Speaking of yordles, this game needs more of em. We still don't have a bruiser/jungle yordle.
One of the planned junglers for the year is supposed to be a yordle one.
Because there is no just and loving god.
Speaking of yordles, this game needs more of em. We still don't have a bruiser/jungle yordle.
Speaking of yordles, this game needs more of em. We still don't have a bruiser/jungle yordle.
Huh... that sure came out of the left field...
Personally I always hated the old way. Same with Cho'Gath. It's just more natural...
congratulations merc, annie every gameplease don't feed
I would have bought a skin for Annie if she was worth playing.
omg why do you hate jungle Poppy?
This is yordleism.I'm pretty sure poppy isn't considered a yordle.
Sion needs a visual upgrade. His skins are okay, but his base model is atrocious.
One of the planned junglers for the year is supposed to be a yordle one.
Because there is no just and loving god.
My shitty Goth Annie skin just became my awesome Goth Annie skin
That's racist.I'm pretty sure poppy isn't considered a yordle.
He is, though he wasn't when he first came out. Sometime in 2011 they retconned his lore and made him a Yordle.Isn't Amumu a mummy yordle? I had always assumed he was.
So what does the whole "attach cone to character" mean?
So what does the whole "attach cone to character" mean?
So what does the whole "attach cone to character" mean?
I know its pretty good, I hope they keep the old splash art for how bad it looks(some of the old art just makes me laugh seeing them now).
With or without smartcasting, the cone abilities can be placed anywhere, and then the champion walks to that spot to cast it. If they're attached, the ability is cast wherever you point. And with smartcast off, the indicator can't be moved all over the place.So what does the whole "attach cone to character" mean?
So what does the whole "attach cone to character" mean?
They will probably use the Chinese art for it.
With or without smartcasting, the cone abilities can be placed anywhere, and then the champion walks to that spot to cast it. If they're attached, the ability is cast wherever you point. And with smartcast off, the indicator can't be moved all over the place.
riven ult explanation
If I had to guess, it'll become like Ashe's Volley. Cone AoEs merely choose a direction to fire in, not the position to fire from.
I'm just hoping smartcasting will stay the same :/
Oh yeah, good point. I like the way Volley works, hate the way Riven ult works. I've actually missed a bunch of Riven ults because I expect it to work like Volley.If I had to guess, it'll become like Ashe's Volley. Cone AoEs merely choose a direction to fire in, not the position to fire from.
Yeah I don't want that -_-
Well we don't always get what we want!
But I already had it!
Finished my placement matches at 1500 instead of 1600. Thanks Rex. <3
Eve was banned in all our duo q matches and the game where all roles were being settled got dodged because the enemy team always eavesdrops and knows.
Game 1 was Rex getting eaten alive by shaco @ red, and then shaco proceeding to camp top forever and ever. I think we probably could've gone for shaco red instead of normal route because we predicted the red harass from shaco when we saw him starting blue.
Game 2 was derpy ezreal telling me to play passive because we're losing lane and then suiciding 1v3 against vayne/taric/jungler at their tower
Finally won one when Rex ended up adc and snowballed from the point where sona derped and gave rex a free double kill 1v2.
Final rating of the night: 1518
Oh yeah, good point. I like the way Volley works, hate the way Riven ult works. I've actually missed a bunch of Riven ults because I expect it to work like Volley.
Yeah that's exactly how I want it. If I want my cone casted in that area, I want to click that area and have the cone land there. It's the same with any other circular aoe skillshot like ziggs bombs, annie ult, or cho rupture. The only difference is that you have a cast range of ZERO and people just can't get used to that and want it to act like lux/morgana bindings. -_-
Pretty much. If I need to reposition before a cone, I'll manually cast it (Miss Fortune ult, for instance). Otherwise, I just smart cast the area in front of me. I do that for Volley and everything, actually, since I used to miss a lot of Riven ults due to targeting right outside the cone and she'd shift a way I didn't want and miss the angle. I've just gotten into the habit of treating them the same unless I manually bring up the targeting to "fix" this.
Who am I kidding, I'll just auto-cancel the MF ult anyway
I like the locked-to-character cone AoE. If I click too far, I don't want to be left to pathing to see if I get the right angle back. Granted, I suppose the argument could be made "lrn2play nub" and just click within my AoE but being slightly off to the left or right can lose ~5-10 degrees of coverage in the direction you were firing.
Essentially, I prefer choosing the direction at time of cast so my manual positioning and direction determines area I hit rather than choosing the area I hit itself at the time of cast. Just the way I think of it ("Move to spot, target this direction" as opposed to "Target this spot, move to that area.")
I'm kind of surprised it isn't just an option somewhere instead. Or just "dealwithit.gif" since it's a lot of older champions that people have gotten used to. Then again, I guess they want some internal consistency.
