I think the Kayle face isn't really the problem, it's the hair. It's making the face look a lot worse than it is.
Rex looks like a girl.
Skins push champions.
I want to see a new Karma skin.
I think I need to learn top lane again. I tried ranked after a break, and both games, top lane fed the enemy top laner until they had I think 11 kills in one case and 19 in another. :S
I also got with a team of premade who were like, we miss Sean, I guess games lose out to girlfriends. And I was like I miss Sean too, and they were like YOU DON'T KNOW SEAN.
Good times.
Those shiny pretty anime eyes <3
So Moe!
Enemy team would unpause. Ranked games too cut throat yo
you guys hate the kayle art but its going to make bank and you know it.
back tp puzzle draguns
or why dont we just make BF swords 475 gold so everyone can instakill each other a few dozen times by the ten minute mark. flask/pots rewards consistency, it lets people confident in their ability leavy a risk for an item advantage and it gives people prone to harass or in a bad matchup an additional lease on their lane so they dont get quickly 0/1'd and spend the rest of the laning phase paying for it.I am not saying anyone is dumb for building that way. It is dumb that it made it into the game. If the incentive to buy anything but consumables isn't there when you start the game might as well start you at zero gold.
The whole game is stupid right now. Today I played top lane in the longest time. Know what i built up there in the first 15minutes?
Nothing.
I got boots and stacked pots and wards. Didn't even matter my opponent had two long blades or dorans over me because I just pot and poked them until i could kill them while i healed all their harrass.
Same thing goes for mid. Sustain and farm farm farm farm farm.
Right now, I feel like the game no longer gives you an incentive to build items. Instead it encourages infinite sustaining for late game. The nerf to flask isn't going to change anything too.
And bot lane is just stupid now. It no longer feels like bot lane anymore. I mean there is almost no more poking if you're playing alone because of how cheap BF sword is. And since all the adc items have been nerfed and the age of assassins is here, you just want to farm like hell and get a BT at 14minutes or an IE at 18 minutes so you can carry mid game with a few crits/burst from skills. I use to almost never die outside of laning so i would never get GA until it was my 6th item. Now, i have to rush it as my 4th item after my attack speed item because it's impossible to survive team fights if the enemy are smart.
Submit thyself to the Twisted Treeline
you're always afk when i want to play treeline :|
Pls no.
I need a shirtless man picture now.
I am not asking for the game to become a killfest. I like a lot of what has come with Season 3, but there's other stuff about it I am just not big on. I don't want there to be a "safe option". I don't want people to look at the item list and see nothing valuable enough at level one that they just stack these consumables. Frankly it is even less interesting than when people started boots, because at least then players were one step closer to building the items that will have an impact on their champion. Now players are set even further back as they farm up.or why dont we just make BF swords 475 gold so everyone can instakill each other a few dozen times by the ten minute mark. flask/pots rewards consistency, it lets people confident in their ability leavy a risk for an item advantage and it gives people prone to harass or in a bad matchup an additional lease on their lane so they dont get quickly 0/1'd and spend the rest of the laning phase paying for it.
all these junglers just mad that they have to find other advantages to take when safe options exist.
This is just patently untrue. Even as a jungler I don't play early gank oriented champions, but it is much more exciting to have those opportunities if they make themselves available. You are talking about finding other advantages but what are you realistically going to do? Walk through a ward to go counter jungle and gain almost nothing? There are fewer options for junglers and laners.all these junglers just mad that they have to find other advantages to take when safe options exist.
The whole game is stupid right now. Today I played top lane in the longest time. Know what i built up there in the first 15minutes?
Nothing.
I got boots and stacked pots and wards. Didn't even matter my opponent had two long blades or dorans over me because I just pot and poked them until i could kill them while i healed all their harrass.
Same thing goes for mid. Sustain and farm farm farm farm farm.
Right now, I feel like the game no longer gives you an incentive to build items. Instead it encourages infinite sustaining for late game. The nerf to flask isn't going to change anything too.
And bot lane is just stupid now. It no longer feels like bot lane anymore. I mean there is almost no more poking if you're playing alone because of how cheap BF sword is. And since all the adc items have been nerfed and the age of assassins is here, you just want to farm like hell and get a BT at 14minutes or an IE at 18 minutes so you can carry mid game with a few crits/burst from skills. I use to almost never die outside of laning so i would never get GA until it was my 6th item. Now, i have to rush it as my 4th item after my attack speed item because it's impossible to survive team fights if the enemy are smart.
or why dont we just make BF swords 475 gold so everyone can instakill each other a few dozen times by the ten minute mark. flask/pots rewards consistency, it lets people confident in their ability leavy a risk for an item advantage and it gives people prone to harass or in a bad matchup an additional lease on their lane so they dont get quickly 0/1'd and spend the rest of the laning phase paying for it.
