SO MANY WINS THEY SO SKILLED". I don't think anyone even used all caps. We are just suggesting that in general, teams with many more wins are more likely to do well than teams with few wins. Has anyone in this thread suggested that ALL players and teams with many wins are going to do better than teams with few wins? Certainly not me.
Acridmeat was definitely complaining, since he said "it sucks". There is an implied complaint by Sdragon too since he too said it sucks when the teams re like X. (he was not merely pointing out the fact that he played those games.)At a certain point (if everyone has <500 wins, or <1500 wins, or whatever cutoff point you want to choose) there are diminishing returns, sure. I don't know of anyone arguing against that. People are just saying in general that they appear to be encountering teams with overall much higher experience than them. It's a reasonable thing to say, and as far as I am aware it was phrased politely. Did anyone say "unfairrrrr"? I don't think so, so it sounds like your language is a bit mocking, much like your "AYHAA SO MANY WINS THEY SO SKILLED" phrase from the earlier comment. That's not nice.
I'm aware of the counter-argument; more champs = an edge in champion select. While it might provide an advantage for the few that learn dozens of champions effectively and is important for those same people who actually counterpick, it's not really going to make that much of a difference for most people. Hell, I suspect that most people will reach proficiency with a dozen champs and not much more.
I own, like, 53 champs. I'm not good with half of them.
Hmmm...
Amount of Rune Pages: Advantage bought or either 6300 per each. You start with 3. That is a massive advantage
And if you are buying champions, you can save IP for runes. It takes tens of thousands to get what you need.
Full sets of AP, MR, MP, ArmourPen, Mana Regen, and Armour for the standard ones. These being the basics and getting you through most characters. Add on Quints which run about 1000-2000 for most of the good ones.
And then the most specialized sets that help on a character to character base.
Lifesteal, Movement, Attack speed, Damage+, etc. And didn't they just add in more? Making specialization stronger.
And once again, the 10 rune pages to actually be able to do it.
Then we can talk about the character disadvantages in terms of banning and available pool selection.
snip
And then the most specialized sets that help on a character to character base.
Lifesteal, Movement, Attack speed, Damage+, etc. And didn't they just add in more? Making specialization stronger.
And once again, the 10 rune pages to actually be able to do it.
Then we can talk about the character disadvantages in terms of banning and available pool selection.
I agree, actually. I think rune page and rune costs are exorbitant, and is definitely an "advantage bought" scenario that I wish didn't come into play. I said "pretty good" not perfect.
I survived on 3 rune pages for about 600 wins:
AD or top:
Arpen (red), Armor (yellow), Mres (blue), AD (quint)
AP or support
Mpen (red), flat mana (yellow), AP/level (blue), AP (quint)
AS jungler:
Arpen (red), Armor (yellow), Mres (blue), AS (quint).
Every role in the game.
I survived on 3 rune pages for about 600 wins: