SouthernDragon
Member
I've been on the Sivir train since the remake.
graves? - nerfed twice.
vayne - nerfed once on release, once recently
cait - nerfed twice
kog - w nerfed hard recently
Whenever an AD carry becomes the reigning #1 in their role, they get nerfed.
Akali got her nerf, shes not even viable competitively really.
Anyone been trying out Sej? Curious what people think.
I've been sampling her in custom games just trying to practice clearing jungle. She's a lot of fun after a few levels. Early jungle is very touchy, needs her health pots, heh.
i miss when you just got chalice and then stacked BT's on sivir and won every game. Life was so simple....
Miss fortune, has she ever been #1 AD at any point?
Patch notes are out.
SIVIR NERFED!
Shyvana that actually contributes to the team.Anyone been trying out Sej? Curious what people think.
Shyvana that actually contributes to the team.
But suffers from poor lategame scaling.
General
Base health increased to 474 from 438
Base armor increased to 14.9 from 12.7
Mana per level increased to 35 from 27
Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
Enchanted Crystal Arrow now grants vision while in flight.
Pretty much all the changes I wanted without an overhaul to his ultimate.Jax
Mana regen per level increased to 0.7 per 5 seconds from 0.45
Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
Counter Strike
Dodge duration increased to 2 seconds from 1.5
Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
Now can be activated again after 1 second to end the effect early
Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
Grandmaster’s Might duration increased to 8 seconds from 6
Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage)
I think the first thread for today's patch got downvoted so much that it got autolocked/deleted or something, so Riot had to repost it with +9999 votes haxed onto the post so people couldn't delete it so quickly. The Ziggs patch notes are also up in a different thread.So did the patch notes get pulled again? Saw them, then went back to home and they are gone.
Rammus
Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
Someone post the nooooooooooooooooooooooootes
PVP.net v1.53
Co-op versus AI aka "Rise of the Bot Army"
You can now queue to play against a much wider roster of Champions in Co-op versus AI
Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
The 3-game per day rewards limitation for Level 30 Summoners has been removed
The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
Summoner level 1-9
Beginner: 100%
Intermediate: 100%
Summoner level 10-19
Beginner: 85% (was 75%)
Intermediate: 100%
Summoner level 20-29
Beginner: 70% (was 50%)
Intermediate: 90% (was 100%)
Summoner level 30
Beginner: 55% (was 25%)
Intermediate: 80% (was 75%)
View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!
League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert
Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
Alistar
Fixed a bug where Triumphant Roar was not granting assists
Amumu
Fixed a bug where Despair was dealing less damage with Ability Power than intended
Ashe
General
Base health increased to 474 from 438
Base armor increased to 14.9 from 12.7
Mana per level increased to 35 from 27
Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
Enchanted Crystal Arrow now grants vision while in flight.
Caitlyn
Fixed a bug where Headshot did not trigger while Taunted or Silenced
Cho'Gath
Fixed a bug where Feast would fail to kill shielded targets
Ezreal
Trueshot Barrage now grants vision while in flight.
Fixed a bug where Ezreal would lose his run animation after 390 movement speed
Gragas
Fixed a bug where Barrel Roll immediately detonated when Gragas died
Heimerdinger
Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)
Jarvan IV
Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died
Jax
Mana regen per level increased to 0.7 per 5 seconds from 0.45
Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
Counter Strike
Dodge duration increased to 2 seconds from 1.5
Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
Now can be activated again after 1 second to end the effect early
Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
Grandmasters Might duration increased to 8 seconds from 6
Lee Sin
Flurry attack speed bonus reduced to 40% from 50%
Sonic Wave missing health damage reduced to 8% from 10%
Morgana
Soul Shackles ability power ratio reduced to .7 from .8
Fixed a bug where Soul Shackles would sometimes fizzle
Master Yi
Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was
Nunu
Fixed a bug where Absolute Zero's slow did not grant assists
Rammus
Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
Sejuani
Fixed a bug where Glacial Prison did not detonate if Sejuani died
Sivir
Boomerang Blade
Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
Bonus attack damage ratio reduced to 1.0 from 1.1
On The Hunt
Movement speed bonus reduced to 20% from 25%
Duration reduced to 10 from 15
Sona
Fixed a bug where Power Chord did not trigger while Taunted or Silenced
Swain
Fixed a bug where Swain had reduced mana regeneration while in Raven form
Viktor
Power Transfer missile speed increased to 2000 from 1400
Chaos Storm persistent damage per second increased to 50/75/100 (+0.25 ability power) from 40/60/80 (+0.2 ability power)
Items
Emblem of Valor (remake)
Components:
Cloth armor
Rejuvenation Bead
+25 armor
Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
Locket of the Iron Solari (new)
Components:
Emblem of Valor
Heart of Gold
+300 health
+35 armor
Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
Stark's Fervor has been changed and renamed to Zeke's Herald
Components:
Dagger
Vampiric Scepter
Kindle Gem
+250 health
Unique Passive: +15% Cooldown Reduction
UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
Will of the Ancients spell vamp reduced to 20% from 25%
General
Added a new option, "Show Smartcast Ranges"
Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
Fixed a bug where the Demolitionist mastery disabled global passives such as Twisted Fate's Loaded Dice and Janna's Tailwind
Heal over time effects now show as health regen per 5 rather than discreet heals
Summoner's Rift (Winter)
Removed holiday decorations
Fixed prop visibility/collision issues in bases
Fixed particle glitching in river areas
Changed lighting and terrain to improve visual clarity
THIS CHANGES EVERYTHING
Ashe
Well, I guess that's that.
Time to go back to my roots.
Summoner's Rift (Winter)
Removed holiday decorations
Fixed prop visibility/collision issues in bases
Fixed particle glitching in river areas
Changed lighting and terrain to improve visual clarity
why is everyone whining about shen buffs
i remember when he was top pick/ban and it was not fun at all
so now we'd have two OP always banned rammus and shenPeople are whining about shen? I thought everyone was waiting for his suppose "rework" so he'd be good again. People want another good pure tank other than OP always banned Rammus.
Champion spotlight
http://www.youtube.com/watch?v=kNabvLyUXzI
He looks really fun, but hard to play. His major skin is so awesome.
so now we'd have two OP always banned rammus and shen
just like a year ago
more like goes back to the meta we had about a year agoForces a slightly different meta though seeing as you're now forcing another of the banned slots to go to another tank. That means someone who would normally be on the ban list would get a pass into the game.
ziggs looks like my kind of hero
which is fun
because i like fun heroes
fuck you
more like goes back to the meta we had about a year ago
which is probably why they're taking forever to remake shen
Viktor
Power Transfer missile speed increased to 2000 from 1400
Chaos Storm persistent damage per second increased to 50/75/100 (+0.25 ability power) from 40/60/80 (+0.2 ability power)
Viktor
* Power Transfer missile speed increased to 2000 from 1400
* Gravity Field activation time reduced to 0.25 seconds from 0.5
* Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did
changed to
kinda want that minor ult buff back
it's not even to the burst, just the ambient cloud thingy
buff for gravity field is nice tho
Champion spotlight
http://www.youtube.com/watch?v=kNabvLyUXzI
He looks really fun, but hard to play. His major skin is so awesome.