Right now, I feel like the game no longer gives you an incentive to build items. Instead it encourages infinite sustaining for late game. The nerf to flask isn't going to change anything too.
Submit thyself to the Twisted Treeline
okay
Kayle, Renekton, Wukong - new comp pls
Right now, I feel like the game no longer gives you an incentive to build items. Instead it encourages infinite sustaining for late game. The nerf to flask isn't going to change anything too.
Pls no.
Kiunch needs to join RPJ.
It's really just the lips I find weird about the face.
They should change Pots to something like HoN, where attack will cancel out the effect of pot. Defensive item like this shouldn't be allow to be use as harassment tool.
I do agree flask + 7 pot start is really dumb, thanks to that champions with weak early game like ryze, kass, and vlad have a lot easier time than before. Forcing people to waste 3 pots were hard enough already back in season 2. You had to land 70%of your skillshot or you will go OOM, now the only way to force someone back is stack mana pot and trying to outspend their health pot.
What is RPJ, I don't want to google it at work lol.
They should change Pots to something like HoN, where attack will cancel out the effect of pot. Defensive item like this shouldn't be allow to be use as harassment tool.
It's a lot better than Candy Cane MF -_-
[R] - Agony's Embrace
Cooldown is now 150/120/90 (Changed from 160/120/80)
Range is now 650 (Down from 800)
More Eve nerfs :<
Plus in draft I can ban Teemo.
And Xin.
You just don't appreciate being a man.
its not about being valuable in level one, bit's about being valuable in your first back. The safe option losses to item plays if you can keep the gold advantage your item represents.I am not asking for the game to become a killfest. I like a lot of what has come with Season 3, but there's other stuff about it I am just not big on. I don't want there to be a "safe option". I don't want people to look at the item list and see nothing valuable enough at level one that they just stack these consumables. Frankly it is even less interesting than when people started boots, because at least then players were one step closer to building the items that will have an impact on their champion. Now players are set even further back as they farm up.
most junglers have always had to suffer under the burden of buying lots of pots in the early game to keep themselves stocked up for ganking and not being executed, seeing more consumables in lane means that gold disadvantage junglers suffered under is now smaller. I see a stronger focus on consumables in lanes as a way for junglers to gain item advantages in the absence of more gold. [two of the camps get robbed regularly anyway]This is just patently untrue. Even as a jungler I don't play early gank oriented champions, but it is much more exciting to have those opportunities if they make themselves available. You are talking about finding other advantages but what are you realistically going to do? Walk through a ward to go counter jungle and gain almost nothing? There are fewer options for junglers and laners.
knowing nothing about lulu tops and how dependant she is on xp advantages, i'd suggest using your harass as an excuse to buy 2-3 less pots and just pocketing that starting gold for your first back. that's basically as valuable as driving a creep wave into a tower.One of the reasons I cannot play Lulu top anymore is because harass oriented champions have fallen off the map. What is the point to it when people will just be able to heal through it? It's awful.
Randomly speccing top games, first thing I see:its not about being valuable in level one, bit's about being valuable in your first back. The safe option losses to item plays if you can keep the gold advantage your item represents.
Now, like Scy says it will be somewhat kit dependant. Champions with a lot of natural sustain will have an easier time starting without pots. an irelia might risk a sword/2 pots for an early brutalizer because her w can heal her. a ranged champion vs a gap closing melee might rather have boots. a champion in a somewhat awkward lane might want a cloth armour, etc. The options are all there.
If you have a situation where you can take an advantage of someone starting pots, why not do so?
Junglers are not catching up. Machete is a gold sink that keeps them behind laners when it comes to fights, and it is often a necessity to clear fast enough. There are no junglers that itemize into "midgame monsters" and honestly it is like a joke that you are bringing them up with the current jungle gold yields.most junglers have always had to suffer under the burden of buying lots of pots in the early game to keep themselves stocked up for ganking and not being executed, seeing more consumables in lane means that gold disadvantage junglers suffered under is now smaller. I see a stronger focus on consumables in lanes as a way for junglers to gain item advantages in the absence of more gold. [two of the camps get robbed regularly anyway]
So i'd like to see junglers that can itemize into midgame monsters and a focus on co-ordinated disruption of those junglers. I'd like a 2-3 man blue denial to be more valuable than the time spent in lane CS. strong junglers that grow beefy with items and buffs that can gain a gold advantage over lanes without increasing the gold value of camps.