That's a pretty major difference though.The only difference is that you have a cast range of ZERO and people just can't get used to that and want it to act like lux/morgana bindings. -_-
Annie
Really I'm just mad I'm gonna have to re-learn how to incinerate on Annie. I foresee many missed incinerates the same way I miss hitting Syndra balls to cause a stun. Hers is locked to her character and many times I miss Q+E combo to instant stun because I'm JUST out of range to hit the ball because I treat it like Annie's incinerate where she repositions just slightly to make sure I hit.
The big thing I like about how Annie's incinerate works now is that if I cast where it should hit the enemy, and it isn't instantly cast, then I know I was out of range anyway and I immediately back off w/o wasting the spell.
Thanks for beating that explanation into the ground guys.
Pretty much. If I need to reposition before a cone, I'll manually cast it (Miss Fortune ult, for instance). Otherwise, I just smart cast the area in front of me. I do that for Volley and everything, actually, since I used to miss a lot of Riven ults due to targeting right outside the cone and she'd shift a way I didn't want and miss the angle. I've just gotten into the habit of treating them the same unless I manually bring up the targeting to "fix" this.
Who am I kidding, I'll just auto-cancel the MF ult anyway
I like the locked-to-character cone AoE. If I click too far, I don't want to be left to pathing to see if I get the right angle back. Granted, I suppose the argument could be made "lrn2play nub" and just click within my AoE but being slightly off to the left or right can lose ~5-10 degrees of coverage in the direction you were firing.
Essentially, I prefer choosing the direction at time of cast so my manual positioning and direction determines area I hit rather than choosing the area I hit itself at the time of cast. Just the way I think of it ("Move to spot, target this direction" as opposed to "Target this spot, move to that area.")
I'm kind of surprised it isn't just an option somewhere instead. Or just "dealwithit.gif" since it's a lot of older champions that people have gotten used to. Then again, I guess they want some internal consistency.
Talon nerf was uncalled for, his bleed did shit for damage, unlike Darius. WTF is up with no Darius nerf? He takes out whole teams, but no lets nerf an assassin.
I've missed more than a couple Riven ults because I had no idea how the targeting worked with smartcast. It makes perfect sense now that it's not "attached" to the character. The pathing can throw it off.
I like the cone of targetting MUCH better. I know how far the projectile travels, when I'm smartcasting I want it to cast now, not move then cast. Preference I suppose.
I hear you. I can understand the bleed nerf now that the 15% damage modifier works but I don't understand the rest of the nerfs. Even after watching the patch preview I'm still not seeing it. He's a burst assassin with no reset. What else does he offer but high damage in a short period of time?
WHAT?? :<
Thanks for beating that explanation into the ground guys.
Annie's kit is just bad. She is decent in lane but all she can do is wait for that one perfect opportunity to hit a game-changing ult that may never come. It doesn't even do that much damage comparitively to other APs.
The cooldown is too long to roam properly as well.
Everything she does, outside of an AOE stun, other champs can do better.
Yeah I agree about that.ughhh, that Annie update looks awful as fuck, they need to redo the original skin and prom night too. I want to see what they did to my Annie in Wonderland. The only plus on that update is that shitty goth Annie is now pretty cool goth Annie.
I still don't like that she looks more like a teenager now, I think the idea of a small child that can burn your ass in seconds seems more interesting than angsty teen #52890
Just saying
I wish they made it toggleable and everyone's happy.I'm just hoping smartcasting will stay the same :/
Annie's kit is just bad. She is decent in lane but all she can do is wait for that one perfect opportunity to hit a game-changing ult that may never come. It doesn't even do that much damage comparitively to other APs.
The cooldown is too long to roam properly as well.
Everything she does, outside of an AOE stun, other champs can do better.
He has a targeted Teleport gap closer that stops all escapes (Silence) and has his own invis escape as two separate skills; if he fails his assassinate attempt, he can still get out (generally).
Edit: Worth noting that the ult change costs Talon about 30 damage @200 Bonus AD. Off the ult alone, that is. He gains damage on his Q on-hit and his W. Overall, Talon gained a bit of damage in a full use of his kit.
You were supposed to have quit.New Tibbers looks awesome. New Annie looks like shit.
No question his kit is pretty good, but so is all the other assassins with resets. Once he blows his load, he's done for awhile.
If he fails his assassination attempt, he's dead if you use the second part of his ult (which you generally will if you are going for max damage).
The nerf to his ult is a little more severe than 30 damage. The damage reduction is 40 base (at max rank) plus 30 for the reduced ratio - per dagger, per pass through. Cast it twice, land 2 daggers and you're losing 280 burst damage
It's possible the cutthroat fix will offset a lot of the damage reduction so we'll see.
Sion needs a total rework. He's just kinda useless now. Doesn't really fit in.
This is yordleism.
Isn't Amumu a mummy yordle? I had always assumed he was.