Lulu does not have the base stats to survive in top lane well at level one. While I appreciate your attempt to offer advice she is dead as a solo lane because of the massive and unnecessary cost increase to attack speed as well as the item removals and changes that looped crit and attack speed to always go hand in hand. Her early game is worse. Her mid game is worse. Her late game is worse. There is no reason to play her anymore.knowing nothing about lulu tops and how dependant she is on xp advantages, i'd suggest using your harass as an excuse to buy 2-3 less pots and just pocketing that starting gold for your first back. that's basically as valuable as driving a creep wave into a tower.
its not about being valuable in level one, bit's about being valuable in your first back. The safe option losses to item plays if you can keep the gold advantage your item represents.
Now, like Scy says it will be somewhat kit dependant. Champions with a lot of natural sustain will have an easier time starting without pots. an irelia might risk a sword/2 pots for an early brutalizer because her w can heal her.
If you have a situation where you can take an advantage of someone starting pots, why not do so?
basiclally I want to live in that mystical fantasy world where junglers can blame their lanes for not ganking enough.
knowing nothing about lulu tops and how dependant she is on xp advantages, i'd suggest using your harass as an excuse to buy 2-3 less pots and just pocketing that starting gold for your first back. that's basically as valuable as driving a creep wave into a tower.
If they had no options for sustain and had the same item options as you then all of your harass or trade would be more effective.For me, the flask/pot/ward start allows me to be more aggressive. I will zone them and force them to back or die. If I started with Doran's or a basic tier item and a pot or two, I'd have to play more passively.
If they had no options for sustain and had the same item options as you then all of your harass or trade would be more effective.
For me, the flask/pot/ward start allows me to be more aggressive. I will zone them and force them to back or die. If I started with Doran's or a basic tier item and a pot or two, I'd have to play more passively.
If they had no options for sustain and had the same item options as you then all of your harass or trade would be more effective.
What? Why are these complaints about flask starting up now? If this was S2 you'd look at me crazy if I started 12 pots + ward.
You should be afraid of taking damage. Consumable based sustain starts simply delays the start of the real game and minimizes how meaningful the laning phase is. Farm is the most important thing. There were plenty of champions that got by on three pots before and the early game then seemed much more eventful.Which is basically what any decent player would do, really. You have sustain options to be more aggressive. You deal with sustain options by forcing them to use it. It's about each side using them properly. Removing the option does up the stakes for the same situation but that situation doesn't exist without that option.
Which means everyone would be a lot more scared of taking any damage. Ranged/safe poke would become even more important. Built-in sustain options at a greater advantage. Absolutely no sustain options from the beginning would make for the least interesting games.
And people looked at me funny when I said Flasks would be amazing :x
Who knows. Maybe 11 Pots + Ward was the best start for Season 2 as well but we didn't know! However, I feel it's a bit different just because of the mobility change allowing for it. But, something about that doesn't seem quite right either...
The funny thing about the flask nerf is that it may not even change the game for me personally that much. Depending on how successful my zoning/trades were, I usually had 2-4 pots left over meaning I should've just saved my gold. So in a way, the change is a buff if you aren't normally using all 5 pots before first back anyway.
Youtch.More Eve nerfs :<
Youtch.
You should be afraid of taking damage.
Consumable based sustain starts simply delays the start of the real game and minimizes how meaningful the laning phase is. Farm is the most important thing. There were plenty of champions that got by on three pots before and the early game then seemed much more eventful.
The funny thing about the flask nerf is that it may not even change the game for me personally that much. Depending on how successful my zoning/trades were, I usually had 2-4 pots left over meaning I should've just saved my gold. So in a way, the change is a buff if you aren't normally using all 5 pots before first back anyway.
To be fair I only looked at you funny because I barely break even with flask starts. I still only use like 1-2 pots more once my ROI has broken even with flask, getting flask or not is like giving up a ward or not.
In regards to S2, yeah I can only imagine that flask just introduced the concept and nobody else had ever thought to 12 pot+ ward start as opposed to boots + 3. The mobility change shouldn't really affect anything because even with a difference of 50 ms, you should still be able to trade evenly when any trading occurs.
What it does do is nerf its efficiency. With the new nerf it's almost to a point where it's better to just buy pots with your flask money since the rate of healing is the same.
Pfft, I use the shit out of my Flask. Granted, like five of those charges reflect a purchased Potion but, goddamnit, Flask charges everywhere!
Hard to say, y'know? We'll never really know but I'd like to think it was due to "THAT much mobility cannot be given up" coupled with greater chances of ganks. Realistically, I'd say the fact that an early Ward closes off "the" gank timing early game also helps the Sustain + Ward start immensely compared to Season 2.
Old Flask - 37.3 Gold per Flask Charge (23.3 from HP, 14 from Mana). 3 Charges was worth about 50% the cost of the Flask (~112G/225G).
New Flask - 49 Gold per Flask Charge (28 from HP, 21 from Mana). 3 Charges are now worth about 43% the cost of the Flask (~147G/345G).